Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
@danylorudenko.bsky.social
Graphics Programmer @CDPROJEKTRED. Previously Ubisoft, 4A Games, ex-lawyer. Currently building a Vulkan renderer. Opinions are my own.
@miketuritzin.bsky.social
Exploring. ~ Past: rendering lead @ Figma, creator of PARTICULATE for PC VR, founder @ Workflowy, search engine backend @ Google, Quake modder miketuritzin.com
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@laranity.bsky.social
MMO content creator • solo indie dev • working on Timberwind • loves cats, GW2, FFXIV, gamedev 💜 • she/her http://twitch.tv/Laranity - http://youtube.com/Laranity
@jppiquem.bsky.social
Professor of Theoretical Chemistry @sorbonne-universite.fr & Head @lct-umr7616.bsky.social| Co-Founder & CSO @qubit-pharma.bsky.social| FRSC (My Views) #compchem #HPC #quantumcomputing #machinelearning | https://piquemalresearch.com | https://tinker-hp.org
@guildwars2.com
Guild Wars 2 is an online RPG with fast-paced combat, immersive stories, stunning landscapes, 2 PvP modes & more! Play free at http://account.arena.net/welcome
@nattomaki91.bsky.social
3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg. I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel! My open source projects: https://github.com/mlavik1/UnityVolumeRendering
@riperiperi.bsky.social
C# Developer - Game Development & Emulation - FreeSO (http://freeso.org) https://linktr.ee/riperiperi
@gavinclayton.bsky.social
Hello! I'm the creator and lead developer behind Daggerfall Unity. Now working full-time on my next game "Project Arroa: Revenwood". Devlog: https://dev.interkarma.net Patreon: https://patreon.com/GavinClayton Location: Australia
@jamiekenyon.com
A veteran C/C++/Assembly/Python engineer with a background in the VFX and video game industries. Currently Mari Lead @ Foundry. Loves all things sci-fi and heavy metal.
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@cornykorn21.bsky.social
Senior Programmer @ BGS. Lurker of GameDev socials. Personal account; tweets not associated with my employer.
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@ozekisan.bsky.social
Maker of interactions in web, games & other canvases for digital art. Mastodon: https://mastodon.gamedev.place/@ozeki GitHub: https://github.com/osmanzeki 🍁 Montréal, Canada
@wumpf.bsky.social
Developer at https://www.rerun.io/ graphics enthusiast, co-maintainer of #wgpu <3 Previously game engine dev @ Unity & Havok
@protopop.bsky.social
Solo dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈 NimianLegends.com
@fredemmott.com
Freelance VR software engineer, Khronos Group member (invited expert, OpenXR Working Group)
@slartyb.bsky.social
Artistic uber-geek with a passion for astronomy, electronics, and .. well pretty much anything else really. @ NVIDIA. Opinions my own.
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
@simpsongsd.bsky.social
Graphics/tech programmer in the games industry. Love all things HDR and motorsport.
@jonandrewdavis.bsky.social
tiny unsupervised process sending out signals. sr. software engineer (Spotify, Splunk) and game developer https://jonandrewdavis.com/
@kimkulling.bsky.social
Gfx-Coder and Asset-Importer-Lib Project-Lead. Find me on Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
@miguedorta.bsky.social
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
@alexcrabb.bsky.social
Consumer of too much content | Media junkie | Foodie | Master of lists | Explorer | Planner | she/her
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #gamedev
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@erwinterpstra.bsky.social
Technical Director @ Grendel Games Currently working on Laptitude: a game and custom peripheral to train laparoscopic surgeons. Passionate about graphics, robotics and AI. https://erwinterpstra.com | https://grendelgames.com
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him
@jackknobel.bsky.social
Game Engine Tinkerer, 🇦🇺in 🇫🇮. Senior Core Engine Programmer at Remedy Games. Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
@ioennir.bsky.social
Rendering engineer (AAA) & gamedev by day Indie dev by night PUBG Mad | ex- Striking Distance Studios d&d enjoyer they/them Pfp by my bestie: @inkeyjay Opinions are my own
@mumsfilibaba.bsky.social
Passionate about programming and graphics engineering 💻 Rendering Engineer @ Crytek | Exploring the art of pixels and performance. Opinions are my own.
@wannesv.bsky.social
Senior Graphics Programmer at Larian Studios Guitarist 🎸, pianist 🎹, trying drums 🥁 🖤 Coding, science, cats, horror
@simonmoos.bsky.social
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos
@willpgfx.bsky.social
Senior graphics programmer II on T4 at Blizzard. Personal account. https://willpgfx.com
@vulkan.org
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account. 🦋 Official account: https://vulkan.org/
@pedanticcoder.bsky.social
Software Development Consultant at Unity, Graphics Programmer, Tea addict, Fabulous and Geeky. My views are my own, thank god really would be weird if they were someone else’s views.