Jacco Bikker 🎦
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@lucasvarney.bsky.social
Game developer. Worked on Dusk Switch + patches, Gloomwood, Fallen Aces, ULTRAKILL, & ROTT: LE. Developing New Blood's upcoming top down shooter alongside @elisarek.bsky.social
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
@pocol.bsky.social
I am a graphics engineer working at Tokyo, in Japan. All opinion are my own. ぽえ~ん。
@noisecore.bsky.social
Principal Graphics Programmer @ Double Eleven. Previously @ Frontier Developments. All views are my own.
@jakubtomsu.bsky.social
20. Solo indie gamedev, Custom game engines, Odin. Working on a brutal retro FPS game with space warping http://jakubtomsu.github.io
@carlosfuentes78.bsky.social
Graphics programmer at Codemasters. Worked also at Digital Legends and Pyro Studios.
@alonso-r.bsky.social
I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjoyer. Software Engineer @ EA. My opinions are my own.
@nickfisherau.bsky.social
3D+AI+voice. https://mixreel.ai https://github.com/nmfisher/thermion https://bit.ly/3RkzFfH Flutter/Dart/C++/PyTorch/Blender @PolyvoxApp
@kubo-von.bsky.social
Senior Environment Artist/TD @ Stim Studio Toying with Houdini, Gaffer, Cycles. Working on hobby GPU raytracer in Rust/Metal @[email protected]
@guycalledfrank.bsky.social
Graphics programmer, indie game developer. Developed Bakery (a GPU lightmapper) and some other tools. Ex-PlayCanvas engine dev. Working on Faded: https://linktr.ee/fadedthegame Other stuff: https://ndotl.wordpress.com/cv/
@doppioslash.bsky.social
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
@lhiuming.bsky.social
Rendering (potentially) pretty pixels for games. Previously making gacha game.
@bfraboni.bsky.social
Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own. More at bfraboni.github.io
@pixeljetstream.bsky.social
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
@brendanduncan.bsky.social
Staff Graphics Engineer at Unity, WebGPU and WebGL. https://github.com/brendan-duncan
@stoutnl.bsky.social
Working on animations (including Minecraft animations) for over 10 years. Doing things like story writing, CG cinematography, CG pipeline development, rigging, and consulting. Creator of MiEx, a Minecraft world exporter. https://bramstout.nl
@graphicsrunner.bsky.social
Senior Rendering Engineer on Frostbite and (very)amateur photographer
@adritake.bsky.social
Graphic programmer at @thegamekitchen.bsky.social on @tsomgame.bsky.social
@jsbryan1.bsky.social
Digital Arts Teacher, Games Researcher, Play Scholar, and Karaoke Enthusiast PhD Candidate and instructor @ UCI Adjunct Professor @ USC games
@thennequin.bsky.social
☀️(Ex lead) tools programmer @ Kylotonn by day. 🌑Solodev by night working on a custom engine and games.
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@alainchesnais.bsky.social
Past President of the ACM - acm.org Past President of ACM SIGGRAPH - https://siggraph.org/ Past Director of Engineering, Maya - https://autodesk.com/products/maya
@diogovtx.bsky.social
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink. Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
@voithoz.bsky.social
🎮 Game dev, graphics programming. ⛩️ ·Working on Immersive View @ Google | prev. Wing, Google Cloud Sharing pixel art at @voithoz-art https://voithos.io
@warddav16.bsky.social
Game engine programmer at Bethesda. Thoughts and opinions are my own. Mostly here to re-post game programming articles.
@kroko-d-j.bsky.social
Game Developer, VolleyBALLER, Platform Fighter Enjoyer and Pokemon Fan
@pjbomb2.bsky.social
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
@nathanhoobler.bsky.social
Pixel Pusher and Digital Illusionist @ Nvidia All opinions my own
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast. Views and opinions are my own etc etc
@dbouma.bsky.social
Rendering Engineer at Traverse Research Polishing pixels in the EVOLVE benchmark
@tomasweisss.bsky.social
Unity Generalist and Tech Artist at Promethist.ai Computer Graphics student at FIT CTU XR enthusiast | aspiring graphics programmer | 22
@bryankeiren.bsky.social
Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla