michæl becker
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@hexler.bsky.social
Fiercely independent software since 2007 · TouchOSC · KodeLife · TouchViZ · Protokol · Based in Tokyo / 東京都 · Contact: support@hexler.net · https://hexler.net
@fivars.bsky.social
The Festival of International Virtual & Augmented Reality Stories Est. 2015 https://fivars.net #xr #vr #ar #festivals #tech #immersive #arts #culture #360video #webxr
@awexr.com
The world's #1 spatial computing event series for the AR & VR (XR) industry where you can try hundreds of the latest demos, learn from talks by top leaders, and network with peers. More on awexr.com
@xrdigest.bsky.social
Daily insights from XR Research (https://thexrdigest.com)
@sxp.studio
hi I’m clem ✨ I run an indie studio building apps, immersive experiences & tools for creatives #XR #GameDev #TechArt #VisionOS 🇫🇷🇺🇸
@mrt3d.bsky.social
Founder Vermont Digital Arts & the original Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter - #XR #VR #Immersive #GameDev
@stefangreybeard.bsky.social
(He/Him) VR Enthusiast, and Old Fart Gamer. Science is king. Equality for everyone. Ottawa, ON 🇨🇦 https://linktr.ee/stefangreybeard
@sarahbadr.bsky.social
technical artist, composer; informed by nature sarahbadr @ the other place — sarahbadr.com
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@kevinasarobot.bsky.social
Mixed reality artist: XR experience director @ Agile Lens, improvisation teacher @ Atlantic Theater Company and NYU Tisch, vegetarian. I wanna be a boat.
@dnorco.bsky.social
Currently: Creative Director & CEO at @creaturedotpage.bsky.social . Scholar is residence at NYU, running immersive Design Residency at the Fallingwater Institute. Former: Robot Teddy, Chatham University + more
@elezaun.bsky.social
Love long walks in heavy traffic. MGPAM Never delegate understanding. Eames I should Make, install, play, fix & repeat. https://eriklezaun.carrd.co/
@benhouston3d.com
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@warrenm.bsky.social
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
@lauraehall.bsky.social
Mysteries, puzzles, adventures. I make games & escape rooms, write books & preserve immersive history. PDX. They/she PLANNING YOUR ESCAPE (Simon & Schuster), KATAMARI DAMACY (Boss Fight Books) ✨ lauraehall.com 🔎 cfia.org 🎙️ eggplant.show
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@quitevfx.bsky.social
VFX Artist @ Beyond-FX prev. Blizzard, Santa Monica Studio, Gearbox Software, Playful Studios. Opinions are my own.
@fumawelas.bsky.social
VFX artist working on things I'd love to talk about but I have several NDA signed [ESP/ENG] tw: @fumawelasVFX
@iamhand.bsky.social
Shader Warlock Technical Artist @ HypGames VFX Artist Animator Working on a strategy game and a metroidvania shooter with friends. Blog: https://mitchmcclellan.com/ #2dfx #techart #rtvfx #vfx
@glosso-lalia.bsky.social
Game VFX Artist • Unity • Unreal • She/Her https://kakasanarchive.myportfolio.com/
@jemerson.bsky.social
VFX Artist | Professor | Sometimes I make a cool thing. | Opinions are my own. | MPA and Finance | He/Him Topics: #visualeffects #vfx #fx #rtvfx #realtimevfx #techart #gamedev #finance #publicpolicy #education https://johnemerson.artstation.com/
@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
@arnauaguilar.bsky.social
Portfolio: https://sites.google.com/view/arnauaguilar/home He/Him, Technical-Artist at Hexworks working on Lords of the Fallen Former Technical-Artistat: Melbot, SmilegateBCN and LinceWorks
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@canadiancorndog.bsky.social
FX and Technical Artist working in games industry for 24 years (so far) on 20 published titles. PS2/3/4, XBox/360, Gamecube/Wii, Quest/2/3, PSVR, PC, mobile and few other platforms Unity, UE4/5, Idtech4 and custom in-house engines #vfx #techart #gamedev
@highlyspammable.bsky.social
Senior Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
@rickymakesgames.bsky.social
🔧 Senior Tech Artist @ Meta ⚔️ Solo indie dev on To Be a Hero, a Zelda-like monster tamer 🎥 Content creator (dev+gaming!) 🎮 Competitive Pokémon Go player #GameDev | #3dArt | #ConceptArt
@phrancis.bsky.social
Lead VFX Artist @Heart Machine Hyper Light Breaker, Blade Runner, Solar Ash, Godfall, Assassins Creed, Red Dead Redemption, Gears of War, Castlevania https://www.artstation.com/phrancisco
@brian-fx.bsky.social
Senior Technical VFX Artist (game dev) ✨🌈✨ the_glitch_mage https://www.artstation.com/fleming Ex: @SEMC, @FreeRangeGames, @Bungie, @EA UEFN Fornite Creative Partner use code Brian_VFX https://www.fortnite.com/@brian_vfx Opinions my own
@dennys.bsky.social
XR Developer • Neuro & Biotech Engineer • Creator of Hand Physics Lab, Surgineer & Holoception • Co-Founder & CTO of Holonautic
@markschramm.bsky.social
Director of Engineering @ Creature working on Starship Home; Also Dev @ SUPERHOT VR, Laser Dance; Made Mark's Magnificent Marble Maze & Gravity Lab; DICE & Proto Award Winner DMs always open!
@shinyquagsire.bowser.gay
27, He/Him | ARM(S) wizard, Nintendo kernel enthusiast • mastodon.social/@ShinyQuagsire • twitter.com/ShinyQuagsire
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@dennycloudhead.bsky.social
* Twitter exile who lost 9000-ish connections because Elmo. * CEO/CCO VR/XR person www.cloudheadgames.com (2013-present) * https://tinyurl.com/Pistol-Whip , Valve Aperture Hand Lab, Call of the Starseed, Heart of the Emberstone
@colorfiction.bsky.social
Gamedev (0°N 0°W, becalm, Ode to a Moon & stuff) Wishlist JUICE: store.steampowered.com/app/2844430 🏠 www.colorfiction.co 🎮 colorfiction.itch.io
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: partnerships@manatalentgroup.com)
@dreamwieber.bsky.social
Art & Code. Gardener. Maker of things. Creator of Vibescape for Apple Vision Pro, SageBrush, and Polychord. Ex - Design & Engineering @ Google.
@rolandsmeenk.bsky.social
Freelance XR developer, new realities, Meta Quest, Apple Vision Pro, 3D, design, art, play, trends, fun, dutch
@gregmadison.bsky.social
★ Award-winning XR Interaction Designer ★ 39 yrs of crafting Alternate Realities ★ Visionary @Unity Labs ★ Spatial Computing & AI agentic workflows ★ Gifted Dyslexic (2e) ★ 🇫🇷🏳️🌈 ★
@beaucronin.bsky.social
Technologist dedicated to the climate crisis. The only way out is through. he/him
@andreeavr.bsky.social
Toolmaker, XR dev, co-founder & CEO at NUMENA. Posts on tech, philosophy & HCI. https://linktr.ee/andreeavr