Brian Ernst
⌨️ Unreal Engine Tools Programmer at WB Games, previously Senior Gameplay Programmer at Singularity 6, Treyarch, etc.
👾 Godot Engine is my hobby passion.
🐧 Love open platforms.
@ombwah.bsky.social
Game Designer of Some Note. Avid creator of worlds. Tour Guide to Elsewhere. Wrote a novel once. Made a few MMO's in my time. I like games.
@ashtonesq.bsky.social
#GameDev. Curator, Educator, Designer. Co-founder @indiecade. Lecturer @ UCI Informatics. Churning.
@gord.games
Chaotic Good University IT Wizard by day, bumbling #gamedev by night. Made Moving Houses and Ayre. Lucky Dad of 3. (He/Him). Newfoundland and Labrador, Canada 🍁. http://gord.games
@caderageous.bsky.social
CEO of MidBoss, an indie darling and super inclusive video game studio. 🌈🎮 👾 Chair of the SF IGDA 🎥🤩 Exec. Prod. of The "Legends of Adventure" doc coming soon Any pronouns are ok. https://midboss.com/ https://bsky.app/profile/midboss.bsky.social
@dantor.bsky.social
Game designer. Ex Microsoft. Made Unto The End: https://store.steampowered.com/app/600080/Unto_The_End/
@baconandgames.com
🕹️ game dev 📺 https://www.youtube.com/@baconandgames 🐶 Husband, pup dad, cool uncle (I hope) 🛡️ former VP of Operations @ Armor Games Studios Working on my #indiegame in #godot, making videos about game development 👆, and working on unbound.io
@snipehunter.bsky.social
Gamedev on Warcraft, Diablo, Starcraft, Fear Effect, Nightcaster, Auto Assault, Rift, and more. I post stupid sh-- stuff, often about stupid sh-- stuff. Opinions are mine alone.
@varlogchris.bsky.social
Never very good at Twitter. I'll probably suck here too. ¯\_(ツ)_/¯ Engineer and Dad. I prefer my dogs to humans. Street corner philosopher.
@jwnzer.bsky.social
gamedev, tooling, re, retro tech and games dabbling into Graphics and AI
@crysyn.bsky.social
Old slow nerd who makes games for a living. Opinions/Views are my own.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@talecrafter.bsky.social
Game developer. Artist. Working on Death Trash: http://deathtrash.com
@gitea.com
Git with a cup of tea! Painless self-hosted all-in-one software dev service. Includes Git hosting, code review, team collaboration, package registry and CI/CD. https://gitea.com
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
@mcfunkypants.bsky.social
Optimist #gamedev since 93. Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 http://christerkaitila.com http://soundcloud.com/mcfunkypants/ mcfunkypants.com christerkaitila.com onegameamonth.com
@bashfulrobot.com
🇨🇦 Sysdig / Ubuntu Budgie / K8s / Linux. he/him. Signal: bashfulrobot.01
@wickerwaka.com
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
@linuxfoundation.org
A nonprofit organization enabling mass innovation through open source. #linux #kubernetes #riscv #hyperledger #anuket #openssf #openjs #o3de and more!
@kenziemac130.bsky.social
Chaotic Succubus Girl | 🏳️⚧️🏳️🌈⛓️BDSM🔞 | she/her | 3D artist and programmer | Expect problematic horny | Interactions arent thoroughly researched endorsements | Minors will be blocked misskey.io/@kenziemac130
@thomas-griebel.bsky.social
Sr graphics programmer @ Meta Past: id, Raven. DOOM, CoD I share mostly game and graphics content here. Opinions my own! :D Madison, Wisconsin http://github.com/tgriebel/
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@luizatanaka.bsky.social
Lead Environment Artist RiotGames on TFT | Prev. Singularity6 HiRezStudios | Foliage enthusiast 🌿 NB 🌈 | User @luizatanaka everywhere! https://www.artstation.com/luizatanaka
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
@stylizedsculpts.bsky.social
Sr. Environment Artist @ Bladework Games - Prev: Hidden Leaf, Manticore, Vicarious Visions, Spiderling Studios - He/Him - https://www.artstation.com/jamesbraley
@gamedevmicah.bsky.social
Speaking at UnrealFest Orlando 2025 on UE Destruction and UEFN Optimizations. AggressiveMastery.com GiantessPlayground tech artist. Dad 2x Sons! Counter-Strike!
@theclaudiablack.bsky.social
Actor Trauma Specialist “Almost SCI-Fi Royalty”
@gene.meme
Washington Post games critic | co-host of Punching Up, a Nintendo podcast | Pacific Roots | DC Rock
@spaceprez.bsky.social
Senior Engineer at EA/Maxis Previously Blizzard He/Him/They 🏳️🌈 All views are my own and do not reflect my employer
@lawrenceyang.bsky.social
Design and many other hats at Valve, currently working on Steam Deck and Steam. Previously design at Apple. Sometimes art.
@steamdeckhq.com
The Unofficial Steam Deck Game Performance Review and News website. If you're looking for a place dedicated to #SteamDeck developments and games, look no further! https://steamdeckhq.com
@invaderroxas.bsky.social
Freelance Environment Artist Prev worked on Palia, Seekers of Skyveil, Little Kitty Big City ✉️ dfiato18@gmail.com Currently rolling D20s & drinking mint mochas Icon by @melonfishhh CCS Alum '22
@sharundaar.bsky.social
👁️ 👁️ watcha doin' ? Principal UI Engineer at PCF (prev. Beenox, Nesting Games, Thought Pennies) Website: https://sharundaar.github.io/
@threewave.com
Game developer enjoying life in Kelowna, British Columbia, Canada. Known for helping bring about Threewave Capture the Flag for Quake 1/2/3, Metroid Prime, Left 4 Dead, Dota 2 and World of Warcraft Classic.
@gergely.pragmaticengineer.com
Writing The Pragmatic Engineer (@pragmaticengineer.com), the #1 technology newsletter on Substack. Author of The Software Engineer's Guidebook (engguidebook.com). Formerly at Uber, Skype, Skyscanner. More at pragmaticengineer.com
@boilingsteam.bsky.social
Boiling Steam covers the world of Linux Gaming since 2014, including whatever happens with the Steam Deck since it was announced or rumored. https://boilingsteam.com/
@missyrayney.bsky.social
Technical Designer @Bungie | Panel Programming Manager @GeekGirlCon | MFA in Costume Design Crimes
@bitbra.in
Techlead & Youtuber, building a Dwarven mining RPG with Godot. 💎⛏️ Watch my devlogs: youtube.com/@bitbraindev
@studiotolima.bsky.social
Working on our debut game #Koira in #GodotEngine 🐶 Indie game development company based in Bruxelles https://store.steampowered.com/app/1626620/Koira/
@kaylousberg.bsky.social
3D artist - Makes fun things 🎮 Itch : kaylousberg.itch.io 💻 Unity : assetstore.unity.com/publishers/88507 💖 Patreon: patreon.com/kaylousberg Join the KayKit community here : https://discord.gg/JC7HGnnUqH #gameassets #gamedev
@tmm.cx
Godot engine developer and board member, Founder of Prehensile Tales, hire us for Godot development help! Lover of retro tech and free software fediverse: @hp@tmm.cx They/Them https://blog.tmm.cx
@mikael.hermansson.io
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others. Creator of the Godot Jolt extension.
@jitspoe.bsky.social
Former AAA game developer gone indie: Lone Wulf Studio LLC. Working on Fist of the Forgotten and KOOK. Also worked on Goop Loop, Digital Paint: Paintball 2, Far Cry 3, Far Cry 4, Ghost Recon: Future Soldier, LawBreakers, and Radical Heights.
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@arycama.bsky.social
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. https://linktr.ee/duskdev
@godot.foundation
Non-profit organization taking good care of the @godotengine.org project 🤖 Donate here: https://fund.godotengine.org/ 🔗 https://links.godotengine.org/