Mike Snight
Newbly Indie: started a thing. Was Lead World Builder at GhostStory/Irrational. Worked on Bioshock Infinite, Burial at Sea and games with giant robots.
@patrickhaslow.bsky.social
Lead Level Designer and #gamedev #leveldesign educator. https://www.youtube.com/@LDLearning #UnrealEngine Gotham Knights, For Honor, BioShock Infinite, Homefront, etc.
@supergiantgames.bsky.social
Creators of Hades, Pyre, Transistor, and Bastion. Now developing Hades II. · Merchandise: https://supergiant.games/merch · Discord: http://discord.gg/supergiant
@timoflegend.bsky.social
Hi! I'm Tim Schafer! Founder, Double Fine Productions Official DF account: @doublefine.com Please report bugs to http://support.doublefine.com Press: [email protected]
@madtalegames.bsky.social
Small indie studio with a big vision: to redefine narrative agency in games. www.madtalegames.com
@jasonschreier.bsky.social
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | [email protected]
@publicdomainrev.bsky.social
Online journal and not-for-profit project dedicated to curious and compelling works from the history of art, literature, and ideas. Featuring 300+ essays — ✍️ submissions welcome. We also have a mighty fine prints shop. https://publicdomainreview.org
@eurogamer.bsky.social
Bad puns and video games since 1999. Facebook: Facebook.com/Eurogamer Twitter: twitter.com/eurogamer Support what we do: eurogamer.net/subscribe
@mcpoly.bsky.social
https://www.artstation.com/petemc Senior Artist/Designer with an Emmy award winning tech co. Formerly 3D Supervisor at a 2x Oscar nominated studio. 3D/VR/AR/Games/Art
@dadavis1992.bsky.social
🕹️🎨🏳️🌈 Senior Environment Artist @ Sucker Punch https://www.artstation.com/douglasdavis Needed to get off X Don’t disappoint me Bluesky 😭
@raphlife.bsky.social
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
@adambromell.info
🟥 Game dev c. 2001. College drop-out. 🟩 Co-founder @systemera.net (Astroneer's dad.) 🟦 Creative Dir. @starseekergame.systemera.net ⬛ Photography www.instagram.com/ADGBmakes
@adrianbalanon.bsky.social
Senior Gameplay Design @ Undead Labs | Formerly: Treyarch, Luxoflux, , Irrational, Hanger 13, Nvidia, Microsoft, Shrapnel | Game Systems/Level/AR/VR Designer | He/him.
@nullspeak.bsky.social
UNANNOUNCED ORIGINAL GAME at Question, LLC. Lead Writer of The Blackout Club 🔦, Director of the live player/voice actor interaction storylines. Director, Bioshock 2. Designer, Bioshock: Fort Frolic, Thief 3: The Cradle. | he/him
@gforgannon.bsky.social
Senior World Builder and Env Artist at Otherside Entertainment. https://www.artstation.com/gforgannon I also do drag. Married to @madrupert.bsky.social
@madrupert.bsky.social
Comics drawer, concept artist, less than 5 feet tall! Currently working in games 🎮🎮🎮 Links and contact info: https://linktr.ee/madrupert Married to @gforgannon.bsky.social 💖💖
@sincstudio.bsky.social
Scott Sinclair - Art Director, Game Dev, Illustrator, Odd Fellow, HWM, NY State. sincspace.com
@grantduncan.bsky.social
Art Director + Founder @hellogames - Light No Fire, No Man's Sky + Joe Danger.
@locust9.bsky.social
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirror’s Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
@milarkee.bsky.social
Creature Crafter, Mom, Lead Producer at Disbelief. Previously at The Molasses Flood and Ghost Story Games.
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@chadlaclair.bsky.social
Expert World Builder at 31st Union. Co-founded The Molasses Flood. AD: Drake Hollow, Project Sirius. World Builder: The Flame in the Flood, BioShock Infinite https://www.artstation.com/chadlaclair
@mariempepin.bsky.social
Senior Character artist in the game industry & Painting /gouache enthusiast. Working at @HinterlandGames Ex @DeckNineGames She/her
@artofjeffp.bsky.social
Associate Art Director on World of Warcraft at Blizzard Entertainment. Opinions are my own. Talks about #handpainted #gameart (he/him) Follow at www.linkedin.com/in/artofjeffp
@ianmcque.bsky.social
https://www.kickstarter.com/projects/ianmcque/mileships-a-narrative-art-book-by-ian-mcque
@ramiismail.com
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@diregoldfish.bsky.social
Ex-AAA dev (BioShock Infinite & more) Founded Chump Squad, developed KINE & now LAB RAT. ➕ Wishlist LAB RAT! http://bit.ly/3nQcGbY ➕ Discord: http://discord.gg/ddceuCkWSq
@janeng.com
Operations Director at Gardens 🌳. I used to build game worlds and now I’m building a game studio. Prev Valve, Campo Santo. Was 3D env art on Half-Life: Alyx, Firewatch. Etc. Immigrant. She/her. 🐱 http://www.janeng.com 🌳 http://www.gardens.dev
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold