@kubo-von.bsky.social
Senior Environment Artist/TD @ Stim Studio Toying with Houdini, Gaffer, Cycles. Working on hobby GPU raytracer in Rust/Metal @[email protected]
@maxliani.bsky.social
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@erictrocks.bsky.social
Tools Designer at Apple. Former Character / Creature TD in 3D Animation and Film industry. Biggest hits: Apple Vision Pro, Reality Composer, Reality Composer Pro, Arrival, Warcraft, Hunger Games, WWD 3D. Buffalo Bills Fan #BillsMafia #GoBills
@jbikker.bsky.social
Interests: Graphics πΌοΈ, Game development πΉοΈ, Retrodev (MSX / MSX2) πΎ. Ray Tracing π! Also interested in, but not posting on: Teaching π, piano π, marriage π§π»βπ€βπ§π», Christianity β.
@jamesvanas.bsky.social
Made LocoLooper ππ€π§©πΉ Football: The Beautiful Game π€ΈββοΈβ½οΈ Previously: SeatGeek iOS π« Serato Scratch Live Social: https://mastodon.social/@jamesvanas Twitter: @jamesvanas