Victoire Hervé - Looking for work
Phd student in Procedural Content Generation in games. Ex game engine developper. Level design mad scientist.🤘🏳️⚧️🇫🇷
@thisisradinsky.bsky.social
Anatoliy Osman-Douša 🏳️⚧️ Illustrator & Jurist 🇫🇷🇪🇺 No A|I or N|F|Ts thisisradinsky@gmail.com Thisisradinsky.com 🍂 PATREON: patreon.com/thisisradinsky 🍂 COMMISSIONS: https://ko-fi.com/radinsky/commissions 🍂 PRINTS: https://www.inprnt.com/gallery/radinsky
@normandhaw.bsky.social
PhD in Computational Media @UCSC. Trying my best to read critical theories. He/Him. Committed to my lifelong duty of no original tweet. https://normand-1024.github.io/
@rvrozen.bsky.social
Computer Scientist, Senior Lecturer and Software Engineer who is committed to making programming “more fun, visual and for everyone”. https://vrozen.github.io
@bruce42.bsky.social
French software engineer and Python connoisseur. Wrestling enthusiast, I travel a lot when it comes to it. Carpe diem.
@gendesignmc.bsky.social
The official bsky presence of the GDMC AI Settlement Generation Competition. https://gendesignmc.wikidot.com/
@creativeendvs.bsky.social
💻Computer Scientist🖼Art Historian👨🏫Prof in Creative Tech @Aalto University (Finland). Bridging AI/HCI/CogSci/Creative Practice to research creative AI.
@marian42.bsky.social
I like spaceships. ML engineer at @playstation.com Worked on No Man's Sky. Interested in #gamedev #procgen #space #3dprinting #machinelearning https://marian42.de
@veloren.net
Veloren is an action-adventure role-playing game set in a vast fantasy world. https://veloren.net/
@pakreht.bsky.social
Techy Artsy Person •ᴗ• Interactive, Algorithmic, Emergence, Generative Houdini, TouchDesigner, MaxMSP, VVVV
@sampsnodgrass.bsky.social
Manager of the Applied AI team at modl.ai; PCGML person; Industry and Academic Researcher;
@nathanfowkes.com
Concept artist for DreamWorks, Disney, Blue Sky, and many others. Instructor at https://schoolism.com/instructors/nathan-fowkes
@maxpears.bsky.social
Lead Level Designer @PeopleCanFly #MafiaTheOldCountry / #Hellblade2 / #PhantomLiberty #Cyberpunk2077 / #TheDivision / #leveldesign Website: www.maxpears.com Mailing List: https://bit.ly/4eNPm8X
@meghna.bsky.social
narrative design | 🌏ALL✊🏾WILL⚖️RISE🌍 | Thirsty Suitors / 80 Days / Sable | pleasures counter to capitalism-colonialism | technopolitics 🍞+🌹 liberation
@tonyskeor.bsky.social
Concept Artist creating #TΞMPLUM Nostalgic for a future that never happened | Dreampunk/Neon-Noir http://linktr.ee/skeor
@peachvalkyrie.bsky.social
3D Environment Artist | Looking for Work! | Prev: Pahdo Labs, Fullflower Studio, Chashu Entertainment, and Whitethorn Games. Enjoys Competitive and Wholesome Games! Portfolio: https://www.artstation.com/xoalexisox
@thegamebakers.bsky.social
We make games like we make food. With a lot of love. Latest game Haven ✨. Previously: Furi, Squids Odyssey, Combo Crew. https://thegamebakers.carrd.co/
@vherve.bsky.social
Phd student in Procedural Content Generation in games. Ex game engine developper. Level design mad scientist.🤘🏳️⚧️🇫🇷
@cheesetalk.bsky.social
Yuqian (Uchan) Sun | AI research artist (PhDing) | Artistic AI chatbot dev since 2018 Working on story-crafting #indiegame “1001 Nights” Steam demo: https://store.steampowered.com/app/2782660/1001_Nights_Demo/ Personal website: https://fakecheese.me
@srt19170.bsky.social
UCLA PhD MINSTREL // Programming Champion // Nethack Hacker // Net Prophet // Here Dragons Abound http://portal.acm.org/citation.cfm?id=166478 https://icpc.global/community/history-early-years https://netprophetblog.blogspot.com/ https://heredragonsabound
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
@benbrode.bsky.social
Chief Development Officer and Co-Founder @ Second Dinner Marvel SNAP | Hearthstone | Commander @ Home guest | Rapper
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@jaapnull.bsky.social
GPU and Metal guy at Apple via Playstation, Guerrilla Games. Creating beautiful things and building them well. Miami Vice Super Fan.
@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou
@saskiafreeke.bsky.social
ART & CODE & PLAY / Daily artworks every day since 01-01-2015 Amsterdam, The Netherlands https://linktr.ee/sasj
@catacalypto.bsky.social
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
@anniestegg.bsky.social
Oil painter inspired by mythology, nature, and folklore 🌿 shop: www.gallerygerard.com tutorials: https://www.patreon.com/AnnieSteggGerard
@seithcg.bsky.social
Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
@aleenachia.bsky.social
谢能安 Lecturer in Game Studies & Media Studies at Goldsmiths UoL. Research on videogame production and digital wellness: how media technologies automate work, optimise life, and shape inequalities. http://www.aleenachia.org
@nathanfowkesart.bsky.social
Animation artist who loves to paint! Artist for DreamWorks, Disney, Blue Sky, Paramount and others, instructor at Schoolism. schoolism.com/instructors/nathan-fowkes
@sevendeven.bsky.social
Concept artist, art director, background designer, and gouache painter ✨🧚
@ironoakgames.bsky.social
For The King developers & friends of Curve Games 👑 Strategic RPG, tabletop & roguelite gameplay 🧙♀️ Discord: http://discord.gg/rsYemNyQcC | Out Now ⬇️ bit.ly/3x8FuDe
@sevenfridays.bsky.social
Associate Professor @ the University of York, UK. Research: HCI, video games, research methods. Interests: travelling to see places I miss out on calling home, making crappy art, playing weird video games.
@glassrevolver.bsky.social
head of glass revolver we're making We Kill Monsters: https://store.steampowered.com/app/1792460/We_Kill_Monsters/
@benroche.bsky.social
Vis dev artist in animation and games linktr.ee/roucheben NO AI/NO NFT contact : roucheben.pro@outlook.fr linktr.ee/roucheben
@tostspender.bsky.social
Level Design Lead on The Witcher IV at CD PROJEKT RED. Previously Witcher 3, Cyberpunk 2077. Talks about video game development on twitch.
@cheef0ng.bsky.social
@friedemanna.bsky.social
✨ Artist and Game Designer 🎮 made Superflight, ISLANDERS, Pizza Possum & SUMMERHOUSE 👨💻 currently secret new project 🏡 https://store.steampowered.com/app/2533960/SUMMERHOUSE
@christophsalge.bsky.social
Maker of Artificial Intelligence, Player of Games, Citizen of the World, Student of Philosophy, Writer of Pretentious Lists. Reader in AI in Games at the University of Hertfordshire.
@kennethstanley.bsky.social
SVP of Open-Endedness at Lila Sciences. In the past: Maven CEO, Lead at OpenAI, head of basic/core research at Uber AI, professor at UCF. Stuff I helped invent: NEAT, CPPNs, HyperNEAT, novelty search, POET, Picbreeder. Book: Why Greatness Cannot Be Plann
@recardona.bsky.social
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/