Gil Damoiseaux
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@koendae.bsky.social
Program coordinator Game Development at Digital Arts and Entertainment / Author of “Mathematics for Game creators” / Graphics Programmer / ADHD PI /
@hryb.me
Hello there ! I WAS that Xbox guy from 2003-2023 (Major Nelson) - Not anymore though - I retired from Xbox in 2023. Currently at Unity. 🧊🍕🚽officiando http://hryb.me
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@tttlllrrr.bsky.social
composer/sound designer for game audio music & sfx for Gloomwood 🎶: Outer Night, GRYPT, NVR-NDR etc
@surcolive.bsky.social
Modular Techno Performer | Producer | Teacher Bookings: [email protected]
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@synthsky.bsky.social
Los Angeles - London Follow for all things synthesizer! We’ve got a strong synthesizer community here on Bluesky. Join us!! #synthsky #synthfam #synthesizer #modular #electronica #ambient
@bvfx.bsky.social
VFX artist at tuatara.bsky.social https://www.artstation.com/bruno https://3dbruno.com/
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
@benharkervfx.bsky.social
#VFX artist for Film, TV and Advertising, #Drummer and #Autism Dad. I create tutorial content for Blender, EmberGen, LiquiGen and more :) patreon.com/benharkervfx
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@brieucswales.bsky.social
🏢 Solo game developer at Invisible Ink Studios. 💼 Freelance contractor on Tako no Himitsu. 🌐 brieucswales.com
@croquettecroquette.bsky.social
[FR/EN] Videogame developer from Belgium Currently in Zürich 🇨🇭
@merakline.bsky.social
3D Artist - Love procedural - Substance lover Material Artist @ Dontnod Montréal Portfolio: https://merakline.artstation.com/
@julienheijmans.bsky.social
Principal Technical Artist at Io-Interactive - Project Fantasy Ex Tech Artist /Environment Artist at Unity, Environment Artist at Io-Interactive
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@frguthmann.bsky.social
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@skaven.bsky.social
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@erlkoenig.games
🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Go Play Outside!
@skiph.bsky.social
VFX/technical artist, currently Art Director on Nullstar: Solus, formerly at Drop Bear Bytes ✦ I make shiny things ✦ Looking for work!!
@andrebragason.bsky.social
Lead VFX Artist @ EVE Online - CCP GAMES. 50% Real-Time FX, 50% EVE Online, 50% Random Stuff, 0% Math. Opinions are my own. He/Him. #realtimevfx #gamedev www.artstation.com/andrebragason
@joppemin.bsky.social
🔥 VFX Artist at Ubisoft 💍 @chayajagroep.bsky.social 🇳🇱 in 🇩🇪 Berlin [[[ ARTSTATION.com/joppemin ]]]
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” - https://soundcloud.com/jankyjams Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@hippowombat.bsky.social
He/Him Opinions are my own Senior Tech Artist at Bad Robot Games Prev Tech Art at Heart Machine on #HyperLightBreaker & #Possessors Unfinished project enthusiast Anti A/I Anti N/F/T https://linktr.ee/hippowombat
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟 💙💛
@molten.bsky.social
Eurorack traveller, synth YouTuber and music tech journalist.
@kevedwardsretro.bsky.social
Retired video game programmer. 40+ years developing videogames and software. Creator of games for the BBC Micro, Electron, NES, SNES, PC, XBox, PS3/4, Mobile, Vita, 3DS. I am currently rescuing and archiving old game development disks. LEGO Dev/AFOL.
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/