Mika Vehkala
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
@mikaelkasurinen.bsky.social
Creative Director @ Remedy Entertainment - CONTROL 1 & 2, Quantum Break, Alan Wake
@darhodester.bsky.social
Game developer, technical artist, educator. I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
@wario64.bsky.social
Video games & deals. I post deals which may contain affiliate links. As an Amazon Associate I earn from qualifying purchases. Epic Creator Code: Wario64
@robbietrevino.bsky.social
Lead Artist at Netflix Games. Past: Lucasfilm, Valve, NetEase, Wizards Of The Coast, ArenaNet, Blur, Xbox, Mondo, DeadMau5, Tool https://cara.app/robbietrevino https://www.instagram.com/robbietrevinoart?igsh=NTc4MTIwNjQ2YQ%3D%3D&utm_source=qr
@aakoo.bsky.social
Game scholar, game design praxiologist, ludic gallerist. And other things.
@gibiz.bsky.social
The world's leading games industry website. Got something to tell us? Email news@gamesindustry.biz
@nerdist.bsky.social
Everything you need to know about the worlds of TV, movies, books, sci-fi, fantasy, and more. This is your one-stop shop for all things nerd.
@hideo-kojima-up.bsky.social
Daily Updates From Hideo Kojima on Twitter/X É o Kojimas Não Tem Jeito
@bmcnett.bsky.social
Radical Mycologist and Gnome Appreciator on full disability. Occasional writer of EXTREMELY short fiction. Pronouns: he/him. Rather more than a bit ace. Will likely not notice you flirting with me.
@samlakewrites.bsky.social
Writer. Director. BAFTA nominated actor. Max Payne. Alan Wake. Quantum Break. Control.
@khanacademy.org
We're on a mission to provide a free world class education for anyone, anywhere. Join us!
@timsweeneyepic.bsky.social
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@dmc-ryan.bsky.social
Senior Executive Editor at IGN. Car guy. Friend to dogs everywhere. The "DMC" is because I used to own a DeLorean. Yes, really.
@svpino.com
I help companies build Machine Learning • I run http://ml.school. • Posts about what I learn along the way.
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@aoc.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible. ocasiocortez.com
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@meldrada.com
Concept artist and designer for the most part. Hobby photographer and filmmaker, and trying to make a game (stage: this shit's impossible) art@meldrada.com
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@rarotunga.bsky.social
Game dev, writer, game jam junkie. I worked on Super Nanny Sleepytime, Dakar18 and other stuff! I also teach game programming and design at the Lusófona University of Porto 😁
@philipdunstan.com
Games AI Consultant 20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2. Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre. philipdunstan.com
@jepu.bsky.social
Comms & media relations in tech & games. Painting, occult & weird shit. Punk, metal & parenting. She/her 𖤐
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@tommy.aiandgames.com
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance GDC Game AI Summit advisor BAFTA Connect He-Him -- YouTube: youtube.com/@aiandgames Weekly newsletter: aiandgames.com
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado. Co-founder & lead tech artist at Mainframe (PaxDei)
@galaxykate.bsky.social
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@mamoniem.bsky.social
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals. Opinions r from an alien operating inside my head👽 mamoniem.com
@theorangeduck.bsky.social
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
@campbelljw.bsky.social
AI Programmer (not that kind) at Affray Interactive Enjoyer of ttrpgs, pasta and root beer.
@masasystem.bsky.social
Game Developer, Principal Technical VFX Artist at Remedy Entertainment, CONTROL, Alan Wake 2, Realtime VFX and Destruction, Houdini, Tools, Blender
@gamedevmicah.bsky.social
Speaking at UnrealFest Orlando 2025 on UE Destruction and UEFN Optimizations. AggressiveMastery.com GiantessPlayground tech artist. Dad 2x Sons! Counter-Strike!
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@gimblll.com
An indie game developer since 2014 (Day Repeat Day / Barbearian / Drift'n'Drive / etc.), before that I spent 13 years at Housemarque (Resogun / Outland / Dead Nation / etc.) Currently creating 'Sektori'. https://store.steampowered.com/app/2105620/Sektori/