Steve Anichini
CTO and Co-founder of Disbelief, a different type of game studio.
www.disbelief.com
we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ...
I've worked on: Gears 5, BioShock Infinite, Stranglehold
@dorianhart.bsky.social
Connoisseur of fine dad jokes. Author of the Heroes of Spira epic fantasy series, starting with The Ventifact Colossus. www.amazon.com/dp/B077LBHV92 Game designer: System Shock 1 & 2, Thief, BioShock Dad, husband, board gamer, RPG player, hiker. He/him
@madtalegames.bsky.social
Small indie studio with a big vision: to redefine narrative agency in games. www.madtalegames.com
@sincstudio.bsky.social
Scott Sinclair - Art Director, Game Dev, Illustrator, Odd Fellow, HWM, NY State. sincspace.com
@aftermath.site
Aftermath is an independent, worker-owned website about video games and internet culture. www.aftermath.site
@superhys.bsky.social
Head of market analysis at Alinea Analytics. Ex-Newzoo & Nielsen. Analysis in IGN, BBC, Giant Bomb, The Guardian, GameSpot, GIBiz and more. Lives on a canal in the Netherlands, but spends most of the time looking at screens instead. Very Welsh.
@orsmab.bsky.social
@arstechnica.com
Original news, reviews, analysis of tech trends, and expert advice on the most fundamental aspects of tech.
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@duckworth.senate.gov
Official Bluesky account for U.S. Senator Tammy Duckworth. For more information, visit duckworth.senate.gov
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@jamellebouie.net
The real jbouie. Columnist for the New York Times Opinion section. Co-host of the Unclear and Present Danger podcast. b-boy-bouiebaisse on TikTok. jbouienyt on Twitch. National program director of the CHUM Group. Send me your mutual aid requests.
@tomgrossi.bsky.social
Traveled to all 30 NFL Stadiums in 30 days. Raised $2 Million for Charity. 2023 NFL Fan of the Year. #grossiposse
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@drgr4f1x.bsky.social
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
@openusd.bsky.social
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications. https://openusd.org/ Github: https://github.com/PixarAnimationStudios/OpenUSD
@materialx.bsky.social
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@thibaultl.bsky.social
Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
@andrewrweb.bsky.social
entertainment editor at the verge // we apologize for the inconvenience
@adashtra.bsky.social
Video Game Reporter @verge Reporting on the biz, culture, & horniness of the game industry 📧: ash.parrish@theverge.com Signal: @adashtra.87 Discord: @adashtra 📍Northeast Ohio 🌠 per aspera, ad astra 🌠 She/her
@davejorgenson.bsky.social
Washington Post TikTok Guy, but you can call me Guy 👉 Local News International on YouTube
@katiemarovitch.bsky.social
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@amihutz.bsky.social
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own ▴ https://linktr.ee/amihutz ▴
@adamjahns.bsky.social
Senior writer for The Athletic, covering the Bears. Hoge & Jahns Podcast.
@noaa.gov
NOAA provides science, service and stewardship to protect life, property & Earth's natural resources. An agency of the Department of Commerce. Join us on Instagram & Facebook. Official NOAA account.
@matpiscatella.bsky.social
Executive Director & Video Game Industry Analyst at Circana (NPD). Formerly of Activision and Warner Bros Games. I helped get one of your favorite games greenlit.
@barrybutler9.bsky.social
Professional landscape photographer focused on Chicago and Ireland. My website is BarryButlerPhotography.com for prints, books and calendars.
@andrewwillmott.bsky.social
Kiwi in the UK by way of the US Graphics / VFX / Sims / SimCity / Spore / Football Manager / Wayve / Odyssey https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@michaelbecker.dev
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
@humus512.bsky.social
Co-founder at Elemental Games. Previously: Epic Games, Avalanche Studios, AMD.
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@anntelnaes.bsky.social
Pulitzer prize winning Editorial Cartoonist Open Windows at http://anntelnaes.substack.com Archived work at http://anntelnaes.com
@tastinghistory.bsky.social
@theoatmeal.bsky.social
Cartoonist and creator of The Oatmeal and Exploding Kittens https://linktr.ee/theoatmeal
@andrearene.bsky.social
🎤 on-camera host 🎬 producer 🥂 wine enthusiast 💃🏻 steward of fun times 🎮 former ringleader of What's Good Games Need a host, panel moderator, emcee, speaker, or media consultant? Hit me up: andrea @ andrearene.com
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.