Mikael Hermansson
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others.
Creator of the Godot Jolt extension.
@playlightyear.bsky.social
Lightyear Frontier is an open-world adventure where you build a new homestead, farm alien crops, & discover ancient secrets. Out now on Xbox, Game Pass & Steam! 🚀 lightyearfrontier.com
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
@tinyroargames.bsky.social
We're Tiny Roar, developing 🛩️Lou's Lagoon! and 🎒Into the Emberlands. We stand against racism, sexism and hate! https://linktr.ee/TinyRoar
@bleakmill.com
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2. bleakmill.com
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@rilem.nl
Art&Game Creator | Sea Sniffers, Mighty Goose | Founder of the game studio Blastmode -> https://blastmode.games/
@alainb.bsky.social
Game Dev | Senior Programmer • Working on www.Scaravan66.com • Dwarrows • Psychonauts 2 • Horizon (4X) • Cel Damage HD (Switch) Co-founder & Technical Lead Lithic Entertainment Inc. https://www.lithicentertainment.com
@andyyywood.bsky.social
Game Artist and Co-Founder of Lithic Entertainment. I make art and games. Dwarrows | Mighty Fight | A Knight in the Attic | Bird Problems | Scaravan 66
@mtbdesignworks.com
Studio lead by Marc ten Bosch http://miegakure.com http://4dtoys.com http://marctenbosch.com http://mtbdesignworks.com
@cozycubegames.bsky.social
VR indie team based in Canada 🍁 Working on ⁓ Penguin Festival ⁓ 🐧 ✨ Wishlist on Steam: https://bit.ly/penguinfeststeam 🧊 Linktree: https://linktr.ee/cozycubegames
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@nicbarker.com
Open source developer & programming educator. github.com/nicbarker for my projects. https://www.youtube.com/@nicbarkeragain for programming videos. ex engineering @canva & game dev @cerebralfix
@tempopogame.com
OUT NOW! ✨ An upbeat musical puzzle game from @witchbeam.com.au, the studio behind @unpackinggame.com 🌷 Available now for PC, Mac, Xbox, and Switch: linktr.ee/witchbeam
@fallentreegames.bsky.social
Creators of 'American Fugitive'. Working on 'The Precinct'. http://bit.ly/ThePrecinctDiscord. UK-registered, fully distributed studio.
@jembawls.com
~ idiot chasing dreams ~ 🎮 Solo game dev 🎥 Twitch Partner twitch.tv/jembawls 📺 YouTube Partner youtube.com/@jembawls ✍️ CM/Writer for @amongthewild.bsky.social 🏭 ex-CM/Programmer for Satisfactory/Coffee Stain Studios 📬 business email: business@jembawls.com
@brysonmcbee.bsky.social
#b3d Artist ⭒ Learning #godot ⭒ Music Maker Developing Songs of the Shore with @moriwade.bsky.social check out my sticker club ✨: https://www.patreon.com/c/brysonmcbee wishlist SOTS🐚: https://store.steampowered.com/app/3440130/Songs_of_the_Shore/
@xanderstudios.eu
18 years old | he/him | Paris, France 🇫🇷 Français/English/Norsk OK Learning Suomi/Íslensku/Nederlands/日本語/Deutsch/Svenska Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@crypticsea.bsky.social
Designer/Programmer of Bridge Builder, Pontifex, Gish, Golf?, A New Zero, Sub Rosa, Skate or Don't!, Stunt Derby
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
@juhanamyllys.bsky.social
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮 Steam: http://bit.ly/3MiFAxh 📡
@dekirisu.bsky.social
The Animating #rustlang Developer 🦀 I post about #gamedev in rust.. and throw smol toons at you! 🤏
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@spaghetmenot.bsky.social
techArt / gameDev / 3D-noodler https://spaghetmenot.gumroad.com/
@firetotemgames.bsky.social
Working on A Webbing Journey, a physics-based sandbox game featuring a cute little spider 🧡🕷️ Play the demo now 🎮 https://store.steampowered.com/app/2073910 Other useful links 👇 https://linktr.ee/firetotemgames
@feles-machina.bsky.social
Cat, an Indie Game Dev using Godot Game Engine. Working on a stealth action title named "DEEP SIX" Wishlist it on steam: https://store.steampowered.com/app/3556510/DEEP_SIX/
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@funselektor.bsky.social
Founder at Funselektor. Currently working on: over the hill https://store.steampowered.com/app/2929250/over_the We made #absolutedrift #artofrally #goldenlap
@lente.me
Hey! I live on a boat and make games :) 🏳️🌈 Dutch! Making Spilled! - Clean up oil spills! ♻️ - Demo on Steam 😊 http://steam.pm/app/2646600 Discord: http://discord.gg/spilled
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@jennycnyborg.bsky.social
Lead Environment Artist @ Pandvil Network 🎋 | INFP-A | MediYoga Instructor | She/Her https://instagram.com/jennycnyborg_3dart https://www.artstation.com/jennycnyborg_3dart https://x.com/jennycanyborg?s=21&t=mtnhtOiJg2_VeR4DOe6Few #life #3Dartist #WIP
@theduriel.bsky.social
8 year Godot Engine Game Developer. TRPG & Graphics Designer. Open to inquiries, commission, contracting. Lead programmer on "Not Us" and "Nylon for Godot". https://theduriel.itch.io/nylon
@gavinclayton.bsky.social
Hello! I'm the creator and lead developer behind Daggerfall Unity. Now working full-time on my next game "Project Arroa: Revenwood". Devlog: https://dev.interkarma.net Patreon: https://patreon.com/GavinClayton Location: Australia
@mattcole02.bsky.social
22 | Solo Game Developer | Currently working on Scoot https://linktr.ee/scootgame
@ansdor.com
style is substance. artist, programmer, game developer. 35, brazilian, he/him. created slipstre.am
@melin.net
@alice-i-cecile.bsky.social
Full-time engine dev for Bevy: an open source Rust game engine. I design games, make all manner of things, and occasionally go outside ;) Once upon a time I was a plant ecologist!
@jondolf.bsky.social
University student and software enthusiast, working on Avian Physics for #bevyengine.
@godot-rust.bsky.social
Rust bindings for the Godot game engine. Account maintained by @bromeon.bsky.social
@tracefree.bsky.social
gamedev / enginedev / black hole physics / quantum information / 3D tech art / godot / blender / C++ / rust vienna / austria he / him blog: https://rie.codeberg.page/ https://github.com/tracefree co-organizing https://www.meetup.com/godot-usergroup-austr