Michiel Roza
Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
@cristinabalan.bsky.social
A stubborn engineer who sue Tesla&Musk and won quite a few critical battles as a Pro Se! Making Musk&Tesla filling their first Appeal ever! The last chapter will be the interesting one! (Above is Tesla’s own lawyers describing my contributions to Tesl
@lukhash.bsky.social
Retro-inspired electronic music producer, fusing classic 80s vibes with modern energy 👾 #chiptune meets #synthwave, powered by custom-modded #retro tech ✨️ MUSIC/MERCH/CONTACT: 🌐 https://music.lukhash.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@dril.bsky.social
Never Bullshit I challenge any and every one who wants to kick my ass to a debate . https://www.patreon.com/dril https://www.instagram.com/dril_real https://linktr.ee/drilreal
@adriaan.games
Game designer of Hidden Folks & many others: https://adriaan.games Now making Rift Riff: https://store.steampowered.com/app/2800900?utm_source=bluesky&utm_campaign=profile_link
@zukomysa.bsky.social
Zuko is a year older than Mysa. Same parents, different litter. (I was given Zuko at eight months after his original family returned him, then I adopted his sister Mysa. Her littermates Byron & Ada often visit) There are cats here too
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: pr@doublefine.com
@stephenfry.bsky.social
Grazer and nibbler at the outer edges of new social media platforms
@jasperbekkers.bsky.social
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@jwaaaap.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of Vlambeer. www.jwaaaap.com
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@miguel-oenp.bsky.social
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@alanmurta.bsky.social
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
@oliemack.bsky.social
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
@sarahmillican.bsky.social
ON TOUR NOW! Www.sarahmillican.co.uk Comedian, Standard Issue podcaster, writer, feminist. Posts ending TSM are by my team.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@valvesoftware.com
We make games, Steam, and hardware. https://valvesoftware.com For support, visit https://help.steampowered.com.
@steamdeck.com
The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
@wtofficial.bsky.social
Our documentary 'Within Temptation: The Invisible Force' will be out on our YouTube channel on May 6. Subscribe to our channel and set your alarms: https://wt.lnk.to/YouTube
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@vlambeer.com
Independent games, bringing back arcade since 1964. Made Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box & more.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@playstation.com
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@demoparty.net
https://demoparty.net is a list of demoparties #demoscene // tweets updates on #demoparty & news // since 2005
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@remedygames.com
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. Alan Wake 2, Control, Alan Wake Remastered, Quantum Break, Max Payne 1 & 2. Now working on Control 2, FBC: Firebreak, and Max Payne 1 & 2 Remake.
@gameinformer.com
Over 30 years celebrating the best of games in print and online. Follow our work: GameInformer.com
@igda.org
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
@officialgdc.bsky.social
For Developers, By Developers. GDC returns this March 9-13, 2026!
@at5.nl
AT5 is de nieuwszender van Amsterdam en omgeving Volg www.AT5.nl voor het laatste nieuws uit Amsterdam!
@tombraider.com
Official Tomb Raider account! Tomb Raider IV-VI Remastered, available for pre-order! Visit tombraider.com for the latest news. Join the Discord: https://discord.com/invite/tomb-raider
@trickweekes.bsky.social
Narrative Designer by day (Mass Effect, Dragon Age), Novelist by night (The Palace Job, Feeder). (they/them, views strictly mine, OC do not steal)
@square-enix-games.com
The Official Square Enix Bluesky page. Get the latest updates https://www.square-enix-games.com/ 🎮FINAL FANTASY VII Rebirth is available on Steam and Epic Games Store now! 🎮SaGa Frontier 2 Remastered & Fantasian Neo Dimension are out now!
@alessandrocapriolo.bsky.social
Game Creator / Nixxes PlayStation / Worked on Spider-Man, Ratchet&Clank, Helldivers2, CutTheRope / Solo Dev of Citizen Pain.