Stefan Reinalter
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
@donolmstead.dev
• System software and troublemaking @playstation.com • WebKit reviewer and OSS enthusiast • UVW-CWA Member
@simoncoenen.bsky.social
Senior Graphics Programmer @Guerrilla https://simoncoenen.com/blog
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@paramike.bsky.social
Principal Optimization Programmer at Nixxes Software. Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars. All opinions expressed here are my own.
@mikefitz.me
Head of Technology at Insomniac Games, a PlayStation studio, developers of Ratchet & Clank and the Marvel's Spider-Man series. Formerly at Harmonix. http://mikefitz.me
@rattenhirn.bsky.social
Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Board Member at https://pgda.at
@asnaroo.bsky.social
Learning by building a programming language, OS, computer, and an autonomous drone swarm to clean up plastic from the forests of India. But first, a cup of tea! #buildinpublic https://microclub.substack.com/about https://github.com/asnar00/zeta
@darthcoder1.bsky.social
Well functioning anarchist. CTO @ Zenos Previously Co-Founder & CTO @ yaak.ai, game engine plumber @unity and @unrealengine, gamedev @yager. Blog: https://alt-engineering.com Mastodon: @darthcoder1@mastodon.gamedev.place
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@mrzyanide.zyanidelab.com
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@hans-nerd.bsky.social
A high WIS, low INT character. General specialist programmer at Fatshark. Side project: http://grunka.app
@fohx.bsky.social
Part solo gamedev, part graphics programmer on https://www.capture.se. Used to work on bigger games (& ex demoscene), now trying to find my own way. (@fohx on Twitter, etc.) Gothenburg, Sweden.
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@tteneder.bsky.social
Pixel and triangle plumber • Dad joke licensee • Developer at @unity3d • Working on @glTF3D • https://mastodon.gamedev.place/web/@tteneder Opinions are my own
@aejsmith.bsky.social
Senior engine programmer at Playground Games, working on Fable. Opinions are my own. 🏳️🌈
@nunopleiria.bsky.social
Founder & CEO https://www.nilo.io/ Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
@jensfrederich.bsky.social
@nathanday98.bsky.social
Engine Programmer at ControlZee working on DotBigBang Prev at Hangar 13, Splash Damage and 22Cans He/Him
@marco1475.bsky.social
@darkosupe.bsky.social
// Tech Lead @ EA DICE | Battlefield // C++ & Shaders // Battlefield // Triathlon
@wcduck.bsky.social
"Principal Code Janitor", Apex-engine, Avalanche Studios by day, professional home-cook by night! http://kihlander.net
@tonyalbrecht.bsky.social
Aussie Game Dev of 25+ years. Principal Engineer at Riot Games. Brews beer, plays games, lives life. he/him
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.