@jimjagger.bsky.social
VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own
@jefforkin.bsky.social
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
@probzzz.bsky.social
Animator for Adult Swim, Rick and Morty, Gravity Falls, Smiling Friends, YOLO, Scott Pilgrim, Mercenary Kings, Drawn to Life, Amphibia, and a few more things. Watch JIMMY AND BABY: https://youtu.be/zFbJ94jC1hc?si=m4X5i3jqgFrtLJ_p
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@unreal-garden.com
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
@wonziu.ioc.exchange.ap.brid.gy
Skazany na gierki Shitposter from Poland, 20 years ago I've have made a few moderately popular gaming videos - that's why a few people follow me. [bridged from https://ioc.exchange/@wonziu on the fediverse by https://fed.brid.gy/ ]
@barrykramer.bsky.social
Frequent streams, infrequent videos. ˙ ͜ʟ˙ Business contact: barrykramerbusiness@gmail.com 😐👉 twitch.tv/barry 😒👉 youtube.com/BarryKramer 😮👉 youtube.com/BarryWasStreaming
@tweetsauce.bsky.social
My name is Michael Stevens. http://Vsauce.com | http://instagram.com/electricpants
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@gentlebruce.bsky.social
A nobody from Norway Used to make music, hope to get back into it soon I like synthwave stuff ( https://www.youtube.com/@GentleBruce if you want to hear some of my stuff) Spends too much time in twitch chats
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@aarthificial.com
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@freyaholmer.bsky.social
@westonmitchell.com
Technical Artist @obsidian.net Creator of Fadeout: Underground Tech Art & Code support on @ Shot One Fighters GearGrit in Development (wishlist on Steam!)
@slipster216.bsky.social
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
@ninaturbo.bsky.social
@matthewtjack.bsky.social
Founder and CEO-on-sabbatical at Kythera AI in Edinburgh. Game AI specialist from way before AI was cool. All about bringing virtual worlds to life. (He/him)
@dhabih.com
Artist @valvesoftware.com since 1999. On Dota 2, Half-life 2, Team Fortress 2 & Steam. That's not me who contacted you about your Steam account. Creator of Sijun art forums. Twitter https://twitter.com/dhabiheng IG https://www.instagram.com/dhabiheng
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@prantare.bsky.social
Making Core Keeper, Kyora, & Pugstorm に携わっています。 @corekeepergame.com @kyoragame.bsky.social
@rms80.bsky.social
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
@amathlog.bsky.social
Tools programmer on the PCG plugin at Epic Games. PCG tutorials: https://youtube.com/playlist?list=PLa5CA4dwjxucvoAmS7FO8hvUrSL21a-5G&si=H_oQKno7NMJ5s8uv My GitHub: https://github.com/amathlog
@lorenschmidt.bsky.social
i make art, mostly with computers. currently working on an open world RPG with roguelike roots and an experimental bent. cat mom. she / her or they / them.
@archon.ar.hn
The artist formerly known as Dark Archon. | Książka: http://bit.ly/arhnBook | Magazyn: https://bit.ly/ARHNzyn
@digsquid.bsky.social
@lowpolyanimals.bsky.social
Twitter may have become a cesspit but that doesn’t mean we can’t get our dose of cool low poly animals. Let’s keep that tradition going! Happy to take Low Poly Animal suggestions in the DMs 😊
@sbg.dev
Reinforcement learning, games, build systems, tools. I make robots that walk, not those that steal art. ML Engineer at @embarkstudios.bsky.social.
@mytino.bsky.social
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social Join our game's Discord: https://discord.gg/XWXAHTEsfX
@ifiremonkey.bsky.social
Fortnite Content Creator, Leaker, & More! ✨ 🛒 Support-A-Creator: FireMonkey 📨 Email: Ricky@iFireMonkey.net 🔗 https://linktr.ee/ifiremonkey
@badgertracks.bsky.social
Lead Concept Artist & Art Director w: badgertracks.net Work: MCU, Star Wars, Battlefield, Dune, Elite, Total War, Ubi, ETC. Chilterns, UK. No GenAi https://linktr.ee/badgertracks