Mytino (Asbjørn L)
Game dev, art and music. Making Fractala, a 2D physics sandbox survival game together with @bitsauce.bsky.social
Join our game's Discord: https://discord.gg/XWXAHTEsfX
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@sundhaug.com
I speak on behalf of MS. Computer security enthusiast PGP: 0xFDF03A6F7279B9AA. he/him
@izayoiri.vtubers.social
❄Twitch affiliate: https://www.twitch.tv/izayoiri ❄FFXIV addict - Chaos DC (EU) ❄arttag: izayoiriart ❄Social: https://izayoiri.carrd.co ❄Discord: https://discord.gg/9xmJryzbzg ❄18+ account! (I am 40+) ❄ Rated IE - Imature Elder
@nebulate.bsky.social
Age 19, Male (idc abt pronouns), Norwegian 🇳🇴 Artist 🖌️ / Gamer 🎮 / Sometimes Voice Act 🎤 / ✨Being Very Cool✨ https://nebulate.newgrounds.com/
@fnwilborn.bsky.social
Christian, animal lover, historian, gamer, proud husband.
@steinmakesgames.bsky.social
Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot! ⭐Wishlist my game: s.team/a/2026040 🥇"Game of the Year" 2023 at StartNTNU Norwegian Game Awards 🔗Links: https://linktr.ee/steinmakesgames
@viking.lvup.no
Gaming 🎮 Books (Fantasy, Sci-fi)📚 Fitness💪 DnD 🐲 Movies 🎬 Freelance spillanmelder for Level Up Norge: http://youtube.com/levelupnor
@frida.lvup.no
Stordabu som har forvilla seg østover. PhD i materialteknologi, forskar, spelanmeldar hos Level Up Norge 🎮 🎞 youtube.com/levelupnor 📺 twitch.tv/levelupnor ❤️ patreon.com/levelupnorge 🙋♀️ discord.gg/levelupnorge 🎙 Level Backup - podcast Headerfoto: @lsbj0rn
@rune.lvup.no
Spilljournalist i Level Up Norge & spillkritiker for NRK. » youtube.com/levelupnor » twitch.tv/levelupnor » patreon.com/levelupnorge » rune @ lvup.no
@karl.lvup.no
He/him. Glad i historiefortelling og dårlige vitser. Norges objektivt største Pokemon Snap-nerd. Har tilbrakt de siste 11 årene i spillredaksjonen Level Up, tidligere på VGTV, nå på YouTube. Check us out! (også kjent som MuffensKarl/KarliNorge)
@mherf.bsky.social
I make f.lux (lighting and screens) and do research on sleep and circadian neuroscience, color, and vision. Previously: Picasa (founding CTO), Google, MetaCreations, Microsoft, CMU.
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@architectofgames.bsky.social
Youtuber, Writer and Enigmatic Observer of Humanity I make silly videos about games: https://www.youtube.com/@ArchitectofGames
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@tvaziri.com
I work on movies and talk about movies. Co-host of Lighter Darker: The ILM Podcast. http://www.tvaziri.com
@jasonkeyvfx.bsky.social
Principal VFX Artist / Evangelist @ JangaFX - creators of EmberGen, LiquiGen & GeoGen https://linktr.ee/jasonkey
@nolram.bsky.social
Hi I'm Marl and I make digital things! Any pronouns. DMs always open. Technical Artist / Game Audio person looking for work! You can find some of my wonky music here: https://nolram.bandcamp.com/
@wannesv.bsky.social
Senior Graphics Programmer at Larian Studios Guitarist 🎸, pianist 🎹, trying drums 🥁 🖤 Coding, science, cats, horror
@jasperbekkers.bsky.social
@anteru.bsky.social
Architect at Intel working on 3D graphics (previously at AMD doing the same)
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@jbakergraphics.bsky.social
Engine Programmer @idSoftware (personal account) BSEE CpE - C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
@keven-v.bsky.social
Senior Software Engineer @ NVIDIA. Computer graphics, physics, bits and bytes. kevenv.com https://twitter.com/keven_v keven-v@bsky.social kevenv@mastodon.gamedev.place
@jessecox.bsky.social
Producer of the monster prom franchise 🦋 Somehow on HBO 🎬Streaming/Creating/Goofing since 2010 Inquiries: JesseCoxBiz@gmail.com
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@bgolus.bsky.social
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him) https://bgolus.medium.com/ https://ko-fi.com/bgolus
@gaxil.bsky.social
Senior R&D engineer at JangaFX, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@juhanamyllys.bsky.social
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮 Steam: http://bit.ly/3MiFAxh 📡