Stefano Cristiano
Principal Research Scientist@NVIDIA
(Omniverse Physics)
Author of "Sane C++ Libraries"
https://github.com/Pagghiu/SaneCppLibraries
Videos: https://youtube.com/@Pagghiu
Site: https://pagghiu.github.io
Opinions are my own.
@richardkogelnig.bsky.social
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @[email protected]
@cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
@lectem.bsky.social
French C++ developer, consultant & co-founder @ siliceum. Performance optimization, multithreading, rendering APIs and game engines. I know too much about Webkit and JS for my own good. I do reverse engineering for fun!
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@tcantenot.bsky.social
Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...). Opinions are my own. https://tcantenot.github.io https://x.com/ThierryCantenot
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@josephhgarvin.bsky.social
voicecoding latency and throughput hacker. How did I get here and what am I doing in this hand basket? he/him
@asawicki.info
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@keasigmadelta.bsky.social
We enjoy creating awesome stuff using software & electronics, and helping others to do the same.
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@nickfisherau.bsky.social
3D+AI+voice. https://mixreel.ai https://github.com/nmfisher/thermion https://bit.ly/3RkzFfH Flutter/Dart/C++/PyTorch/Blender @PolyvoxApp
@yan.pongasoft.com
Software Engineer. LinkedIn co-founder. Creator/maintainer of several open source projects https://pongasoft.com
@yordrar.bsky.social
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
@peevishdave.bsky.social
Father. Game developer from Rome, Italy. Lover of narrative games. Directed/coded/designed Still There and Blockstorm. Website: www.peevo.art Samwise Game Dialogue Writing Tool: samwise.dev
@nicbarker.com
Open source developer & programming educator. github.com/nicbarker for my projects. https://www.youtube.com/@nicbarkeragain for programming videos. ex engineering @canva & game dev @cerebralfix
@viz.bsky.social
Carbon-based open sourcerer, code necromancer and a former alien. Author of C++20 std::format and http://github.com/fmtlib/fmt. Opinions are not mine.
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟 Currently developing a huge Godot library in C#/GDScript for quick game developing with actions and procedural asset generation ✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
@ilpropheta.bsky.social
@panoscc.bsky.social
Graphics programmer http://anki3d.org | http://github.com/godlikepanos
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@liveplusplus.bsky.social
Generic hot-reload for C and C++. Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5. https://liveplusplus.tech
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@tsoding.bsky.social
Recreational Programming: - http://twitch.tv/tsoding - https://www.youtube.com/@Tsoding - https://www.youtube.com/@TsodingDaily ⠀⢀⣰⣾⡿⣶⣿⠿⣶ ⢠⣼⣿⣿⣷⣿⣿⣶⠉ ⢸⣿⣿⣿⣿⣿⣿⠀⠀
@sebaaltonen.bsky.social
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
@pc2000s.bsky.social
He/him. Captures of games from 1995 - 2006ish. Posts about whatever. All clips posted captured by me unless credited otherwise. youtube https://youtube.com/@pc2000s aesthetics discord http://discord.gg/Ycs9XA5NeH Tip jar: https://ko-fi.com/pc2000s
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@lemire.bsky.social
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
@olawson.bsky.social
AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.
@smnx.sh
she/her Embracing the charm of microkernels, reveling in the beauty of brutalism, and passionately spreading the allure of modern C++. https://smnx.sh
@gmodarelli.com
Senior Tech Artist. Graphics Programmer on the Open Source RPG Tides of Revival He/Him Valencia, Spain https://gmodarelli.com
@marcofoco.bsky.social
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@omershapira.com
Graphics ∩ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV. Thinkpiece Piñata & Artist inbetween. Opinions? No 📍Brooklyn/TLV https://omershapira.com
@hackernewsbot.bsky.social
(Unofficial) Hacker News Bot with top stories updates. Jobs from YC startups @whois-hiring.bsky.social Creator @ykravchuk.bsky.social
@davidpol.bsky.social
Handcrafted game programming and custom game engines. https://innercomputing.com
@vassvik.bsky.social
Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @[email protected]
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@mikael.hermansson.io
🇸🇪 Developer at W4 Games, working on #GodotEngine. Previously at Frostbite, Avalanche and others. Creator of the Godot Jolt extension.