@pltc.bsky.social
French post-doctoral researcher in computer graphics - GPU, geometry and rendering - he/him
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@gdquest.bsky.social
Become a game developer with the Godot game engine! Hundreds of free tutorials and open-source demos: http://gdquest.com
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@alexstrook.bsky.social
Game dev - Made The Spirit and the Mouse with @LukaTheMouse.bsky.social - Will make typos in EVERY tweet 🐁 - He/Him Check out next game SQUEAKROSS here: @alblune.bsky.social 🐭WISHLIST: s.team/a/2871440 #gamedev #squeakross #spiritmouse
@craigreynolds.bsky.social
Unaffiliated researcher, retired software guy. Interested in computational models of natural complexity, especially collective motion and camouflage coevolution. Graphics, animation, evolutionary computation. https://www.red3d.com/cwr/
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they. 🔗 gboisse.github.io
@andrea.dahnberg.se
🏳️⚧️ Tech Artist @ Iron Gate on Valheim by day. Developer and pretend cowboy on WildRP by night. Posts a lot of selfies. I play the saxophone and make leather stuff. Big commie.
@slartibartfass.itch.io
🇩🇪🇳🇱🇺🇸🏳️⚧️🏳️🌈 (they/she) Theoretical Physics PhD @ Brandeis University. Aspiring game developer using Godot. Queer, neurodivergent, anarchist. Free Palestine! 🍉🇵🇸
@kirillosenkov.com
(Unofficial) VP of Developer Productivity at Microsoft. Developer tools, engineering systems, .NET, C#, Roslyn, Visual Studio, Editor, WPF, Avalonia, MSBuild.
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@albusvertex.bsky.social
Game Dev & Freelance Technical Artist Former Educational director & instructor,Environment Artist at Dontnod. Montpellier, France
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@notdavidyt.bsky.social
Science communicator on youtube (I guess?) 🇨🇦(https://www.youtube.com/@not_David)
@aerojunkie.bsky.social
Maker of Wind Tunnel Simulation, an educational iPad app for introductory aerodynamics. - App Store: https://apps.apple.com/us/app/wind-tunnel-simulation/id6444383656 - Website: https://thewtsapp.com Love everything F1 tech, especially the aero bits.
@mcpete.bsky.social
Software engineer and currently a PhD student in passive microwave remote sensing. I like pretty things and to understand how things work. Computer Vision, Graphics, Physics, and Tinkering. http://peter.mcevoy.se
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@tntcproject.bsky.social
Gamedev, shaders, and VFX... in depth. 🎥 Our videos: https://www.youtube.com/@TNTCProject 🙏 Support us: https://www.patreon.com/c/tntcproject