@jandavidhassel.bsky.social
Private account, mostly Warhammer; Senior Game Designer for Electronic Arts, Digital Illusions & Creative Entertainment should you want some; Worked on some games you've heard of and some nobody ever played. https://www.linkedin.com/in/jandavidhassel
@tanyaxshort.bsky.social
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
@zenofdesign.com
Creative Director at Boss Fight Entertainment and experienced #GameDev who runs a rarely updated blog at http://www.zenofdesign.com I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
@rossignol.bsky.social
Writer. Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. More: https://linktr.ee/jimrossignol In this feed I often repost art, comics, video games, politics, and tabletop links.
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@piratehearts.com
He/him. Game Designer. Co-Founder at Minor Key Games, Senior Programmer on Borderlands 4 at Gearbox. Married to @spiffysteph.bsky.social. https://linktr.ee/piratehearts
@ngcameron.com
● Senior Level Designer at Respawn Entertainment ● Writing @ https://electricavenues.net/ ● TTRPG side projects ● Formerly @RamblingCameron on Twitter ● Wife @devonrubinart.bsky.social ● games/fantasy/climate ● he/him
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@thatdave.bsky.social
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@rjs.bsky.social
Dad, Game Dev, Competitive Systems Designer on Fortnite @ Epic Games Formerly VALORANT Competitive, Destiny 2 Systems, Magic R&D
@nictringali.bsky.social
game? designer?? Amberspire ~ s.team/a/3350750 The Banished Vault ~ s.team/a/2341070 design diaries, newsletter ~ lunardivision.net/ blogs ~ blog.enceledean.com analog games ~ enceledean.itch.io design chats ~ paperlabyrinths.com they
@paigehix.bsky.social
Senior Combat Designer at Santa Monica Studio. Frmr Wonderstorm, Blizzard. All thoughts posted are my own. She/her. Cymraeg, Gaeilge, agus Gàidhlig. Hyena facts. PFP by @CiderBunArt #GameDev
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@gangles.bsky.social
Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
@literallyaking.com
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado. (He/Him)
@paullicino.bsky.social
Nebula-nominated writer and games designer in Vancouver, BC - Pacific Drive, Paranoia, Magical Kitties, Zafir, Feng Shui, Maia, OMQ & more. Arts, humanities and animals. Did acres of games journalism. He/him. 🏳️🌈🍉 #BLM linktr.ee/paullicino
@andrewcarl.bsky.social
He/They, #GameDev Senior Systems Designer at Respawn. Prev work: Skylanders, Crash Bandicoot N.Sane Trilogy, Destiny 2 THPS 1+2 at Vicarious Visions, Diablo IV at Blizzard. Views are my own
@gouacheairship.com
Everything is better with more airship! ™ Artist and Game Designer She/Her/Dirigible #linux #gaming #gamedev #bsd Pick up Amber on Steam! https://store.steampowered.com/app/2653880/Amber/
@kaieta.bsky.social
Senior Game Designer (Systems)-Echtra Games (formerly Bioware). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
@maxnichols.bsky.social
He/him. Game designer. I make worlds that you want to explore. Sr. Tech Design in AAA. Prev: Bungie, Turbine. I run @HyruleInterviews.bsky.social Blog: namelessquality.com Portfolio: maxnicholsdesign.com
@erikrobson.net
Game Designer/Artist | LD @ TNM | Designer/artist @ Valve | Lead Designer @ Double Fine | Lead Designer @ 3DO | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact 26 years making games professionally. On Signal @ ErikRobson.47
@mtrc.bsky.social
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London. A prototype for a much larger system. http://www.possibilityspace.org | he/the
@spacetreasured.bsky.social
Award-winning co-director, lead designer, writer - Goodbye Volcano High // Director, designer, exec committee @ko-op.com
@sirrosen.bsky.social
Game Director + Lead Designer on Pacific Drive. Nectar Vector next. Before: Bioshock Infinite, Don't Starve, Mafia 3. Liked Movie. he/him
@trulyaliem.bsky.social
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online) gay paladin, covid-cautious, writer wannabe, newly pittsburghian 🏳️🌈😷🐈🐈🏃♀️🎮
@badgermancer.bsky.social
Senior game designer at Epic working on Fortnite. Prev: Treyarch (Black Ops 4 & Black Ops Cold War), etc. Opinions are my own and they are terrible.
@willmcneese.bsky.social
Game designer. QA. Believer in the power of video games. (He/Him) willmcneese.carrd.co
@rachelbydesign.bsky.social
Lead Quest Designer for World of Warcraft. I make quests and have thoughts about things. All views expressed are my own. She/her. @Rachel_ByDesign elsewhere.
@servus.bsky.social
Makes: video game, wood junk, 3D printer spaghet, other. Lead Game Designer @ Omeda Studios on Predecessor.
@docky.games
Game Designer. Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
@ekhudson.bsky.social
Associate Design Director @ Cloud Chamber Prev: Game Director of Hardspace: Shipbreaker Trying to be a decent human being. [ He / Him ]
@silirrion.bsky.social
https://www.feelinstrangelyfine.com/ Studio Director @ www.bluescarab.com | Founder http://startmakinggames.com | Once of Azeroth, Rubi-Ka, Hyboria, & other battlefields | Enthusiastic Optimist | Globetrotter | BAFTA Member | Painter of plastic things
@coil.bsky.social
Schipperke owner @PNW Game Systems Designer, dangerously unsupervised (prev Big Blue Sky Games, Blizzard, Bungie, Irrational, etc) Hire me! #GameDev he/him
@konstantinosd.bsky.social
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
@danctheduck.bsky.social
Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
@patt3rson.bsky.social
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
@erikodeldahl.bsky.social
Game designer, writer, mediocre musician. Chief Creative Officer at @fasttravelgames.bsky.social. Be nice.
@spriteborne.bsky.social
Game Designer, he/him SXSW Gaming Awards 2x nominee, IMB alumnus, industry panelist, showed off my game at the Smithsonian that one time Email: Jake@Spriteborne.com www.Spriteborne.com www.Pickaxe.website #indiegamedev #gunpla
@willmaiden.dev
Video Game Designer Big into Sci-Fi, comic books, spy and noir stories, Board Games, TTRPGs and probably a bunch of other things 🌎 Stockholm, Sweden 💼 chiefrebel.com 🚻 He/Him
@birdmandrew.bsky.social
Senior Game Designer | Horizon Online Project - Horizon Forbidden West - Horizon Zero Dawn - Killzone Shadow Fall | Speedruns | Kendo | Birds 🐦 | 🏴 in 🇪🇸 My design work! https://portfolio.birdmandrew.com/
@doomfunk.bsky.social
systems designer previously at CDPR Boston, zenimax online, bethesda, blizzard. all are equals under the sun. be just and kind. i also do art and write. apparently some form of wizard. under no circumstances is anything I have ever produced to train AI.
@owengoss.com
Indie game designer/dev. Half of Milkbag Games: Disco Zoo, FutureGrind, Sidewords, SantaCraft, Photobomb. Amateur potter. Dad. He/him Links: owengoss.com
@carelevelzero.bsky.social
He/Him | 20 Years in Design | Senior Designer on #DarkestDungeon 2 | Care Level Zero Inc. | Occasional #2DArt Prev: Jade Empire, Mass Effect, Dragon Age, SWTOR, etc #Twitch Partner: twitch.tv/carelevelzero #YouTube: https://www.youtube.com/carelevelzero
@memopotato.bsky.social
Game Designer @ ustwo games. I like Avocadoes🥑. They/She. Passionate about making and designing more accessible games. @LBmentorship Mentor. Code Coven alumni. APX practitioner.
@nitemoogle.bsky.social
He/Him. Designer at Cliffhanger Games. This is a personal account.
@kristinakraah.bsky.social
Junior Narrative Designer on Funcom’s @DuneAwakening.com Previously Game Designer on "Dustborn" by @redthreadgames.bsky.social Opinions are my own. https://kristinakraah.no
@trod.bsky.social
Sr Tech Designer @ Ripple Effect (Battlefield). Former: Rainbow Six Siege (Y2-Y9), Deus Ex, Army of Two, Blur, Project Gotham Racing. British immigrant in Quebec. All views posted are my own.
@krett.bsky.social
Lead Game Designer. Formerly: Paladins, Realm Royale, Smite, Martial Arts Tycoon: Brazil. My views don't represent anything at all.