Jonathan Stone
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
Starter Packs
Created by Jonathan Stone (1)
Computer Graphics Starter Pack
Computer Graphics developers and researchers on BlueSky
@metaverse-standards.org
The Metaverse Standards Forum is a non-profit, member-funded consortium of standards-related organizations, companies, and institutions that are cooperating to foster interoperability for an open and inclusive metaverse. https://metaverse-standards.org
@psychic.surgery
🥁 🎸 🎤 gfx programmer @ Double Fine 🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️🏳️⚧️ Oakland
@gauravcm.bsky.social
Creator of gamedevmap and Creative Director for Positive Impact Games. Formerly at E-Line Media, Penumbra, Toys for Bob, Factor 5, Double Fine, LucasArts, Illumina Productions, and AnyRiver Entertainment. Advisor to Taralumen Games.
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@seamus.bsky.social
Them: You're the father of the xbox! Me: If it moves back in, it’s paying rent. theoretical physics | CEO | gastroegyptology | cacao
@infinata.bsky.social
Twitter escapee. Director, Franchise/Story at Lucasfilm. Author of things, advisor of lore, sketcher of robots, subject of flimsy rumors. Not really here to argue. Old enough to know better. Enjoying middle age. 🇨🇦 🇨🇱
@ezraklein.bsky.social
Columnist at The New York Times, host of "The Ezra Klein Show" podcast.
@jeffamstutz.bsky.social
HPC Visualization DevTech at NVIDIA, formerly Intel + SURVICE Engineering
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@fahrenthold.bsky.social
New York Times investigative reporter, writing about the world of nonprofits. Please send story tips! daf@nytimes.com
@sanders.senate.gov
Sen. Sanders of Vermont, Ranking Member of the U.S. Senate Committee on Health, Education, Labor & Pensions, is the longest-serving independent in congressional history.
@aswf.io
The home for open source development for VFX and animation across the motion picture and media industries. ASWF projects include MaterialX, OpenColorIO, OpenEXR, OpenVDB, OpenTimelineIO, Open Shading Language and more. www.aswf.io.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@jonogibbs.bsky.social
Computer Graphics, Film, VFX, Punk Rock, Packers, Cardinals, Little League. Does that make any sense?
@petebuttigieg.bsky.social
Husband, dad, veteran, writer, and proud Midwesterner. 19th US Secretary of Transportation and former Mayor of South Bend.
@hypershadervfx.bsky.social
Visual Effects Artist | CG Lead at Ingenuity | ex ILM, ETC, MISC | Youtube: http://youtube.com/c/hypershader
@roboelliotto.bsky.social
The embodiment of Imposter Syndrome Animator, game developer, robot maker. If you’re an artist or storyteller, I ❤️ u. https://www.imdb.com/name/nm1677150/?ref_=ext_shr_lnk
@cozdas.com
Principle Engineer at Autodesk. Mostly working with photons, electrons, human visual system and their interactions with each other. 🫖 San Francisco Bay Area, CA
@openusd.bsky.social
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications. https://openusd.org/ Github: https://github.com/PixarAnimationStudios/OpenUSD
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@thefranke.bsky.social
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus. https://tobias-franke.eu/
@stevemartinreally.bsky.social
I am the actor and writer. You’ll just have to trust me on that.
@acquiredfm.bsky.social
Every company has a story. Learn the playbooks that built the world’s greatest companies — and how you can apply them. Hosted by @ben-gilbert and David Rosenthal.
@mikeseymour.bsky.social
Co-founder fxguide.com, Co-founder of the Motus Lab (University of Sydney). Sailor, Researcher, Cocktail Designer.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@gkjohnson.bsky.social
Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
@vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
@wesmcdermott.bsky.social
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
@markhamillofficial.bsky.social
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !