Johannes Hirche
Dev at Embark Studios, former gamedev educator and graphics researcher
@kaffeewolf@mastodon.gamedev.place
@falcogirgis.bsky.social
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
@sianagearz.bsky.social
Love Dreamcast and Demoscene. Embedded dev and computer engineering, former game engine dev, 3D printing. Dabble in a million different things.
@janboehm.bsky.social
🇪🇺 // JOIN ME ON MASTODON: https://edi.social/@janboehm // @ZDF Magazin Royale 🦠/ fest & flauschig @Spotify / hotline +49 30 959997666 / ❤️✊️😉
@tumerboy.bsky.social
He/Him - Sr. Environment Artist @ Thatgamecompany Communicates primarily through gifs Ugly Bag of Mostly Water
@sirhaian.com
- Senior VFX Artist @ Riot Games (League PC - Game Modes) - Dev behind When the Darkness Comes - 31yo, from Belgium, speaks French - Profile Picture by Steve Zheng More links: https://sirhaian.com
@brianna.town
✨ C/C++ developer✨ she/her ✨ creator of unfinished video games ✨ Creating and blogging about Chronicles IV: Ebonheim, a tactical Ultima/Rogue-like built solo with a custom engine https://brianna.town #indiegamedev #sologamedev
@aviananimator.bsky.social
Animator at Amazon Games. Prev. Hi-Rez Studios, +Mpact, DSVolition. Birbs. Falco/Samus main. http://adamkania.com. My opinions are my own. Banner: @muart242
@reuno.net
🌞 Creative Director at Ubisoft MTL 🌙 CEO of @moremountains.com I craft games, tools, prototypes, illustrations and focus on UX and game feel. 🔥 Feel, TopDown Engine, Rainbow 6 Smol, Corgi Engine, Uniform Motion, This is your life now... X @reuno
@attridge.bsky.social
Creative Director at Supermassive Games. Founder of Flavourworks (acquired by Telltale Games). @AttridgeJack on tweeter
@hoodedhorse.bsky.social
Publisher of deep strategic and tactical games like Manor Lords, Against the Storm, Xenonauts 2, Old World, Terra Invicta, Super Fantasy Kingdom, and more. Our store page: https://store.steampowered.com/publisher/HoodedHorse
@retr0.id
reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time Fedi: @retr0id@retr0.id Macroblog: https://www.da.vidbuchanan.co.uk/blog/
@foone.bsky.social
Hardware / software necromancer collector of Weird Stuff maker of Death Generators. she/they
@michaelcthulhu.bsky.social
Maker of strange pointy things. Behold me at YouTube.com/Michaelcthulhu
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@florencesn.bsky.social
Video game archaeologist + game dev// PhD on archaeogaming as game preservation + procgen// Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology they/them 💾 florencesmithnicholls.com
@everythingc64.itch.io
🕹️ Former Interceptor Micros employee. Massive Fan of the Commodore 64! Also have a soft spot for the VIC-20 ❤️ 👾 @C64Discord.bsky.social 👾 @ZXReposts.bsky.social 🌎 Linktree: https://linktr.ee/EverythingC64
@berkanuslu.bsky.social
Principal Software Engineer @ Kongsberg Maritime Simulation | Unreal Engine 5, HLSL, GPGPU, Vulkan API - {C++, C#, Python}
@rockhoundblack.bsky.social
YouTube content creator making videos about THE FINALS and ARC Raiders; PC shooter games in development by Embark Studios.
@xroft666.bsky.social
Senior software engineer at @unity.com Studio Productions. Previously worked on Airhead and Fimbul. I have no opinions.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@dfg.de
Die DFG ist die größte Forschungsförderorganisation und die Selbstverwaltungsorganisation der Wissenschaft in Deutschland. www.dfg.de Impressum: https://www.dfg.de/de/service/kontakt/impressum Social Media-Netiquette: https://www.dfg.de/de/service/presse
@fieldexplores.bsky.social
I draw silly comics about silly animals that have a lot of emotions.
@adam-lundrigan.bsky.social
DevOps Inquirer, Rustlang Learner Nix / Rust / Python 80% of the time it works every time. https://github.com/Based-A
@niu-games.bsky.social
I'm a AAA game developer on my first indie journey. Worked on the Battlefield franchise, THE FINALS and Arc Raiders.
@andrewglassner.bsky.social
My new BlueSky handle is andrewglassner@glassner.com. This account is only present to avoid poaching and impersonation.
@love2code.bsky.social
💖 ➞ λ: Compiler designer working on YJIT, a JIT compiler inside CRuby. Casual audiophile. Follow me for code reviews, stock picks and dating advice 💖🌈 🇨🇦 Personal website: https://pointersgonewild.com
@3dbystedt.bsky.social
Head of Creative Department at Goodbye Kansas Studios. Senior concept and 3d artist
@ivanassen.bsky.social
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
@fabinou.bsky.social
@sweetanita.bsky.social
@skrutsick.bsky.social
41yo SAHM of 3; game industry veteran - formerly Frost Giant (1.5y), Blizzard Ent. (13.5y). Wife, friend, daughter, sister, gamer, nerd, historian, folklorist, bookworm, human. She/Her. Pansexual. Trans-inclusive feminist. 🍍
@vulkanapi.bsky.social
Please find us now at the official account here https://bsky.app/profile/vulkan.org
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@adrianb3000.bsky.social
Dad, Coder, Story enthusiast. Tech lead at Sucker Punch Productions. Opinions are my own.
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @floooh@mastodon.gamedev.place
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@sbg.dev
Reinforcement learning, games, build systems, tools. I make robots that walk, not those that steal art. ML Engineer at @embarkstudios.bsky.social.
@pureref.bsky.social
www.pureref.com Organize your inspiration and speed up your creative process with PureRef, a minimalistic reference viewer application, made for artists and designers.
@nielsvaes.bsky.social
I'm a technical animator working on THE FINALS and Arc Raiders. Absolutely love indie games and flight simulation! 🇧🇪 🇸🇪