Nicolas Gascon
@namezaretaken.bsky.social
Software Engineering / GameDev / Tech Art / Tools & Pipelines https://masonstevenson.dev
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@pagghiu.bsky.social
Principal Research Scientist@NVIDIA (Omniverse Physics) Author of "Sane C++ Libraries" https://github.com/Pagghiu/SaneCppLibraries Videos: https://youtube.com/@Pagghiu Site: https://pagghiu.github.io Opinions are my own.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@brickadia.com
Brickadia is a multiplayer brick building game that gives you the tools to create and play. Build and invent with your friends, or blow them to smithereens! ➡ https://brickadia.com ⬅
@techartaid.com
Tutorials, UE5, blog ➡️ http://patreon.com/techartaid Tech Art Discord👉 https://discord.gg/4BRNBpUVbD
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@kubo-von.bsky.social
Senior Environment Artist/TD @ Stim Studio Toying with Houdini, Gaffer, Cycles. Working on hobby GPU raytracer in Rust/Metal @kubo_von@mastodon.gamedev.place
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@jankaluza.bsky.social
Lead Technical Artist @ Epic Games. Formerly @ Yager & Fishlabs. Modular Synthesizer guy. Making music as “Janky Jams” Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face. Based in Berlin.
@johnpayet.bsky.social
3D Artist & Film lover // Maya · Houdini · Arnold · Unreal Engine · Python https://www.artstation.com/johnpayet
@jonludwig.bsky.social
Senior technical artist @ Schell Games, Unreal Engine performance goblin. VR developer @ Hypernoodle Games. Workin' on Blightseeker, a VR adventure platformer. My Links: https://linktr.ee/Jon_Ludwig
@joshcaratelli.bsky.social
Engineering Director @ gravitywell.games • Aussie Goofball and indie dev• Prev Call of Duty dev (MW, WZ, WW2 etc) • Writes engines and physics for fun Wishlist my indie Chess roguelike variant please! https://store.steampowered.com/app/3273750/Chessplus/
@wkerslake.bsky.social
Game Director @ Crystal Dynamics Prev (Radar, EA, Lightspeed Games, Atari) Periodic Photographer https://about.me/willkerslake
@andidev.bsky.social
Sailor and freelance and solo game dev. Father of two. Design on Settlers, Anno, Long Journey Home and other. Passion for Tech Anim. He/Him. Wishlist Match Tree: https://store.steampowered.com/app/3010870/Match_Tree/
@itsafeature.bsky.social
Senior Core/Gameplay Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, @wigj Ambassador #VGAmbassador. Climber and Alpinist trying to get back into shape
@phyronnaz.bsky.social
Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz
@mr4goosey.bsky.social
Sr. Technical Artist at Voxel Plugin. Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.