@jonikorpi.com
Finnish gamedev & webdev. Posting about design, programming, art, interaction, gameplay, typography, procedural generation, audio synthesis, multiplayer and more. https://jonikorpi.com https://vuoro.dev https://jonikorpi.com/@jonikorpi
@ekanaut.bsky.social
Director of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@fabianwillisart.bsky.social
Character Designer | Making a story driven 3D Action Adventure Platformer Twitch | http://twitch.tv/incarne
@turbodoggames.bsky.social
Indie game dev team that is building ✨magical worlds✨ with heartwarming art. Steam Page 👉 https://store.steampowered.com/app/3501540/Spiritstead/ Be part of the Spiritstead community on Discord! 👉 https://discord.gg/7N98WgTewm
@dinop.bsky.social
CEO and Co-Founder of coherence. Executive producer and Co-Founder of JUMPSHIP. Co-Founder and former CEO of PLAYDEAD (Executive producer and more on LIMBO and INSIDE)
@razzr.bsky.social
Developer of Interactor on Unity Asset Store. I process the realities of life in the virtuality of games. #gamedev #unity3d #madewithunity
@callum.uwu.biz
Co-founder @ IndieBI & Uwu Advisory, advisor @ Kepler Interactive💃 Biz @ PVKK/Gang Beasts/The Baby in Yellow Board @ Radical Forge -------------Past: Robot Teddy, Among Us, SUPERHOT, Oculus, Kowloon, Raw Fury
@eigenbom.bsky.social
Game developer. UI Engineering Lead on Call of Duty. I made MoonQuest and other things. On the web at https://bp.io. Change my profile pic: https://bp.io/app/avatar Historically: https://twitter.com/eigenbom
@esp3r.bsky.social
Game developer | 3D artist | Cat mom | weeaboo | BM Hunter | Active on GoodReads| Always tired
@chrismarcatili.bsky.social
Writer. Researcher. Editor. Restless hermit. Weird/queer/spec/fantasy fic www.christophermarcatili.com Anthropology of creative writing, social change, Iceland https://elsewhereanthropologist.substack.com/ Professional editor www.ellipsis-editing.com
@simonetranchina.bsky.social
Freelance character artist - animator - art director // TenderClaws Stranger Things VR // Ustwo Games Wildlife Alba // Co-founder @spacebackyard.bsky.social
@randyevergreen.bsky.social
Cool dad. Game director and designer. Classic Thief series, indie studio Tiger Style (Waking Mars, Spider: Bryce Manor, Spider: Rite of the Shrouded Moon), freelance game developer. Multiple GotY award winner. Austin and Vermont.
@charlesboury.fr
Game graphics 🎨 Expect cute characters, grand environments, tech art tips & lowpoly appreciation ✨ Check my website: charlesboury.fr
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@unitygames.bsky.social
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platform | unity.com
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@cyriak.bsky.social
animator of weird stuff https://www.youtube.com/user/cyriak https://cyriak.co.uk/animation/
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@klanggames.bsky.social
Game and entertainment studio in the heart of Berlin. Currently working on @seedgame.bsky.social, the society simulator. https://klang-games.com/
@andytouch.bsky.social
Creative Developer -> Games, Demos and Tools! Current: ??? Prev: Unity (Gigaya), Mrs Wordsmith, Vesper, Teacher Brit living in Copenhagen! Loud Gigs / Stop-motion Games / Weird Films andytouch.xyz
@biogrid.bsky.social
BioGRID is a comprehensive #biomedical repository for curated #protein, #genetic and #chemical interactions | Funding @NIH_ORIP & @CIHR_IRSC | #CRISPR #opendata https://thebiogrid.org https://orcs.thebiogrid.org
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@prodeusgame.bsky.social
A Retro FPS being created by @realtimevfxmike.bsky.social and @Generalvivi.bsky.social Steam: https://store.steampowered.com/app/964800/Prodeus/ Join our Discord - discord.gg/prodeus Email: Prodeusgame@gmail.com
@snorristurluso7.bsky.social
Veteran game developer, currently Core Tech Lead at Unknown Worlds Entertainment working on Subnautica 2. Previous companies include Arctic Theory, CCP (EVE Online), EA (Sims), Midway Games West (Gauntlet Legends).
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@chappelltracker.bsky.social
Software and content person. Probably thinking about how much I love and hate systems. Video game and ttrpg nerd. Design history obsessed.
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com