@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@mattkeeter.com
✨ Weird CAD and graphics research ⚙️ Embedded software and Rust 🌎 Cambridge, MA 🏠 mattkeeter.com
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@midnightsisters.org
Shape enthusiast. I like computers the normal amount. Find me elsewhere: http://zone.dog
@moonfell-rpg.com
🌟 Pixel Artist - Indie Game Dev 🌟 🎮 Making a 2D JRPG with Godot 4 🎮 🗼 Tokyo, Japan 👾 不思議な世界のドット絵 🔗 Twitter: x.com/moonfell_rpg 🔗 Instagram: instagram.com/moonfell_rpg 🔗 Cara: cara.app/moonfellpixelart
@mrmotarius.bsky.social
I make things! Procedural, sandbox and simulation stuff fascinates me to no end. If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕ Check out the various stuff I made over on Itch! http://mrmotarius.itch.io
@sinbad3d.bsky.social
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him Code: https://github.com/sinbad Blog: https://www.stevestreeting.com
@katvalkyrie.bsky.social
Senior Environment Review Artist @ EA Full Circle | Prev. Retro Studios & Hi-Rez Studios | nerd | tempest cleric & DM | opinions my own | she/they | queer | 🇨🇦🇺🇸
@nathancheever.bsky.social
Lead / World / Game Designer. Nothing official here, only my opinions. Some past gameworld designs: AvP2, NOLF 2, The Suffering, Prey 2, Mafia 3, Bioshock 4, Palia, Last Sentinel. CuriousConstructs.com Linkedin.com/in/cheever
@purplegecko.bsky.social
Spiritually Blob the Builder | Level Designer at Awe Interactive | Gaming and geeking my way through life 🎮 |
@anngelicarenea.bsky.social
Senior #Lighting Artist @ Cloud Chamber Prev: Naughty Dog & Blizzard & Gearbox Game Dev / Writer / She/Her Opinions here not representative of my employers https://www.artstation.com/anngelicarenea
@bd-1.bsky.social
Tim Wallace Principal Hard Surface Artist Respawn Entertainment (EA) Star Wars Jedi Team
@kaieta.bsky.social
Senior Game Designer (Systems)-Echtra Games (formerly Bioware). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
@farginnoob.bsky.social
Designer @ Secret Dimension Systems | Level | Technical - Unreal is Life Previously worked on Immortals of Aveum, New World, Mafia III, Blood of the Werewolf, Saboteur, EverQuest and more.
@gginther.bsky.social
Senior Character Artist @ Retro Studios/Nintendo, formerly Remnant, Darksiders, Ratchet & Clank. Also, fuzz guitarist. Opinions expressed do not represent the views of my employer.
@colleensculpts.bsky.social
• Senior Character Artist at Naughty Dog • Mentor at Think Tank Training Centre • Instructor at The Gnomon Workshop • NO AI 🐱🧗♀️⛰️🎮
@jaccplays.bsky.social
Writer on Apex Legends at Respawn Entertainment (she/her) 🇨🇦🇭🇰🇨🇳 IGDA-F Next Gen Leader 2024 Opinions my own
@pawesasko.bsky.social
Associate Game Director in CD PROJEKT RED on the next Cyberpunk game! Previously: #Cyberpunk2077 #PhantomLiberty #TheWitcher3 https://linktr.ee/pawesasko
@ebeinke.bsky.social
Principal Level Designer @Respawn 🌿 she/her ☘️ #ADHD 🌿 🎮 #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #Mafia3, #PerfectDark🎮 ✊🏿✊🏾✊🏽✊🏼✊🏻 🏳️🌈 You Matter 🏳️🌈 🦋 No Human is Illegal 🦋 👩💼 A Woman's Place is in the Resistance
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@shrommy.bsky.social
✨VFX Artist on World of Warcraft, Previously Hearthstone✨ All opinions and posts are my own Banner by @andreanagai.bsky.social
@itsshak.bsky.social
✨ Level Designer @ Sanzaru Games | Previously Hi-Rez | Opinions are my own and don't reflect employer | Trans rights are human rights 🏳️⚧️ | He/They ✨
@wrenegade.bsky.social
Creative Director of Unpacking📦, currently taking a break from game dev to enjoy other things life has to offer. I love arts & crafts, miniatures, and whatever my latest obsession is (At present: Redecorating + studying Japanese).
@simonschreibt.bsky.social
⭐VFX Portfolio: https://www.artstation.com/simont 📝Game Art Tricks: https://simonschreibt.de/ 💌Newsletter: https://simonschreibt.de/newsletter/ 🌳Linktree: https://simont.de/ 👋Discord: https://discord.simonschreibt.de 🚀My game: https://tinyurl.com/p3d9vtb9
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@ashleyangel.bsky.social
game developer, fashion enthusiast, critically acclaimed mmo appreciator, true witch of transmutation, recovering academic, currently employed as "technical artist" to eat, perfect angel https://ashleyangel.neocities.org/
@kchironis.bsky.social
mom x2. used to be funny, now tired. made elsinore by night. by day, game designer working on unannounced stuff at sony.
@cattnap.bsky.social
Hi I’m Cat! They/Them! 🏳️⚧️🏳️🌈🍊LA based 3D Senior environment artist at Night School Studios and doodler in my free time (: !! me folio!🎨 -> https://www.catherinefarinas.com/ me shop!🛒-> https://cattnapshop.myshopify.com/
@grimbanana.com
🏷 "e-wanna" | 🐻 art director for Bear & Breakfast | 🎨 illustrator & animator | ✏️ IG: @grimbanana | ⚔️ ttrpg enthusiast | she/her
@ipsquiggle.bsky.social
My cozy village builder, Brick & Bramble! 🌱 https://ipsquiggle.itch.io/brick-and-bramble Father, tinkerer, game developer. I post about about making, programming, dreams, homeschooling, electronics, life logging, meditation, procgen, and urbanism.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@bcantrill.bsky.social
Co-founder and CTO of Oxide Computer Company. According to Field of Schemes, "tech exec and Oakland A's fan" -- but more of an Oakland Ballers fan now.
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150