Adrien
Tools programmer on the PCG plugin at Epic Games.
PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv
My GitHub: https://github.com/amathlog
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@julienlheureux.bsky.social
Lead tools programmer (PCG) on Unreal Engine at Epic Games. Opinions are my own. Worked on Rainbow Six: Siege (Destruction tech), many Ubisoft titles and ML/AI/Gameplay.
@jrdmellow.bsky.social
🪪 Senior Gameplay Systems Programmer at Crea-ture Studios 📦 Past Projects: Starfield | R6: Extraction | For Honor | R6: Siege | Rocksmith 2014 https://jordanmellow.ca/links?utm_source=bsky
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@andidev.bsky.social
Sailor and freelance and solo game dev. Father of two. Design on Settlers, Anno, Long Journey Home and other. Passion for Tech Anim. He/Him. Wishlist Match Tree: https://store.steampowered.com/app/3010870/Match_Tree/
@sharundaar.bsky.social
👁️ 👁️ watcha doin' ? Principal UI Engineer at PCF (prev. Beenox, Nesting Games, Thought Pennies) Website: https://sharundaar.github.io/
@untilthengame.com
The world hasn't ended yet 🦋 untilthengame.com Steam: store.steampowered.com/app/1574820 PS5: store.playstation.com/en-us/concept/10004486
@nebukam.bsky.social
I make things that make more things : https://github.com/Nebukam
@dubejf.bsky.social
Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
@c4rl05.bsky.social
Tech Art Director at Sumo Digital. Developer of Fantasynth. Created HelloRun, helloflower, Papervision3D. Ex- Epic Games, Hi-ReS!, Psygnosis, Game 40. #unrealengine #gamedev #xr #vj
@mrtapa.bsky.social
Tech Designer @splashdamage Working on Project Astrid Does #UE5 magic he/him Portfolio: http://bit.ly/2VABXww LinkedIn: http://bit.ly/2GShz0l
@dalton.gd
Technical Director @omlgames.com All things games, tools, shaders & programming. @EpicGames alumn #gamedev #UnrealEngine #rust #cpp
@techdesign.rocks
Tired of the AAA industry. Starting a new indie studio. STAY TUNED!!! | prev. Gears Tactics, Gears of War 4. Passionate retrogamer. He\Him.
@dannthr.bsky.social
Senior Technical Audio Designer @Epic Games Secretary for @gameaudiodiversity.bsky.social Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer. (He/Him)
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@dylanbrowne.bsky.social
#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film. http://imdb.com/name/nm2278940/ He / Him linktr.ee/dylanbrowne
@ghislaingir.bsky.social
UE content creator, specialized in tech art. I don't share my opinion much.
@wraiyth.bsky.social
Principal Engineer & Product at mod.io, supporting developers implementing UGC support and distribution in their games. Technical Director at Pub Games, maintaining Primal Carnage: Extinction. Primarily working in C++, #UnrealEngine, #dotnet, #csharp
@tomlooman.bsky.social
tomlooman.com Unreal Engine Developer. Making Courses for Indies & AAA Studios
@codyjero.me
Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
@ddevoe.bsky.social
Technical Animator @EpicGames. Previously Product and Tech Art Director @PhoenixLabs. Dad, All Around Game Developer, Always Learning. Go Seattle Sounders!
@camillek.bsky.social
@abeysaurus.bsky.social
Art Director and Co-Founder Zapper Games Former Technical Artist & Animator on Tchia at Awaceb Bass doodlelooper
@timhobson.bsky.social
Senior Tech Writer @EpicGames working on @UnrealEngine Documentation. Also, a Die-hard Trekkie with some appreciation for the other 'Star' franchises. I mainly post about Trek, tv/film props, and my hobby making replicas of various props.
@ibrews.bsky.social
architect turned XR-chitect crafting virtual spaces and the spectacles within | CEO, Agile Lens: Immersive Design, XR strike force | Unreal Engine Authorized Instructor & Toolmaker | Theatre is cool
@unreal-garden.com
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
@shedoesartstuff.bsky.social
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@flassari.bsky.social
Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. https://ari.games for my presentations!
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@mattoztalay.bsky.social
Senior Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev
@houssinemehnik.bsky.social
Senior Gameplay|AI Programmer @ Tencent | Former Programmer on #Stray #GhostRecon #BGE2 #RangiGame | #UnrealEngine OS/Edu Content Maker 📍 Montreal 🇨🇦 🌐 UnrealEngineResources.com 🪁
@raphaellacoste.bsky.social
Art Director @ Haven Studios / Sony Former prince of Persia and Assassin’s Creed Art Director, Illustrator, Photographer, traveler …
@frozeninmtl.bsky.social
Made in France. Exported to Australia. Frozen in Montreal. Senior AI programmer @EpicGames
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@ranioftherain.bsky.social
Software Developer, Crafting Aficionado, Cosy Streamer and Cottagecore Enthusiast 🧶 Level 26 🧶 Scorpio 🧶 ADHD 🧶 Asexual Just looking to find joy and contentment in the everyday 💜 https://linktr.ee/ranioftherain