Steve Lee
Lead Level Designer on @halfmermaid.co's next weird horror thing
Previously on Dishonored 2, Tactical Breach Wizards, etc: doublefunction.co.uk
Level / game design youtube vids: youtube.com/@stevelee_gamedev
@rebeccamwrites.bsky.social
🖊 Senior Writer / Narrative Designer @Playtonicgames.com 🎮 Working on Yooka-Replaylee 🌎 https://rebeccam.carrd.co 🌟 Previously: Dirty Bomb / Gears Tactics #narrativedesign #gamewriting #gamedev
@timsparksgames.bsky.social
Level Designer at CD Projekt Red (Opinions expressed are solely my own and do not express the views or opinions of my employer.) || Prev: SlipgateIronworks, Apogee Entertainment
@dieworkwear.bsky.social
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter. If you have a style question, search: https://dieworkwear.com/ | https://putthison.com/start-here/
@asaraviapt.bsky.social
♨︎ narrative designer + writer looking for work! | game design adjunct @ UBalt | prev: civ vii, take us north, untamed and [redacted]| bylines: live science opinions are mine https://asaravia.carrd.co/
@expertologist.bsky.social
London-based game designer. He/Him. Opinions are my own, despite my best efforts to sell out.
@solidangle.bsky.social
CTO and Co-founder of Disbelief, a different type of game studio. www.disbelief.com we've worked on: Pacific Drive, Minecraft, Tiny Tina's Wonderlands, Gears Tactics, Gears 5, Borderlands 3, ... I've worked on: Gears 5, BioShock Infinite, Stranglehold
@dnelk.bsky.social
he/him • Technical Designer at @HalfMermaid • formerly @nyugamecenter, @direwolf • snack enjoyer
@sharroll.bsky.social
Solo Dev working Survey Crew. A single-player, Sci-fi action adventure mystery built in Unreal Engine 5. Talk to me about the books that have inspired my journey.
@ninja56.bsky.social
I am Hard driven and passionate Game designer who focuses on level design, Narrative and competitive elements within video
@splooka.bsky.social
Level Designer at Playside Studios Australia (but really from New Zealand).
@anamazingpunk.bsky.social
Level designer @taggames | Love crafting things from the ground up | #leveldesign, Scifi & loose leaf tea enthusiast
@leveldesignorg.bsky.social
Principal Level Designer at Elsewhere Entertainment (Activision Blizzard). Quake 1 Mapper. Ex Level Designer at Treyarch, CDPR, Techland. LEVEL-DESIGN.org guy.
@danaenight.bsky.social
Director of the level design at Arkane Lyon. Dishonored, Disho 2, DotO, "DEATHLOOP", Blade. Transfemme Neurodivergent Immigrant. Tired Goth Wine Aunt. she/her 🏳️⚧️
@jacobwmills.bsky.social
currently freelancin' level design at Denkiworks 🦝. previously a Senior Level Designer on Rollerdrome at Roll7 🛼🔫. Sonic the Hedgehog fan 🦔. he/him 💀 🤮 jacobmills.co.uk
@rodkin.online
Designer at Valve. Helped make Half-Life Alyx, Firewatch, The Walking Dead, Sam & Max, Tales of Monkey Island, Idle Thumbs 🐘 idlethumbs.social/@ja2ke 🕸️ rodkin.online Avatar by @michaelfirman.bsky.social
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app
@ebeinke.bsky.social
Principal Level Designer @Respawn 🌿 she/her ☘️ #ADHD 🌿 🎮 #IronMan #StarWarsHunters, #BioshockInfinite, #DOOM, #Mafia3, #PerfectDark🎮 ✊🏿✊🏾✊🏽✊🏼✊🏻 🏳️🌈 You Matter 🏳️🌈 🦋 No Human is Illegal 🦋 👩💼 A Woman's Place is in the Resistance
@thehorsestrangler.bsky.social
Level Designer - Current: @gravitywell.games and @nodraw-software.bsky.social Prev: @littlekittybigcity.bsky.social @Respawn @gunfiregames.bsky.social @scraggyrascalgames SMOL bit of @valvesoftware.com
@seannoonan.bsky.social
Lead Designer on SENTRY. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
@tddaz.bsky.social
Senior level designer at Splash Damage Sphinx, Gears Tactics, Star Wars Hunters, Project Astrid When I'm not gamedeving, I'm riding my bikes! https://tddaz.artstation.com/
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@jwin.bsky.social
Software Engineer and Game Developer. Programmer for Heat Signature and Tactical Breach Wizards
@tangentiallogic.bsky.social
Designer, formerly at Respawn and Mountaintop. Vain enough to believe he has something to say worth listening to.
@talespinners.bsky.social
Talespinners is a co-operative outsource writing studio for games and immersive experiences. https://talespinners.uk/
@clarafv.bsky.social
NYU Game Center faculty & Narrative design & game writing at Fiction Control. Media scholar, cinephile, puzzle head, mystery wrangler. https://clarafv.com
@rickyhaggett.bsky.social
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him Icon by Richard Hogg, header image from Flock
@gilesarmstrong.bsky.social
Award-nominated Game Writer; Narrative Director at Wushu Studios. Prev: Assassin's Creed Mirage; Horizon Forbidden West; Guardians of the Galaxy; Destruction AllStars; + *many* more. BAFTA member, juror; BAFTA Games Committee member. Views my own. He/him.
@writnelson.bsky.social
Running @StrangeScaffold. Writing for Stranger Things VR, Hypnospace Outlaw, and more. BAFTA nom. Christian! He/Him.
@philippawarr.bsky.social
🎮 Narrative designer: A Monster’s Expedition, Little Kitty Big City, Flock 🎨 Illustrator 📚 Former dep ed at PCGamer 🪲 Beetle enthusiast
@shevek.bsky.social
Writer. ZA/UM. Other: weird fiction, narrative design, Neurocracy, gamedev, game studies, OSINT. (They/them)
@thewizardlockwood.bsky.social
Senior Writer @ Failbetter Games. Crows love me, dice hate me. Bisexual android wizard. he/him
@inkle.co
Independent developer of narrative games; creators of ink. A Highland Song, Forever Labyrinth, Overboard, Heaven's Vault, 80 Days, Sorcery! and Pendragon. EXPELLED! launches March 12th 🔗 inkle.co
@espressocat.bsky.social
Narrative Director, Game Designer, & Writer • Reverting to my base form: espresso, cats, and secrets 🤫 ✍🏼 • I make games and drink coffee and dance ✨
@sjlongthorne.bsky.social
Award-winning Senior Narrative Designer & Writer at The Chinese Room. Game Dev Hero 23; MCV 30 Under 30 21. Prose MA at UEA. Sarah/SJ. She/They. AuDHD. Views & typos mine. 💍 FR3D.exe
@hollygramazio.bsky.social
Writing, games, etc. Adelaide, London. My novel “The Husbands” is out now. book: https://lnk.to/thehusbands newsletter: https://buttondown.email/holly website: http://hollygramazio.net ig: https://www.instagram.com/holly_gramazio/ pic by Diana Patient
@jamesbatchelor.bsky.social
Comms Manager at @digitalbandidos.bsky.social. Runs Non-Violent Game of the Day (@nvgotd.bsky.social). Former journalist Author (The Best Non-Violent Video Games, Wandless, Blow The House Down) www.jamesbatchelor.me Father. Gamer. Soundtrack Nerd
@marygoodden.bsky.social
Writer and narrative designer Fallen London; Zombies, Run!; Peaky Blinders: The King's Ransom bodies/cities/horror/FEELINGS She/her.
@shedworksgreg.bsky.social
Indie developer at Shedworks • Creative Director of Sable
@spartridge.bsky.social
Indie game designer & developer. Studio lead of Tributary Games. King of the Castle, Over the Alps, Fallen London & more! partridge.games tributary.games
@adventurex.bsky.social
AdventureX brings together devs & gamers with a passion for interactive storytelling. AdventureX 2024 supported by Application Systems Heidelberg and Articy.
@hoverbird.bsky.social
Game designer/developer. Creative Director on Neo Cab (Chance Agency), Design Lead on Cat Burglar (Netflix) and developer/designer on Firewatch (Campo Santo). He/him.
@chrisklimas.com
I like stories and user interface design and nonlinearity and code. I created Twine (https://twinery.org) and continue to work on it.
@wildwinter.bsky.social
Games, books, larp, films, rats, and shoggoths. Narrative Director @ The Chinese Room. Brit in Stockholm. He/him. Narrative Articles: https://wildwinter.medium.com/ Narrative Tools: https://github.com/wildwinter
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@jurie.bsky.social
Game developer since 1991. Into interactive storytelling, procedural content generation, game AI. Dutch immigrant in Toronto. Ex-demo scene.
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@hollynielsen.bsky.social
Historian of play | AHRC funded PhD on board games & play c.1860-1939 | Game developer | Writer & narrative designer Repped by Will Francis at Janklow & Nesbit she/her