@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@redorav.bsky.social
Senior Graphics Programmer @rockstargames. Previously @hangar13games, @weareplayground, and rendering LEGO @ttgames dei/deum HLSL++ https://github.com/redorav/hlslpp
@eisfrosch.bsky.social
Informatique / linguistique / biologie https://www.youtube.com/@eisfrosch
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@amazingthew.bsky.social
Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts ostensibly still making AEROBAT: aerobat.thew.nu artwork/graphics stuff: twarchive.thew.nu/art The JRPG Threads: twarchive.thew.nu
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@chrlaf.bsky.social
ML Engineer at NVIDIA. Previously: Stealth GPU startup; Stability AI; AMD; Autodesk; CEO of 2 startups (3D + AI). Toronto, Canada
@linkski.bsky.social
Principal Performance Specialist on Warframe (and Soulframe) at Digital Extremes. 14 years in game dev, now I help people make games go fast. Personal account.
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@zeux.io
Previously: technical fellow at Roblox meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau https://github.com/zeux https://zeux.io
@tksmantis.bsky.social
Fallout Guru | Ring Announcer @ Relentless Wrestling 256k YouTube Subscribers Can't Be Wrong! youtube.com/@tksmantis
@hellonearthiii.bsky.social
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@eyepatchwolf.bsky.social
professional youtube disaster Support me here: https://eyepatchwolves.com
@astrojaz.bsky.social
Space Sciences grad student at UTSA/SwRI 💫| Purdue ‘22 Planetary Science 🪐| NASA Solar System Ambassador ☄️| Women in STEM 🧑🏻🔬| “We are made of star-stuff. We are a way for the universe to know itself.”- Carl Sagan ✨| I 🩵 Europa https://beacons.ai/astrojaz
@dril.bsky.social
Never Bullshit I challenge any and every one who wants to kick my ass to a debate . https://www.patreon.com/dril https://www.instagram.com/dril_real https://linktr.ee/drilreal
@marianoguerra.org
🧑🏽💻 Co-founder of Gloodata & Instadeq 📘 Co-author of https://wasmfromthegroundup.com/ 📰 Future of Coding Weekly: https://newsletter.futureofcoding.org/join/
@dylanbeatt.ie
coder • speaker • musician • MS MVP • creator of @codewithrockstar.com • founder of @linebreakers.band • organiser of @ldnug.org • fun stuff: dylanbeattie.net • work stuff: ursatile.com • he/him • 🥔
@acerola.gg
Graphics Programming Youtuber Formerly Intel, Sony Studio Bend https://www.youtube.com/@Acerola_t (business: [email protected])
@martin.kleppmann.com
Associate Professor at @cst.cam.ac.uk, researching decentralised systems and security protocols. Advisor to the Bluesky team. Wrote “Designing Data-Intensive Applications” (O’Reilly). he/him
@rubberross.bsky.social
Animator guy from YouTube. Working on something... Secret. http://www.youtube.com/RubberRoss
@tsoding.bsky.social
Recreational Programming: - http://twitch.tv/tsoding - https://www.youtube.com/@Tsoding - https://www.youtube.com/@TsodingDaily ⠀⢀⣰⣾⡿⣶⣿⠿⣶ ⢠⣼⣿⣿⣷⣿⣿⣶⠉ ⢸⣿⣿⣿⣿⣿⣿⠀⠀
@jeffgeerling.com
Father, author, developer, maker. Sometimes called "an inflammatory enigma". #stl #ansible #k8s #raspberrypi #mac #crohns www.jeffgeerling.com
@jacobgeller.com
Makes the most normal videos on YouTube. Also a cohort on MinnMax. https://jacobgeller.com/
@archive.org
Internet Archive is a non-profit research library preserving web pages, books, movies & audio for public access. Explore web history via the Wayback Machine.
@gamehistoryorg.bsky.social
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@jesawyer.bsky.social
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. ♂
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@w4games.com
Company of veteran @godotengine.org contributors providing commercial OSS products and services. #GodotEngine
@hausofdecline.bsky.social
Hank of Decline Patreon - http://patreon.com/hausofdecline Store - https://hausofdecline.bigcartel.com/
@patstaresat.bsky.social
Extremely Relevant Twitch man and new Dad. Twitch.tv/patstaresat YouTube.com/patstaresat Profile Pic by @dakotamacdoodle.bsky.social Business Email - [email protected] I didn't contact you on discord
@theonion.com
America’s Finest News Source. A @globaltetrahedron.bsky.social subsidiary. Get the paper delivered to your door: membership.theonion.com
@michelkoch.bsky.social
Studio Creative Director @ Don’t Nod Montréal • Creative Director of Lost Records: Bloom & Rage • Game director and Art director of Life is Strange 1 and 2 • BAFTA winner best narrative • Game Awards nominee
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@steinmakesgames.bsky.social
Game developer working on mining roguelike Dig Dig Boom. #indiedev Stein Makes Games - using #godot! ⭐Wishlist my game: s.team/a/2026040 🥇"Game of the Year" 2023 at StartNTNU Norwegian Game Awards 🔗Links: https://linktr.ee/steinmakesgames
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: [email protected]