Henry Falconer
Principal Engine Programmer on Epic Games' MetaHumans team. Opinions are my own. He/him
@seamas.bsky.social
Author, very professional. Buy my extremely good book at www.mammybook.com
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@some1elsescountry.bsky.social
Travel writing, blogging and random musings for travelers who are low on time but high on Wanderlust. Blogs inspired by journeys to 112 - and counting - countries. Next up: 🇨🇭🇫🇷🇳🇴 Author: Phil Thomas (@philrhysthomas on Insta)
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@clhubes.bsky.social
@mode7games.bsky.social
Indie games // Electronic music // Words Mode 7 // nervous_testpilot + _ensnare_ // Mode Collapse www.mode7games.com - games www.nervoustestpilot.com - music www.modecollapse.com - words
@icebird.bsky.social
🇦🇺🇺🇸Author/illustrator/editor. Antarctica 🇦🇶. Education & Outreach Coordinator/US Media Contact for SWAIS2C SWAIS2C.aq Antarctica-obsessed, ice-mad, ocean-loving, kayak-paddling bird nerd. www.IcebirdStudio.com
@marygoodden.bsky.social
Writer and narrative designer Fallen London; Zombies, Run!; Peaky Blinders: The King's Ransom bodies/cities/horror/FEELINGS She/her.
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@timsweeneyepic.bsky.social
@badedgecases.bsky.social
THIS WEEK ON "WORLD'S MOST AGGRAVATING EDGE CASES" by @qntm.org
@acxn.bsky.social
Echo chambers are good and I'm here to create one. Future failed academic. Also I'm not the Welsh comic artist, but I hope they join soon too.
@hillelwayne.com
Formal methods, software history, chocolatiering. DMs open and happy to meet up in Chicago. Currently writing *Logic for Programmers* (out Q4 2025) Newsletter: https://buttondown.email/hillelwayne/
@chandlerc.blog
Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
@matt.godbolt.org
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights. he/him
@randomascii.bsky.social
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC he/him https://randomascii.wordpress.com/
@berkbig.bsky.social
Technical Director at Rare working on Sea of Thieves | Bafta Member | Previously Sackboy, LittleBigPlanet 3, Outrun 2006 and more at Sumo Digital
@norootcause.surfingcomplexity.com
Student of complex systems failures, resilience engineering, cognitive systems engineering. Will talk your ear off about @resilienceinsoftware.org
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@whatsupbeanie.bsky.social
Author, comic artist and illustrator (and I animate sometimes!). 📚: What’s Up Beanie, Emi Isn’t Scared of Monsters, The Great Puptective (book 2- Feb 4, 2025), My Sister The Werebeast (oct 7, 2025). Currently living in 🇨🇦 whatsupbeanie.com
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@annetheriault.bsky.social
Putting the hag in hagiographer. Formerly @anne_theriault on Twitter
@marcbrooker.bsky.social
Serverless, databases, and serverless databases at AWS. Views my own. Check out my blog: https://brooker.co.za/blog/
@slimemoldtimemold.bsky.social
"If one does not expect it, one will not find out the unexpected; It is not to be tracked down and no path leads us to it." slimemoldtimemold.com patreon.com/slimemoldtimemold
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@aella.bsky.social
@gergely.pragmaticengineer.com
Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
@deepnight.net
One-man game studio. I love making games. I was Dead Cells lead. Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
@stephencollins.bsky.social
Illustrator & cartoonist | Guardian & Prospect (full scripts in alt text) | graphic novels | children’s books | WFC | My stuff: https://linktr.ee/stephencollinsart
@molly.wiki
independent writer of citationneeded.news and @web3isgoinggreat.com • tech researcher and cryptocurrency industry critic • software engineer • wikipedian support my work: citationneeded.news/signup links: mollywhite.net/linktree
@jennynicholson.bsky.social
@warheart.bsky.social
Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.
@thinkwert.bsky.social
The tygers of wrath are wiser than the horses of instruction, while the spiders of math are wiser at the courses of deduction.