MAK
⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
@defense-92.bsky.social
Retrouvez toute l'info du quartier d'affaires de La Défense sur Defense-92.fr
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@belgianboolean.bsky.social
Senior Concept Artist! Previously Bungie (Marathon), Google, Ubisoft, CA, 343. Ex footwear concept designer at Adidas. Photographer. Loves art and people! https://www.artstation.com/belgianboolean
@fluidninjavfx.bsky.social
FluidNinja is real time, responsive fluid simulation for Unreal Engine. URL: unrealengine.com/marketplace/fluidninja-live
@rare.co.uk
UK Xbox studio enabling pirate capers in @seaofthieves.com while forging Everwild. Also made some other games you might know.
@pacojq.xyz
🔮 engine programmer @ioi.dk 💿 PRJ 007, Deck RX, Turnip Boy & more ☕️ he/him · 26 · eivissenc a Barcelona 🌹 part of @santjordijam.bsky.social gang
@afinley3d.bsky.social
Designer of Movies & Video Games | Narrative Game Designer at Thatgamecompany | | Former artist at Pixar/Disney | LA 🌴 https://linktr.ee/afinley3d https://www.andrewfinley.net/
@render-ready.com
Render Ready clothing assets provide everything you need to create ultra-realistic, well-fitted clothing to dress digital characters. Download the sample pack here: https://www.render-ready.com/signup
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@jay.bsky.team
CEO of Bluesky, steward of AT Protocol. Let’s build a federated republic, starting with this server. 🌱 🪴 🌳
@openbioforge.com
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates.
@pouncelight.bsky.social
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. 🐑 http://s.team/a/2198150 💌 https://pouncelight.games/tiny-glade/
@jppiquem.bsky.social
Professor of Theoretical Chemistry @sorbonne-universite.fr & Head @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social| FRSC (My Views) #compchem #HPC #quantumcomputing #machinelearning | https://piquemalresearch.com | https://tinker-hp.org
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@gekido.bsky.social
Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Baymax Dreams, Adam 2/3 https://www.gamedev.zone
@id5.bsky.social
LEGO MOC builder, inspired by SciFi/Cyberpunk, Medieval (fantasy), games, Anime. Other interests are: - Reading books - Learning Japanese (日本語). - Collecting various Anime For my Lego builds, see: 📷: flic.kr/ps/ANpEC 🎬: youtube.com/@AtTheBricks
@edzitron.com
British, But In Las Vegas and NYC ezitron.76 Sig Newsletter - wheresyoured.at https://linktr.ee/betteroffline - podcast w/ iheartradio Columnist at Business Insider - https://www.businessinsider.com/author/ed-zitron CEO at EZPR.com - Award-Winning Tech PR
@eigenbom.bsky.social
Game developer. UI Engineering Lead on Call of Duty. I made MoonQuest and other things. On the web at https://bp.io. Change my profile pic: https://bp.io/app/avatar Historically: https://twitter.com/eigenbom
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@lepotao.bsky.social
Association pour la promotion de la céramique en centre Ardèche (07) lien crowdfunding : https://www.helloasso.com/associations/potao/collectes/le-potao-achete-un-four-de-ceramique
@kaymanv.bsky.social
Quadbender, nice nice. Environment technical artist @ThatsNoMoon. Previously environment technical artist @Guerrilla & @Shapefarm.
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@techconnectify.bsky.social
I'm that YouTuber who taught you how dishwashers work. Guess I'm tryin' out the whole Bluesky thing now. he/him https://www.youtube.com/technologyconnections
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@tonroosendaal.bsky.social
Founder and CEO of Blender. Also using Mastodon: @tonroosendaal@mstdn.social. Fading out X. I only use social media to share. Contact info on blender.org.
@majormcdoom.bsky.social
Indie VR dev / founder of @cozycubegames.bsky.social. Making <<Penguin Festival>> in Godot. 🐧 Past: Owlchemy Labs. Proud husband and shiba dad. - Español / 中文 / français OK - 🚫 generative AI - 🚫 genocide - ✊ trans rights
@obsidian.net
Your worlds. Your way. Projects: Avowed, The Outer Worlds 2, Pentiment, Grounded merch 👉 http://gear.xbox.com
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@remotegamejobs.com
We love Games. We also love remote work. So we made a place for you to find Remote Game Jobs! https://remotegamejobs.com #gamedev #gamejobs
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@pierre-lazarevic.bsky.social
▌Freelance Concept Artist/Designer ▌Sony Pictures ▌Netflix ▌BlinkWink ▌HBO ▌Riot ▌ linktr.ee/Pierrelazarevic
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@madosho.bsky.social
Senior VFX Artist at Tuatara Games / Mentor at VFXApprentice Artstation: https://www.artstation.com/madoshowcase
@ferranbenavente.bsky.social
VFX Artist at tuatara.bsky.social - Worked on Mortal Kombat 1, Suicide Squad, Cyberpunk 2077, Elite Dangerous. artstation.com/ferranbenavente
@chris-gs.bsky.social
Senior VFX Artist at @Tuatara_Games | Previously: Valorant, Metroid Dread, Godfall: Exalted Update http://artstation.com/chrisgs
@bvfx.bsky.social
VFX artist at tuatara.bsky.social https://www.artstation.com/bruno https://3dbruno.com/