Rex
Art/Creative Director. Mostly of Video games. Return To Monkey Island, Knights And Bikes, Tearaway, Tearaway Unfolded, helped create LittleBigPlanet 1 & 2.
@moonjam.com
3D artist, illustrator, animator & idiot. Click #art to see some of my work! moonjam.com instagram.com/moonjam3D ducksfilm.com
@sschoellhammer.bsky.social
spread thin between art and tech, passionate baker Ger/Eng/日本語 ex weta-digital, Square-Enix, Lionhead https://www.artstation.com/sschoellhammer https://www.linkedin.com/in/sebastian-schoellhammer-2b43
@thesakediary.bsky.social
I make stuff | currently making movies @Liberty Films | associate producer on Rogue Trooper | & making biodigital jazz @Bithell Games | prev: No Man's Sky
@legobutts.bsky.social
i need a massage and a treat toronto he/they production in games No Goblin - Team Meat - Polytron Previously: Panic - Finji - Tunic - Sable - Untitled Goose Game - Fellow Traveller - Blaseball
@studiokamp.com
Composer & sound designer for animation, art, museums, games, mostly. #animation #soundart studiokamp.com
@rednosestudio.bsky.social
Illustrator, stop-motion animation enthusiast, and vintage motorcycle rider and wrencher. Indiana, USA. Worldwide at www.rednosestudio.com
@angusdick.com
videogames artsman. Currently ART MANAGER on Cult of the Lamb at Massive Monster prev Pool Panic / Saltsea Chronicles / Hohokum / I am Dead / YOU DIED / Over the Alps He/him www.angusdick.com
@rekim.com
Game dev. Owner of Rekim games. Made Pool Panic with @AngusDick.com. Worked on Flock, Monsters Expedition, Over the Alps, Hohokum, etc. Ye olde Gorillazer. Was Mike_Robbo on twitter.
@leepetty.bsky.social
Artist, Art Director, and Project Lead working in video games. Currently at Double Fine Productions. Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
@juliewest.bsky.social
Illustration, products, toys & licensing —— US and UK —— shop.juliewest.com
@closecosmos.bsky.social
Art Director (prev Roll 7 / ustwogames) 🌙 Illustrator 🌙 AD on Apple Design Award winner Ordia 🌙 Bafta Breakthrough Brit 🌙
@chamonkee.bsky.social
Art slinger, illustrated Eat the Reich, some Critical Role comics and a lot more besides. https://www.etsy.com/uk/shop/Chamonkee
@ongamesjournal.bsky.social
The ultimate celebration of gaming’s past, present and future
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@tinystorm.bsky.social
Indie dev / Art Director who loves storytelling. linktr.ee/beidi Working on The Daughters of Time. One step at a time. 🕹️✨ tinystorm.co.uk Other game I made🌙LUNA The Shadow Dust store.steampowered.com/app/465100
@violxiv.bsky.social
3D Artist, Lowpoly Girl, Maker of cartoons. 💜 support me 💜 https://ko-fi.com/violxiv portfolio 🎨 violxiv.com animations 🎬 youtube.com/@violxiv contact: violet@violxiv.com she/her
@shaunaitcheson.bsky.social
Indie adventure game developer - created The Excavation of Hob's Barrow, Sumatra: Fate of Yandi, Football Game and more, with Cloak and Dagger Games (cloakanddaggerg.bsky.social) UK based/NZ born. Folk horror nut. https://linktr.ee/cloakanddaggergames
@grantduncan.bsky.social
Art Director + Founder @hellogames - Light No Fire, No Man's Sky + Joe Danger.
@gabriellekent.bsky.social
Writer - Knights and Bikes, Alfie Bloom. Co-creator of Rani Reports (as Gabrielle Shewhorak) and Tiffany Aching’s Guide to Being a Witch with @rhi.bsky.social. Former game developer/lecturer. Agent- @Hannahlitagent.bsky.social
@marmaladerito.bsky.social
Past: Team Fortress 2, VR, Stanley Parable Deluxe Present: Character sculptor maybe sort of Future: Dirt, mushroom food
@letsbrock.bsky.social
Part time doodler, full time chit-chatter. Consistently inconsistent.
@michyboo.bsky.social
Video games, pugs and other random things. Unsure whether I’ll post anything on here or just lurk…
@larryahern.bsky.social
Creative director, writer, designer, artist (Imagineering, LucasArts) - Rise of the Resistance, Sorcerers of the Magic Kingdom, Curse of Monkey Island, Day of the Tentacle.
@stuwhyte.bsky.social
Director of Production and Operations at Astrid Entertainment. I make games (like Fable, X-Com, Populous:TB, Blood & Truth). PSN:Stu_Whyte Xbox:StuWhyte.
@richardeflanagan.bsky.social
Design goblin and strategic design consultant for videogames. (Ex) game director from indie to AAA and back. Surely _almost_ irrelevant. Synaesthete. Dad. He/him www.richardeflanagan.com
@spaff.bsky.social
🧡 Double Fine Productions // @doublefine.com 💀 Day of the Devs // @dayofthedevs.org Formerly: ⚛️ Media Molecule & 👍Idle Thumbs A hollowed out husk peeking dubiously at the world outside from the safety of a blanket fort 👀
@shanewalter.bsky.social
onedotzero. founder, co-founder, creative director, curator, speaker, writer, photographer, traveller, designer, eater, thinker, lover, brother, maker, father, son, producer.
@jkooza.bsky.social
Long-time game developer and CEO/Creative-Director/Art Director @17_BIT. Living in a Ghibli film in deep Kyoto. I love classic video games with modern polish.
@janeng.com
Operations Director at Gardens 🌳. I used to build game worlds and now I’m building a game studio. Prev Valve, Campo Santo. Was 3D env art on Half-Life: Alyx, Firewatch. Etc. Immigrant. She/her. 🐱 http://www.janeng.com 🌳 http://www.gardens.dev
@chrisoshea.org
Indie making games for the whole family to play together as Cowly Owl. @chrisoshea on Twitter www.chrisoshea.org
@katboo.bsky.social
Fun enthusiast, COO @ Cooperative Innovations and purveyor of Joy(Inc). www.wearejoyinc.com
@jonraffe.bsky.social
Maker of animations and games at @splinterdesign & interviewer of creative folks over at Thunder Chunky
@okonomiyonda.bsky.social
一所懸命HWデザイナーのふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
@asianastroboy.bsky.social
Dr. of Performance Capture. POC in Play. DVRS Games Festival 2025 tix available now https://is.gd/DVRS2025
@johndrake.bsky.social
|General Manager, 20th Century Games | |VP, Business Dev for Disney/Pixar, Lucas & 20C Games | |Ex-PlayStation, Ex-Harmonix // Ex-The Main Drag Drummer| Luckily in the right place/right time for a few big games. Loves games, music, TV, my wife & kid.
@renaudbedard.bsky.social
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad. You may remember me from such games as FEZ and Cooldog Teaches Typing. Old tech ramblings @ http://theinstructionlimit.com
@sharnajackson.com
Writer of books and games mostly about art, mystery and murder for you and the kids in your life. Lives on a ship in Rotterdam. Used to work in museums and galleries for ages. Miss it. Addicted to Reddit and Beat Saber. https://www.sharnajackson.com
@mrdarrengarrett.bsky.social
BAFTA winning creative director of games, digital things, not digital things. All sorts really. A smorgasbord. Running and helping run companies since the year 2000.
@vanhoozerbot.bsky.social
Geek Dad. Artist. Creative Director. Drawer of Robots. Maker of games. Formerly Bungie, Magic Leap, PopCap, EA, CN, Disney. he/him - Thoughts are my own.
@vltmn.itch.io
they/them — @florianvltmn on the bird site, #gamedev, made How to Say Goodbye! prev: Lieve Oma, designer on Monument Valley 2, Assemble with Care — links: https://linktr.ee/vltmn
@brainandbrain.bsky.social
Ozark game dev duo, making Raincaster. Previously: Burly Men at Sea, Doggins, and Wooden Nickel. brainandbrain.co WIP, short stories, news: https://blog.brainandbrain.co/
@miquelmuerto.bsky.social
Artist based in Barcelona. Comic book colorist in Something is Killing the Children. Portfolio: http://pollomuerto.com
@neildejyothin.com
Head of Development at Formation Games Loving life and making the most of it. 🤓🕹 www.neildejyothin.com