Niels NTG Poldervaart
Senior Developer at Learnbeat.nl + Researcher of Game AI & Computational Creativity. Passion for art, technology, games and science.
Personal website: nielspoldervaart.nl
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Just released Rift Riff on Steam: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@whilhorst.bsky.social
Games Preservation at Beeld & Geluid (Sound & Vision) | Associate Editor NWR | Games-Journalist | He/Him 🇳🇱 https://linktr.ee/willemh
@unsub.blocks.listifications.app
Follow me to stop receiving block notifications from @listifications.app and to only receive notifications when you are added to a list (starter pack, mod list, feed list).
@xeecee.bsky.social
I draw stuff, make music, and cohost the shriekcast. Currently making Misericorde and the Pepper Grinder soundtrack, they/them
@listifications.app
Follow me to receive notifications via DM whenever you're added to a starter pack, block list, feed or when someone blocks your account. Follow @unsub.blocks.listifications.app to opt out of direct block notifications. Check out @posts.listifications.app
@radiatoryang.bsky.social
artist, game dev // https://debacle.us // auckland, aotearoa new zealand (nz) making Tryhard, a tactics RPG about an underdog rugby club; "wishlist on steam now" https://store.steampowered.com/app/3443270/Tryhard/
@gendesignmc.bsky.social
The official bsky presence of the GDMC AI Settlement Generation Competition. https://gendesignmc.wikidot.com/
@aiide.bsky.social
Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
@nbarriga.bsky.social
Assistant professor at Universidad de Talca. Game AI researcher. Procedural puzzle generation and mixed-initiative game design tools. PhD in CS from University of Alberta.
@mike-treanor.bsky.social
Games / Computational Media, Music. American University. Chair of the Department of Computer Science.
@jurie.bsky.social
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
@pentadact.com
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
@robinwobbles.bsky.social
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
@dphrygian.com
MAEK GAEM Principal Engineer at @questiongames.bsky.social Co-founder at @minorkeygames.com, making Eldritch 2 Guitar, vinyl, film, pro wrestling Has a lot going on right now ✝️🏳️🌈 👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
@bramridder.bsky.social
Technical Director @KytheraAI -- ex Senior AI Programmer @Rebellion -- AI Planning PostDoc alumnus @KingsCollegeLon -- Indie Game Developer -- 3D Game Engine Creator.
@mm-jj-nn.bsky.social
Comp. sci. prof. @ American University, Washington DC. At Gothenburg University for part of May/June. AI researcher with miscellaneous other interests. https://www.kmjn.org/
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@codingcrafter.bsky.social
Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they
@rzubek.bsky.social
Making games for longer than seems advisable. Architect at Take-Two; earlier at SomaSim, Zynga, EA etc. Doctor of AI, under the hippocratic oath bound to help all game AIs. Author: https://mitpress.mit.edu/9780262043915/ Hello from Chicago!
@danscalesdev.bsky.social
Senior Unity Developer at Maze Theory - working in VR :^) Often found walking aimlessly in the Peaks. He/Him
@awstein.bsky.social
Game Designer & Writer - Burnt-out raccoon 🎮 Lively Studio ☕ Coffee Talk 2 & Tokyo 🏎️ F1 Manager ⚓ Anchored Hearts 💖 Otome 🖋️ BCS Mag Trans rights are human rights, I can't believe that needs to be said. awstein.com
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@mikavehkala.bsky.social
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@totallytroy.bsky.social
Principal Gameplay Programmer @ Lightspeed L.A. My thoughts are my own ;)
@sc.mt
Programmer, gamedev, Maltese 🇲🇹 immigrant in Sweden 🇸🇪. (Previously 🇬🇧🇩🇰) VR/AR game programmer @resolutiongames.bsky.social PhD in procedurally generated music for games. Talk to me about games, TTRPGs, folklore, music, film, writing, ice-cream simon.com.mt
@lizardengland.bsky.social
Design Director at System Era. I post a lot of brunch photos. she/her.
@innes.bsky.social
hiker, transsexual, oileanach Gàidhlig, former games coder (no mans sky, light no fire) etc etc. based in scotland. @innesmck - twitter @aonghasm.bsky.social - cunntas Gàidhlig he/him
@jfg.land
creative head at freehold games co-creator — Caves of Qud, Sproggiwood generated histories, hidden monasteries, sentient plants🌹🌹 he/him
@liedra.net
Professor of Ethics and Games Technology, University of Staffordshire UK - she/her Vice chair ACM Committee on Professional Ethics, Co-EIC ACM Games Content co-lead #EMFCamp Ethics of games & emerging tech; AI & crypto critic https://liedra.net
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@markriedl.bsky.social
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Associate Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
@stcymsn.bsky.social
❧ Interactive narrative research & innovation ❧ Senior Quest Designer: Cyberpunk 2 ❧ Prev R&D: procedural narrative, hypertext lit ❧ PhD: Responsive Narrative Systems ❧ Narr design analysis: twitch.tv/CerebralArcade ❧ Opinions mine ❧ More: staceymason.info
@pyjamads.bsky.social
Copenhagen based, previously co-founder of indie studio gltichnap, PhD in Game Design and AI, Working on AI Engine @ modl.ai
@sgware.bsky.social
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling AI and game dev. http://cs.uky.edu/~sgware
@arndreth.bsky.social
Turning caffeine into code, through questionable osmosis ▫️Gameplay, Network & Tools Programmer▫️Let's chat projects! Here, There & Everywhere▫️Formerly at Payload Studios, Spilt Milk Studios, Bithell Games, Sigtrap GamesAid & SpecialEffect Ambassador
@logodaedalus.bsky.social
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer @teamlfg.bsky.social Views my own.
@hmason.bsky.social
Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things. NYC
@luked.bsky.social
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
@campbelljw.bsky.social
AI Programmer (not that kind) at Affray Interactive Enjoyer of ttrpgs, pasta and root beer.
@n-w-f.bsky.social
UC Santa Cruz professor; Expressive Intelligence Studio co-director; makes/studies games, elit, AI, etc; parent; Quaker; Henson/Muppet fan; disabled; he/him New book on Animal Crossing: New Horizons coming Fall 2025, in the U Chicago Press Replay series
@borut.bsky.social
Game Architect E-Line Media Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
@simoroth.bsky.social
Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
@robertlewicki.games
AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast. For more: https://robertlewicki.games/