GameLoop.it
https://gameloop.it/ - Community italiana per sviluppatori di videogiochi: news, blog, forum, chat discord, risorse, guide, tutorial e molto altro!
Created by
@encelo.github.io
@richardoz.bsky.social
Italian Artist and Solo Game Dev cooking spaghetti code 🍝 Working on some stuff https://linktr.ee/RichardOz
@mode13h.dev
Unconventional #swengineer 🏙 and passionate #gamedev 🌃. Working on my 🕹 game engine 🎮, find details @ tofuengine.org Father of a daughter 👩 and two dogs 🐶🐶. Music lover 🎶 and amateur musician 🎸. Not eating animals 🥗. Read my blog 📖 @ mode13h.dev
@spaventacorvi.bsky.social
@sithra.bsky.social
Multipurpose Designer https://linktr.ee/leonardocodamo 🎮 Game Designer e Narrative designer 💻 Interaction Designer (UI/UX) 🎨 Professor (SAE - Politecnico di Milano) 🎼 Cyberbard ⛵ Admiral
@studioloading.bsky.social
💲🛒 https://www.etsy.com/it/shop/StudioLoading ✅ Game Boy Game Developer ✅ Black Cartridge Producer (boxed & solo) ❌ No HDMI allowed here 🔜Orpheus https://www.kickstarter.com/projects/studioloading/orpheus-to-hell-and-back-game-boy-cartridge-retrogame
@emanzione.bsky.social
@cominu.bsky.social
A passionate indie game craftsman, fluent in coding and hand gestures 🤌 Deeply in ❤️ with Game tech, Compilers, Weird music. 💬 🇬🇧 🇮🇹 🇪🇸 📍 Granada, Spain
@domant2.bsky.social
3D Animator and 🇮🇹 game dev! Posting purely personal opinions, straight out the sewer! You know me from Gloomwood || prev. Phantom Fury, Dusk HD, Soulstice
@jollypunchgames.bsky.social
"Anything one can imagine, others can make real." #indiedev 🤖RoboDunk, out now PC & Switch🏀 👊Fly Punch Boom!, out now PC & Switch💥 ➡️ http://jollypunch.com ⬅️
@misbug.bsky.social
Game artist and game designer. Occasionally a functioning human being. www.misbug.com
@andreatux.bsky.social
Advanced Gameplay Programmer @ Rocksteady. Prev: Mario+Rabbids, Ghost Recon @ Ubisoft I'm made of music 🎵
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@paolo444.bsky.social
Lead Game Designer on VTM - Milan Uprising at Xplored. Previously: Saturnalia, FOTONICA, MirrorMoon EP, Escape room designer, Double bass. He/him Been working on games for 15+ years
@andreintg.bsky.social
Building a creation engine called unbound.io made #clayxels designed an escape-roguelike called #nauticrawl lover of old things and physical media <3
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@andreadprojects.bsky.social
PhD in Physics, developer of Schwarzerblitz, Motionsickness, ExploJudo and 8-Colors Star Guardians+, writer at SuperCombo.gg Business: mondhase.projects@outlook.com Discord: http://discord.gg/vXKrvpV *Andrea is, in fact, a male name in Italy
@dotage.bsky.social
Indie gamedev, gameplay engineer, PhD, making a game about a grumpy village elder
@cirocontns.bsky.social
Game designer/coder, lecturer at times, full-time meme. Working at coherence. In the past: Unity (making Gigaya, Open Projects, Unity Playground). Also been making games (UFHO2, Slybots: Frantic Zone... ?) and Unity tools. He/him/lui/'iss 🇮🇹
@techdesign.rocks
Tired of the AAA industry. Starting a new indie studio. STAY TUNED!!! | prev. Gears Tactics, Gears of War 4. Passionate retrogamer. He\Him.
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.