Rune Skovbo Johansen
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
@aendle.bsky.social
Hi, I'm Andrea Nydegger a game tech designer. Feel free to chat with me about music, games... anything creative really. https://aendle.itch.io/ https://open.spotify.com/artist/50wrGxTiPDCSxUV9XucSep?si=DpN6XRciT0CLF2Zpf
@datalioness.itch.io
Game Tech Design student @ Breda University 🏳️⚧️ She/Her 🏳️🌈 Portfolio: https://thedatalioness.github.io I can make computer go beep boop and make games with that knowledge! 🎮🪄 I love programming and game design 🎮💜💻
@karelcrombecq.bsky.social
Game dev, procedural & graphics programmer. Lead programmer and technical director for @dungeonalchemist.bsky.social.
@pitxardo.bsky.social
🎮 Solo game dev! 🌍 Working on a planet and life evolution game🦎 ▶️ Wishlist Planetary Life now! http://bit.ly/4517iJ3 ◀️ 🌙 Discord: http://discord.gg/rN4KFgkVu8 🔗 https://linktr.ee/pitxardo
@nostalgiatree.bsky.social
Pixel artist | overgrown ruins enthusiast | 26 | she/her Working on @floodedburials.bsky.social Buy my prints: https://inprnt.com/gallery/nostalgiatree/ daniel.riise98@gmail.com
@nimsodev.bsky.social
🎮 Solo indie dev | cozy 3D adventure platformer | Unreal Engine 5 | Optimizing for low specs 🎲 | Game artist background 🎨 | Love what you do! Wishlist Shallow Pond on Steam 💦 s.team/a/2950750/
@luxonpi.bsky.social
Artist | Engineer Working on Hexoplanet: A Citybuilder and Ecosimulator AtomasOS: Remake of Atomas ||| | | | | |||| | |||| | |||| |||| ||| || ||
@codeverses.bsky.social
@borbware.itch.io
making #emuurom, a cryptic nonviolent exploration game ("metroidbrainia") with #tic80, a fantasy console best suited for far smaller games than this. 🦋 wishlist https://www.emuurom.com/steam 🐸 join disborb https://www.emuurom.com/discord
@erlkoenig.games
🎮 Indie gamedev 🤝 Available for freelance #unity3d #shader #realtimevfx Working on a little game with fish, slime and butterflies https://www.erlkoenig-games.com Go Play Outside!
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@ipsquiggle.bsky.social
My cozy village builder, Brick & Bramble! 🌱 https://ipsquiggle.itch.io/brick-and-bramble Father, tinkerer, game developer. I post about about making, programming, dreams, homeschooling, electronics, life logging, meditation, procgen, and urbanism.
@amechtley.bsky.social
Division Lead @ IOI • World Systems - Glacier Engine • PhD Design, Informal, & Creative Education • He/Him • Opinions are my own
@melvmay.bsky.social
Staff (Senior) Software Engineer at Unity (2D Team). Torque 2D game engine. Anything on a bike. Oh, woodworking! Opinions are my own. X: https://x.com/melvmay UnityDiscussions: MelvMay.
@lissajous.bsky.social
Coming to terms with being diagnosed AuDHD at 55. Sometimes game developer, other times other tech. Always trying to help make the world a better place. Can often be spotted running slowly over the hills of Gozo.
@boll.social
🥼 Professional app/web/backend developer 🧪 Hobby VR and streaming tools: github.com/BOLL7708 💥 VR/desktop games and coding streamer: twitch.tv/BOLL7708
@johang.bsky.social
Procedural generation is my jam! Working on Fugl. iOS: http://testflight.apple.com/join/bZIZeB4N, Steam: http://store.steampowered.com/app/643810, Itch: http://kotoristudios.itch.io/fugl
@programmerlin.bsky.social
@ruirize.co.uk
On hiatus... Ish. Catch infrequent streams here: http://twitch.tv/ruirize Previously CTO @LIV.tv
@codeparade.bsky.social
🎥 YouTube: https://www.youtube.com/c/CodeParade 🎮 Steam: https://store.steampowered.com/app/2147950/4D_Golf/ Indie game developer of 4D Golf and Hyperbolica. I make coding projects and YouTube videos about Games, Math, AI, Fractals, and more.
@marian42.bsky.social
I like spaceships. ML engineer at @playstation.com Worked on No Man's Sky. Interested in #gamedev #procgen #space #3dprinting #machinelearning https://marian42.de
@eurigilberto.bsky.social
Tech artist I like procedural mesh generation (WFC, marching cubes, etc...), ui animation and rust and shaders. 🎨 https://euriherasme.com 📼 https://youtube.com/@euriherasme
@voxraygames.bsky.social
Making Voxile: Help us create (or destroy 😈) ray traced voxel worlds where you explore, loot, and fight your way to the top. Early Access now available on Steam! Play Now➡️ voxraygames.short.gy/Voxile Discord➡️ https://discord.gg/tCpnp8XRs2
@casualgaragecoder.com
Indie game developer. https://linktr.ee/casualgaragecoder Co-founder of the Godot Barn @thegodotbarn.com
@critterrarium-game.bsky.social
full time Indie Game Developer/Artist since 2017 💪 Now making Critterrarium, a Creature Builder for the modern age! 🐞 Try our alpha builds!! or just support us! at patreon.com/Critterrarium Also join our community on discord! https://discord.gg/JVjqxCkK
@callmeclever.bsky.social
I'm a solo dev working on Artillis, a roguelike tower defense game in a dense procedural world. Wishlist here: https://store.steampowered.com/app/3236920 #GodotEngine #IndieDev #GameDevelopment Other socials: https://linktr.ee/callmeclever
@wimdehert.dungeonalchemist.com
Indie Game Designer, Creator of Dungeon Alchemist, Illustrator, father and all-round tall person.
@mr4goosey.bsky.social
Sr. Technical Artist at Voxel Plugin. Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
@mwegner.com
🤖 Computer Person Now: 🧑💻 Code/infra at Capy Before: ◼️ Aztez 🦖 Flashbang/Blurst founder 📋 IGF/GDC curation systems 💰 Indie Fund founding member 🎙️ Independent Games Summit founding advisor 🧶 Fun-Motion (still online!) 🕹️ TIGSource sysadmin
@slipster216.bsky.social
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
@interactivemusic.bsky.social
Music System Designer / Chief Product Officer Building Reactional; a procedural note by note interactive music system. reactionalmusic.com Also, composer and technical audio designer.
@mikkelfredborg.bsky.social
Tech-lead at Light Brick Studio. LEGO Builder's Journey, Youropa, Play-Doh TOUCH, Pause, Kalimba, Max & the Curse of Brotherhood, tree[d], gile[s], BHunter, WormOut 2097, Astrokid etc..
@boggo.bsky.social
Principal Programmer @ Media Molecule https://boggo.neocities.org/ Creation tools on Dreams (PS4) Creative Coding and Computer Shenanigans
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@bulkpaint.bsky.social
Industry veteran from the late 1900s. Solo Indie Dev. Design Consultant. Game Dev Dinosaur. Lord of Bullfrog anecdotes. Playability, pitching and prototypes a speciality. Got a project that needs poking with a stick? Let me know.
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@timgarbos.bsky.social
Awkwardly trying to make people laugh through video games. WHAT THE GAMES?