@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@brennan.computer
unlicensed back alley alchemy digital ⇄ physical, 3D and industrial design. living in a world of magic and vibrance
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@brianbreiholz.bsky.social
Web & Game Dev | building Animagica - the Animation Blueprint Editor for three.js & the Web Find older Posts on: https://x.com/BrianBreiholz
@dangreenheck.bsky.social
dangreenheck.com. Previously Navigation @BlueOrigin, OneDrive iOS @Microsoft. Now I help people build awesome 3D content for the web.
@hology.bsky.social
Create 3D/VR experiences with Hology Engine, powered by web technologies. Website: hology.app
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@bruno-simon.bsky.social
Creative developer • Freelancer • Teacher • 3D lover • https://bruno-simon.com • http://threejs-journey.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@verekia.com
🌐 WebGameDev.com 🎮 WebGamer.io 🔮 MiniMana.io 🗡️ ManaBlade.com 💬 Discord: webgamedev.com/discord 🟦 JavaScript / TypeScript game dev 3️⃣ Three.js • React Three Fiber #threejs #r3f #gamedev #indiedev
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@andrewray.me
Creative full stack developer and engineering manager. Typescript, React, Next.js, Three.js, WebGL, Golang. Dabble in compilers. License plates, biking, Vim. Blog: https://andrewray.me Creator of Shaderfrog https://shaderfrog.com/2 He/him
@maxime.bsky.social
🇫🇷 in 🇺🇸 NYC 🗽 Frontend tango.us Three.js, Shaders, React, Next.js Thoughts and learnings on https://blog.maximeheckel.com Work on https://maximeheckel.com
@kenny.wtf
Big planet terrain stuff. Building Geomancer, a #procgen google earth for your fantasy worlds. Technical Staff @ C.ai
@hmans.dev
Software architect in a cozy little company building useful things. ✨ I mostly write about the things I work with, which currently is Kubernetes, Go, GraphQL and Svelte(Kit.) Occasional game dev/gfx programming. Mostly EN, sometimes DE. DMs open. He/him.
@andersonmancini.bsky.social
Creative developer from Brazil 🇧🇷 CTO @neotix. XR / AR / VR Three.js evangelist and teacher.
@sketchpunk.bsky.social
✨ IK Necromancer 🎨 Wannabe 3D Modeler 🔥 Javascript Developer 🥒 Open Source Enthusiast 🤪 Wakadoodle Extraordinar @sketchpunk@mastodon.gamedev.place
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app