Johannes Hirche
Dev at Embark Studios, former gamedev educator and graphics researcher
@[email protected]
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@rustfoundation.org
The Rust Foundation is an independent nonprofit organization dedicated to stewarding the Rust programming language and its global community. rustfoundation.org
@tomcardy.bsky.social
New Zealand Symphony Orchestra publicist. Award-winning journalist, editor & reviewer. Ambivalent Cavoodle owner. Not to be confused with the Aussie comedian, musician & actor - unless he wins an Oscar or Grammy.
@korvmacka.bsky.social
🇺🇸 She/her. NSFW-ish. Tech comm. Machine learning. Malmö. Unabashed weirdo. #BLM #TransLivesMatter
@ionswitz.bsky.social
🎮 Video Game Consultant 👷♂️ Game Industry Advocate 📈 ex-Embracer, ex-EA, ex-Ion Storm 🥳 Trying to do nice things for people
@lasagnarok.bsky.social
Gamesmith. Paradox, Mojang & Embark alumni. Currently working at wayfinderstudios.com
@leveldesign.bsky.social
Level Designer working on THE FINALS at Embark Prev. Star Wars: Hunters, World of Tanks, Outcasters and Horizon Zero Dawn
@evilkimau.bsky.social
Creative Programmer and VR junkie. Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
@vinegar.bsky.social
gameplay designer/engineer at sprocket.games 翻訳したりする人 tw:@vinuscule
@sadieboyd.bsky.social
🗡️ UI Artist on Overwatch @ Blizzard | Prev. Senior 2D/UI Artist @ Arkane Austin | 12 year Game Dev Vet and professional Sad Boy™️ Art Insta: sadboyslays.psd ✨Cilantro tastes like soap, but I am a toddler in gods garden blowing bubbles✨
@jenhuffa.com
Rendering TA III on VALORANT @riotgames | prev: @Blizzard_Ent | Lover of #UE4 & #Substance | cat mom http://jenhuffa.com/
@yagmanx.bsky.social
📖Driven by Narrative, Inspired by Technology Technical Narrative Designer 🎮 Musician 🎶 YouTube/Twitch📸 #TechWomen100 2020🏆 She/Her
@chefreactions.bsky.social
That annoying, monotone chef from various other platforms. Yup, it’s me.
@amodev.bsky.social
I make the game Rune Fencer Illyia. Co-Founder of @nootboxgames.com He/They Indie Gamedev, Senior Game Designer Kirby lover, Baja Blast enthusiast. Wishlist Rune Fencer Illyia on Steam here: https://store.steampowered.com/app/1104600/Rune_Fencer_Illyia/
@mattverkuijlen.bsky.social
Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers. https://matthijsverkuijlen.com/
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@sharmashalini.bsky.social
Env, Media & Urban Studies| Associate Prof- www.IISERPune.ac.in| Lead- sciencemediacentre.in| Contributor- IPCC AR6,WGII| RememberBhopalMuseum| LivingWatersMuseum | X: @nutshal | Views Personal
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@ssg.dev
seasoned software developer · author: @streetcoder.org · founder: @eksisozluk.com · ex-microsoft windows engineer · oldschool demoscener · guitar hobbyist · wannabe illustrator · relentless gamer · https://github.com/ssg · https://ssg.dev 📍SF bay area
@commodoreblog.uk
Dogs and cats living together! Mass hysteria! #c64 #amiga #arcade #videogames #retrogaming #70s #80s #90s #demoscene #oldskool 🦋 https://slimeysmine.bsky.social 💬 https://discord.gg/ddqErjzvNX ☕️ https://ko-fi.com/commodoreblog
@erwinterpstra.bsky.social
Technical Director @ Grendel Games Currently working on Laptitude: a game and custom peripheral to train laparoscopic surgeons. Passionate about graphics, robotics and AI. https://erwinterpstra.com | https://grendelgames.com
@coppolaemilio.com
💼 Executive Director @godot.foundation #Vegan 🌱 #StraightEdge #OpenSource #GodotEngine
@subtilicus.bsky.social
Technical Art Director, Activision - Elsewhere Entertainment 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
@ioennir.bsky.social
Rendering engineer (AAA) & gamedev by day Indie dev by night PUBG Mad | ex- Striking Distance Studios d&d enjoyer they/them Pfp by my bestie: @inkeyjay Opinions are my own
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@niallhorn.dev
A quadruple neurodevelopmentally compromised edge-case, battling ostracism, ableism and discrimination | Driven by my passion for R&D {Graphics, ML, Simulation, XR} | Prev: VFX Industry: {ILM/Disney, ScanlineVFX ...} | Now: Health Career Break
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@ivopavlik.bsky.social
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@srxat.bsky.social
I dabble in Computer Vision and Machine Learning. Applied [email protected], PhD@StonyBrookUniversity Prev: Meta, Adobe, Amazon http://shahrukhathar.github.io/
@maxvdm.bsky.social
Makes stuff! Video games and .°˖✧technical art✧˖°. previously ustwo Games currently The Line Animation
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.