Romain Guy
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@kamuirobotics.bsky.social
Rabelaisian Raconteur of Awesome. Sumimasen Turbo. https://www.youtube.com/@sumimasenturbo/ Podcast: http://afterhate.fr & http://supercinebattle.fr http://patreon.com/rpu/ Et également Picsou Magazine, hé oui.
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@pixelflinger.bsky.social
@clarabayarri.bsky.social
Engineering lead for Android UI & Jetpack Compose @ Google In my spare time: mom, crafter, weaver
@k0pernicus.bsky.social
Senior Software Developer & Software Architect. Former game engine developer & porting developer.
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@mrdoob.com
Award losing non creative junior developer. May or may not have something to do with @threejs.org.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@dubroy.com
Programmer & researcher, co-creator of https://ohmjs.org. 🇨🇦 🇩🇪 🇪🇺 Co-author of https://wasmgroundup.com — learn Wasm by building a simple compiler in JavaScript. Prev: CDG/HARC, Google, BumpTop
@notch.one
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
@ianlake.bsky.social
Android Toolkit Developer and Runner Also at: - https://androiddev.social/@ianlake - https://twitter.com/ianhlake
@marcellogalhardo.dev
🇧🇷 in 🇬🇧 👨💻 Android Toolkit @ Google 🗣️ Opinions are my own 🌐 marcellogalhardo.dev
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@migueldeicaza.bsky.social
🍉Fun Stack Vibing at @xogot.bsky.social Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
@lightvector.bsky.social
I am a video game developer by day. I also like games made from cardboard.
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@selfshadow.com
@tomduff.bsky.social
Retired computer graphics researcher Grandparent Musical tinkerer Pen plotter enthusiast @TomDuff.mastodon.social
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@chethaase.com
Comedy writer, recovering software engineer. Finding joy in saying nonsense with a straight face. Most recent book: chethaase.com/androids
@bladecoder.bsky.social
Freelance #Android apps author, cinephile, music lover, traveler. Also on Mastodon: https://androiddev.social/@bladecoder
@supernorn.bsky.social
Artist, Writer, Director / Co-Founder of @robustgames.bsky.social. Co-Created Loco Motive with @josephriches.bsky.social 🚂💨 🗡️ Purchase: s.team/a/1709880
@nycjayjay.bsky.social
Head of Team Takei and CEO at The Social Edge, Composer of Allegiance on Broadway, Appellate Litigator, Author of The Status Kuo Substack
@9of9.bsky.social
Lead Technical Artist at ☠️Rare☠️ | 🎭 BAFTA Member Game developer, Houdini user, maker of pretty things.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@chrzanowski.info
🥑 Developer Advocate @JetBrains.com 🧩 Helps to create plugins for JetBrains IDEs 🛠️ Tries to build useful stuff 🦬 Suffers from yak shaving
@patrickhellio.bsky.social
Journaliste & auteur, parle de jeux vidéo dans Silence On Joue (Libération), Jeux_Video_Magazine, Super Vieux Jeux (Origami). Ouvrages publiés chez Third Editions, Pix'n Love, Omake Books