Meshmen studio
Meshmen studio, helping artist one pixel at a time! Texturing, Lookdev and VFX tutorials hosted by Peter Aversten. On Youtube, Current project become a texture artist.
https://www.youtube.com/c/MeshmenStudio?sub_confirmation=1
www.meshmen.com
@toms3d.bsky.social
3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris 👨🎨 Showreel: https://vimeo.com/tomgoodliffe/lightingshowreel
@bambulabglobal.bsky.social
Official account. We make cutting-edge 3D printers that turn ideas into reality. Tag #bambulab to show your style!
@djsnm.extwitter.link
⚠️ MIRROR OF twitter.com/DJSnM ⚠️ If you own the original account and want to claim this, please contact @twttr-mirrors.bsky.social
@sickemil.com
www.sickemil.com ⚡Emilio "SICKEMIL" Subirá ⚡ Indie toy maker. Fine arts. Creator of creatures. El absurdo guia mi mano. Sevilla, Spain.
@sparth.bsky.social
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
@3dvf.bsky.social
Daily news, interviews, videos, in-depth articles about animation, visual effects, VR/XR, video games, and more. Our content is available in English and French
@3dbystedt.bsky.social
Head of Creative Department at Goodbye Kansas Studios. Senior concept and 3d artist
@coffeegeek.com
Specialty Coffee | Coffee History | Coffee Techniques | Espresso Managed by the writers and editors of CoffeeGeek. Follow and subscribe to #EspressoFeed and #CoffeeFeed for all things espresso and coffee related!
@graeme.nattress.com
Canadian Image Processing Magician My music at: https://bsky.app/profile/thepolymusicon.com
@michaeltanzillo.bsky.social
Head of 3D Technical Artists at Substance 3D | Adobe. Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation. https://linktr.ee/michaeltanzillo
@nikiemonteleone.bsky.social
Senior Creative 3D Evangelist and Community Advocate @Adobe Substance Previously Nickelodeon • DreamWorks • Laika • Opinions are my own • BLM
@ben.graphics
{ physically-based, differentiable, neural } ⨯ Rendering PhD candidate @tsawallis.bsky.social's Perception Lab 中文也可以⋯ / 日本語の学生です… (he/him)
@fxguide.com
fxguide.com has covered visual effects, computer graphics, and post-production for over 25 years. The site is focused on providing news and information for professionals in the industry, focusing on high quality, original content.
@stonedstarwars.bsky.social
Resisting! Breaking the spell of the lower algorithmic vibrations. One honest truth at a time. A Plethora Of Piñatas!
@martinoberg.bsky.social
Freelancing 3D generalist and photographer. Guess I should write a better intro some time but I'm mostly here for art and friends. Modo / Blender user. Posts in Swedish and English.
@ankaris.bsky.social
29 year veteran of the film industry. Concept Artist and Oil Painter of Scifi and Landscape www.ankaris.com
@mikesfxguide.bsky.social
fxguide and Motus Lab co-founder. VFX and Digital Human researcher and story teller
@jamesgunn.bsky.social
Filmmaker, husband, friend to dogs and cats. Creature Commandos debuts on Max Dec 5. Superman in theaters July 11, 2025.
@vancityreynolds.bsky.social
owner: Aviation Gin - Mint Mobile - Maximum Effort - Wrexham AFC
@lgr-yt.bsky.social
Profile for the LGR YouTube channel. Covering vintage computer hardware, software, and various retro tech oddities. https://youtube.com/@LGR
@janbeta.net
I repair/hack/make/destroy stuff on YouTube/PeerTube. Retrocomputing, VintageAudio, Tinkering. As unprofessional as it gets. Chaotic good. Anti fascist. C64 rules. I’m more active on Mastodon. I don‘t read my DMs here. https://janbeta.net/
@cgvinny.bsky.social
Senior Technical Artist - Product Advocate at Adobe Substance 3D Hobbyist photographer (opinions are my own) https://linktr.ee/cgvinny
@pascalblanche.bsky.social
Digital Artist since 1993. Freelancer, world builder, scifi/fantasy lover. Principal Art Director @behaviour. Posting mostly about #art #scifi #fantasyart and stuff. Mostly. posters: https://www.artstation.com/pascalblanche/prints?print_type=art_poster
@geektyrant.com
🚨GEEK ENTERTAINMENT NEWS 🍿🕹️📺 🎮 🤘🏽Indie-Pub-Since 2008 🔗 https://GeekTyrant.com ❤️ We Love Talking to Fellow Geeks 👑 CoFounders @freereyes.com & @joeypaur.bsky.social / Staff @milydunbar.bsky.social @tyguitaxe.bsky.social @billfishgt.bsky.social
@spiraloid.net
Greets sky dwellers. I’m a storyteller, 3D Graphic Novelist, animator, game dev, tech builder. Credits: Gollum's face on LoTR, The Source Filmmaker, various Valve games. Worked at Unity. He/him. I post my art here. https://linktr.ee/spiraloid
@robpieke.bsky.social
@manmademoon.bsky.social
I helped make Moon, Source Code, Warcraft, Mute, the graphic novel MADI and the kids Stenton & Zowie. ROGUE TROOPER movie in the works.
@lucasfilm.bsky.social
@ilmvfx.bsky.social
Founded by George Lucas in 1975, ILM creates iconic moments that inspire the imagination. Home of Lighter Darker: The ILM Podcast.
@acmsiggraph.bsky.social
@mocapmonkey.bsky.social
Senior Business Development @ Amazon Web Services. Seen alot, done alot at Psygnosis, Bullfrog, EA, Codemasters, Softimage, Autodesk, MPC & others. LiverpoolFC, F1, 007 fan, FPL player. Like movies and photography. Can talk for England
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@visitthecave.bsky.social
Hello Cave Dwellers this is The Cave, a vintage Computer, Console and gaming channel and museum in Stroud, UK. Watch videos at https://youtube.com/@TheRetroCollective Book Tickets at https://retrocollective.co.uk
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@sidefx.bsky.social
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.