Benjamin Beilharz
{ physically-based, differentiable, neural } ⨯ Rendering
PhD candidate @tsawallis.bsky.social's Perception Lab
中文也可以⋯ / 日本語の学生です…
(he/him)
@patrickmineault.bsky.social
NeuroAI, vision, open science. NeuroAI researcher at Amaranth Foundation. Previously engineer @ Google, Meta, Mila. Updates from http://neuroai.science
@studio.blender.org
The Creators Who Share. Blender Studio is part of the @blender.org project. studio.blender.org
@drsybren.bsky.social
Blender developer on Animation & Rigging + Flamenco, photographer, secretly a cat. https://stuvelfoto.nl/ https://stuvel.eu/ Posts are my own, I don't represent Blender. #b3d #animation #rigging
@flipphillips.com
Professor of Motion Picture Science at RIT. Ex Pixar. Sensory neuroscientist. Snare drummer. Protanomalous trichromat. Appalachian. 1st gen. flipphillips.com
@theforge.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services. 🌐: theforge.dev/ ⭐️: github.com/ConfettiFX
@blender.org
Official account of the Free and Open Source 3D creation suite. Blender is free to use for any purpose, forever. 🧡 blender.org #b3d
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@lynrael.bsky.social
@sidefx.bsky.social
@fatatai.bsky.social
PhD student @ Centre for Cognitive Science, TU Darmstadt Computational modeling of natural behavior | Intuitive Physics | Perception & Action | Economic Decision-Making
@c-rothkopf.bsky.social
Computational cognitive scientist. Perception and action are inseparably intertwined. Prof TUDarmstadt, Director Centre For Cognitive Science https://www.cogsci.tu-darmstadt.de/, Member Hessian.AI https://hessian.ai/ & ELLIS https://www.pip.tu-darmstadt.de
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@laratlarian.bsky.social
@gamefromscratch.bsky.social
@proton.me
Choose a better internet where privacy is the default. Start protecting your personal information online with Proton Mail, Proton VPN, Proton Drive, Proton Pass, Proton Wallet. For more frequent updates, follow us here: reddit.com/r/ProtonMail
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@kubo-von.bsky.social
Senior Environment Artist/TD @ Stim Studio Toying with Houdini, Gaffer, Cycles. Working on hobby GPU raytracer in Rust/Metal @kubo_von@mastodon.gamedev.place
@neuripsconf.bsky.social
The Thirty-Eighth Annual Conference on Neural Information Processing Systems will be held in Vancouver Convention Center, on Tuesday, Dec 10 through Sunday, Dec 15. https://neurips.cc/
@dhruvgovil.bsky.social
Principal Software Engineer, Vision Pro at Apple. 3D Ecosystem developer including OpenUSD. Formerly layout and pipeline supervisor in Film. All opinions are solely my own.
@stevegwh.bsky.social
UK Game dev 👾. Making an RPG in C++ and #raylib. Just completed a PhD focused on VR. Main interests include video games, computer graphics, anime and being overly nostalgic. Also on mastodon/the fediverse: @gweh@mastodon.gamedev.place
@gingerbill.org
I'm a Ginger thus I have no soul. Creator of the Odin Programming Language https://odin-lang.org Working with JangaFX on EmberGen/GeoGen/LiquiGen
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@vulkan.fosstodon.org.ap.brid.gy
API for High-efficiency Graphics and Compute on GPUs [bridged from https://fosstodon.org/@vulkan on the fediverse by https://fed.brid.gy/ ]
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@jonbarron.bsky.social
AI researcher at Google DeepMind. Synthesized views are my own. 📍SF Bay Area 🔗 http://jonbarron.info This feed is a partial mirror of https://twitter.com/jon_barron
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@fortiche.bsky.social
Established in 2009 in Paris, Fortiche is a production studio dedicated to elevating the art of animation, crafting unforgettable cinematic experiences that fuel today's pop culture.
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@rendermaniac.bsky.social
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
@davidgyu.bsky.social
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
@selfshadow.com
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
@gpu-feed-bot.bsky.social
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
@thekhronosgroup.fosstodon.org.ap.brid.gy
An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine […] [bridged from https://fosstodon.org/@thekhronosgroup on the fediverse by https://fed.brid.gy/ ]
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@alainxyz.bsky.social
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz/about
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@clemensmus.bsky.social
Rendering Engineer @ Chaos | Real-time Computer Graphics | Cycling | Green Energy Karlsruhe 🇩🇪 Supporting AFU ✙ 🇺🇦 Δ