Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
@khronos.org
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing. 🦋 Official account: https://www.khronos.org
@metodkulcar.com
3D generalist, designer and tech enthusiast. Houdini and Nuke. metodkulcar.com
@niallhorn.dev
AuDHD dude with a passion for Computer Graphics, Machine Learning and VR/AR; Ex VFX Industry. Professional outcast.
@tolerlive.bsky.social
| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |
@mikesky.dev
[OPEN TO WORK] Specialist in games, graphics, and XR 🥽 Maintainer of @openbrush.app and OpenXR Extensions for Unity. github.com/mikeskydev
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@bolducke.bsky.social
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics bolducke.github.io
@iszlachtycz.bsky.social
DevTech at AMD. All opinions are my own and do not reflect that of my employer. In Canada
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@riouxld.bsky.social
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
@jnises.bsky.social
Gamedev, audio, rust at Embark Studios. Previously Propellerhead Software, Starbreeze.
@srxat.bsky.social
I dabble in Computer Vision and Machine Learning. Applied Scientist@Captions.ai, PhD@StonyBrookUniversity Prev: Meta, Adobe, Amazon http://shahrukhathar.github.io/
@elicdavis.bsky.social
Senior Research Scientist at DAT. Ex-unity3D. Opinions my own Building a node-based 3D modeling software for the web in my free time: https://elicdavis.github.io/polyform/
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
@neilt3d.bsky.social
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
@jasonfugate.dev
🎮 20+ years in the game industry including Riot, Sony, EA | #Xer | Soccer, politics, and C++ nerd | ⚽ #MLS lifer ( #LAFC ) | 🔵 Blue dot in TN (CO expat) | ⚙️ Engine engineer | ✍🏼 Loves science, writing, art, all the things | 🌭 #Dachshund dad
@dmitrymiller.bsky.social
Houdini FX / Real-Time VFX UE5 / EmberGen / Nuke I like Feature Film Animation and VFX in Films / Games. https://www.artstation.com/dmitry_miller
@profamandarandles.bsky.social
Director of the Duke University Center for Computational and Digital Health Innovation. Alfred Winborne Mordecai and Victoria Stover Mordecai Associate Professor of Biomedical Engineering. Research in HPC and digital twins for health.
@tklajnscek.bsky.social
In-house 3D engine, full UI/App framework and tools at Numfum GmbH. Previously CTO @ ZootFly. Mostly using Rust now, still love C(++) though! Other interests: Love the sea! Dogs. Trance, Hardstyle.
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
@meggsomatic.tv
Rendering, game engines, scalability, gratuitous over-engineering || 💼 Avatar Perf & Visuals @ Meta || ⌛ Skyrim, Vampire Bloodlines, Warhammer Online || 🌃 Tiny retro/indie toys in 🦀 || 👫 shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@koendae.bsky.social
Program coordinator Game Development at Digital Arts and Entertainment / Author of “Mathematics for Game creators” / Graphics Programmer / ADHD PI /
@mgarstenauer.bsky.social
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine interests: digital art, game dev, .NET, C#
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@lightvector.bsky.social
I am a video game developer by day. I also like games made from cardboard.
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.
@agulev.com
@defold.com game engine dev. https://refold.io game dev. https://potatojam.com co-founder Mastodon: https://mastodon.gamedev.place/@agulev Twitter: https://x.com/AGulev Opinions expressed are solely my own. #gamedev
@jhonnygoransson.bsky.social
Game engine developer / graphics engineer at @defold - previously at King
@lavz24.bsky.social
Tools Software Engineer at EA Sport. Former Rockstar Games (Expressed opinions are my own and not that of my employer) 🇻🇪
@thestraylight.com
@Meta AI Assistants, previously web-perf, devtools, and @instagram. Interested in games, art, technology, and distributing the future.
@jcash.bsky.social
Co-founder & CTO www.refold.io Developer www.defold.com Mastodon: https://mastodon.gamedev.place/@jcash Twitter: https://www.twitter.com/mwesterdahl76 LinkedIn: https://www.linkedin.com/in/jcash/ Blog: https://www.sizeofvoid.com Ex UDS, Avalanche Studios,
@mklos.bsky.social
R&D, Pixels, Applied ML, Demoscene. Co-Founder @ LEX AI, ex-ByteDance/TikTok AI Lab. ex-games. Opinions are my own. http://mathstodon.xyz/@klos