The Vulkan Working Group
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
@andun.bsky.social
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
@jamesyarwood.bsky.social
Software Engineer and #indiedev. Writing a C++ #gameengine in my spare time.
@luigi-ra.bsky.social
Electronics & Communications Engineer. All about games, audio & graphics engineering (mostly) 💻🔊👾
@ethankirchner.bsky.social
Artist, animator, writer, director, producer, voice actor, Democrat, autistic, bisexual, and BIPOC lover. Twitter refugee. Founder of KirchnerMation Studios Group. No Scams! No MAGA! No Clone Bots! No AI! #AntiTrump #Resist #ProWoke #AntiFascist
@dotsqrt.bsky.social
@adam-lundrigan.bsky.social
DevOps Inquirer, Rustlang Learner Nix / Rust / Python 80% of the time it works every time. https://github.com/Based-A
@cklownie.bsky.social
My Website >>> https://portofolio.klownie.me/ <<< ░ 19 years old – French/Taiwanese ░ Concept Artist Student ░ Curious & passionate, I am open for freelance positions. ░ audrickyeu@proton.me ░ I designed and developed this website to showcase my portfolio
@utrgv-edtech.bsky.social
Professor of Educational Technology at the University of Texas Rio Grande Valley. Current research interests include learning experience design (LXD), e-learning, microlearning, and AI in education. https://www.linkedin.com/in/renecorbeil/
@logandi.bsky.social
21 | Depressed Java and JavaScript programmer | The closest we'll ever get to Idia Shroud IRL Pfp > @demonfvcker.bsky.social Banner > @gummibunnie.bsky.social Previously BrandonLogandi on twitter
@gpuopen.bsky.social
We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
@tamgineer.bsky.social
Comp sci student Currently working on: raytracer and balls2 Youtube: http://youtube.com/@tamgineer
@promit.bsky.social
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
@luckylights.bsky.social
I build game engines, and render pretty frames 🐱🍂 Now: Axolot Games Past: Acne Play, Autodesk/Bitsquid, Tocaboca, Embark…
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@taikimitsuishi.bsky.social
Art Director / Asset Super Visor / Senior Environment Artist mostly post about my personal-work.
@limepixl.bsky.social
Software Engineer that is passionate about computer graphics, light transport theory and rendering. he/him/them https://limepixl.github.io
@jnlsk.bsky.social
Fullstack AI Engineer @ Stealth, building agentic systems, crafting AI experiences Google Startup Cloud Program participant. Top global rankings in Nvidia's GenAI contests: LangChain (Jun '24, 14th-113th) & LlamaIndex (Nov '24, 17th-126th).
@ballarin.cc
PhD student in (neuro-inspired) Deep Learning at the University of Trieste, Italy. Also: adversarially-robust/trustworthy/Bayesian DL, kernel methods, computational neuroscience. Quantitativist. Overenthusiastic tinkerer. https://ballarin.cc/
@alternativeto.net
🤖 AlternativeTo is the ultimate hub for discovering new and exciting software, no matter what platform you're on! Whether you're looking for apps for Windows, Mac, Linux, online services or mobile devices, we've got you covered!
@natesdatacenter.net
My homelab that is using BitTorrent to seed Linux ISO's on a 8Gbps Fiber connection. This is my way of giving back to the Linux community. If you have spare hardware and bandwidth at your datacenter and or ISP, let me know! #homelab #datacenter #linux
@pipgoesthepossum.bsky.social
(she/her) Games QA, Hardware Support, Engine/Tech Nerd, Artist, Writer - Music, Film/TV, Food, Cats, Politics - 🏳️⚧️/🇺🇸/🇩🇪
@rgbval.bsky.social
Senior lecturer in Computer Science @ BTH, Sweden. Interested in Data Visualization, Visual Perception, XR, CG, CV, and Gaming. Teaching & coffee ☕. Committed lifelong learner. Own opinions. 🇪🇺💛💙
@johlemacher.bsky.social
high frequency trading, game engines and graphics programming, hiking and climbing
@3dcommerce.bsky.social
@lukehibbert.bsky.social
22. Master's graduate in Computer Science for Games. LinkedIn: https://www.linkedin.com/in/luke-hibbert-7b7a37175/ Portfolio: https://lukehibbertportfolio.wixsite.com/gamedev
@crazyblox.bsky.social
Flood Escape 1 & 2 creator! Earned a few awards doing that. Now I spend my time pursuing creative goals that this life has afforded me
@ewanburnett.bsky.social
UK based Graphics Programmer / FFXIV Addict I'm learning to speak Japanese, Mandarin and German! Help me practice!
@nattomaki91.bsky.social
3D Software engineer @ Catenda, ex Funcom/Dimension10/Retrogene/Kongsberg. I'll be posting about Chinese language learning, Japanese, game development, books, food, and travel! My open source projects: https://github.com/mlavik1/UnityVolumeRendering
@oldstance.bsky.social
X1/X68000、ソロキャンプ(徒歩)、TikTok/YouTube鑑賞。 ゲームプログラマー歴30年以上、ゲーム会社社長兼何でも屋。 ライトノベル「メタルセル物語」執筆中。 https://ncode.syosetu.com/n4720ka/
@riley.technology
I am a Programmer, Game Developer and Filmmaker based in Sydney, Australia. https://links.riley.technology/
@ristoy.bsky.social
code+design+products+people. Senior Software Designer @ Solita. He/him. Dad.
@keatontech.bsky.social
Software engineer, Seattleite, occasional blogger, full time Chihuahua chauffeur
@apievangelist.com
I am the API Evangelist, making sense of the technology, business, policies, and the people of APIs since 2010 by surveying and assessing the public and private API landscape.
@tobiaskoppen.bsky.social
Swedish video game graphics engineer. California via New Zealand. Ex Ubisoft San Francisco, Nihilistic Software, Sidhe Interactive
@wheely60.bsky.social
#Ducati Multistrada V4S enthousiast ;-) #Demoscene lover #true Amiga lover 😍 #Judoka en mousse 🥋 j'aime coder des trucs qui ne servent à rien but who care 😉
@doragonhanta.bsky.social
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
@kevinodonovan.bsky.social
Technology Evangelist ... "Bridging the gap" between hype & reality | Technology Advocate | Advisor | Tech Scout | #EnergyTransition | #IndustrialMetaverse | #IndustrialAI | Based on the Cote d'Azur 😎 https://linktr.ee/kevinodonovan
@mapopa.bsky.social
Game developer Linkedin https://www.linkedin.com/in/mariuz/ Blog : https://mapopa.blogspot.com Threads : https://www.threads.net/@popa_adrian_marius Mastodon : https://mastodon.social/@mariuz