Gabriel Sassone
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@noobde.bsky.social
Co-Creator of Mortal Kombat & Injustice..... Chief Creative Officer Mortal Kombat & NetherRealm Studios. We make games with Ninjas and Super-Heroes.
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@victoriasetian.bsky.social
YA graphic novel author and game designer. https://www.abramsbooks.com/product/children-of-the-night-when-monsters-wake-book-1_9781419762635/
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@augusthakansson.bsky.social
50% of Motvind Studios - unlikely gamedev, artist and animator - any/all - working on BEYOND THE PLASTIC WALL
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@exokgames.bsky.social
✨ Purveyors of digital amusements ✨ Creators of Celeste and TowerFall exok.com
@flying-oak.com
🎮 Indie makers with a taste for juicy and punchy game feel. 🧃 Creators of ScourgeBringer, NeuroVoider, and more. Currently working on an unannounced action game with @arteinteractive.bsky.social @thomas.flying-oak.com @florian.flying-oak.com
@darioscarpa.bsky.social
Game/VR/AR developer. Runs Binary Charm Ltd. He/him. Interested in story-driven games and narrative design. Current project: Particular Reality - https://www.particular-reality.com (devlog: particularreality.substack.com)
@deepnight.net
One-man game studio. I love making games. I was Dead Cells lead. Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
@noio.games
he makes games, including: 🏰 Kingdom: New Lands 🌱 Cloud Gardens 🍕 Pizza Possum
@johanvinet.com
👨💻Game Developer & founder @CanariGames / 🎮Creator of CASTAWAY: http://castawaythegame.com and LUNARK: http://lunarkthegame.com
@peevishdave.bsky.social
Father. Game developer from Rome, Italy. Lover of narrative games. Directed/coded/designed Still There and Blockstorm. Website: www.peevo.art Samwise Game Dialogue Writing Tool: samwise.dev
@timeextension.com
Breathing new life into old games. Retro gaming news, reviews and features from the lovely people behind @nintendolife.com @pushsquare.com and @purexbox.com www.timeextension.com
@bossfightbooks.com
Great books on classic video games. bossfightbooks.com Latest: ● Outer Wilds by Tommy Wallach ● Untitled Goose Game by James O'Connor ● EverQuest by Matthew S. Smith ● Animal Crossing by Kelsey Lewin Bsky posts by @gabedurham.bossfightbooks.com.
@vgdensetsu.bsky.social
Hi! I talk about video games (History, illustrations, graphic design, cancelled games, sales figures, etc.) By @domauffret.bsky.social http://vgdensetsu.net/ https://www.patreon.com/vgdensetsu
@sithra.bsky.social
Multipurpose Designer https://linktr.ee/leonardocodamo 🎮 Game Designer e Narrative designer 💻 Interaction Designer (UI/UX) 🎨 Professor (SAE - Politecnico di Milano) 🎼 Cyberbard ⛵ Admiral
@michael-moroz.bsky.social
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
@gcn-x86.bsky.social
I like to pretend I know what I'm doing. I'm into gamedev, gfx/physics/emulator/os programming & electronics. Not particularly good at any of those but hey, I'm trying. Also at @[email protected]
@jakkiz.bsky.social
\-/ game indie dev, gamer, pizza outlaw - knight of the moon and protector of boboli garden, co-director @fallenflagstudio.bsky.social 🏴☠️🇮🇹 #eldestsouls
@chrishertwig.com
all things gamedev ex tech artist @ Arkane Austin | Avalanche Studios | Buck
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab Gaming / Role Playing
@marcocastorina.bsky.social
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@broepstorff.bsky.social
Graphics coding @ Unity. Prev Amazon, Avalanche NYC, 38 Studios, Square Enix, Pandemic Studios. Opinions are not my employer's.
@oldmanthan.bsky.social
Narrative and VO Designer, Writer Ex-Avalanche Studios, Ex-Rockstar
@tadej.bsky.social
Adventure game developer / multiplayer expert. 🎨 Elroy and the Aliens: @ElroyTheGame.com [OUT NOW] 🌐 Co-founder & CTO at @coherence.io 🌍 Malmö, Sweden Code, writing, design, photography. 🔗 https://tadej.eu
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @[email protected].
@yiningkarlli.bsky.social
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own. https://www.yiningkarlli.com https://mastodon.gamedev.place/@yiningkarlli
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@jaakkolehtinen.bsky.social
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
@rare.co.uk
UK Xbox studio enabling pirate capers in @seaofthieves.com while forging Everwild. Also made some other games you might know.
@doublefine.com
Official source of Action Posts from Double Fine Productions, creators of Psychonauts, Brütal Legend, Broken Age, and RAD. https://doublefine.start.page
@iamguyceratops.bsky.social
Independent games, developers and publishers at Xbox. I like games, dad life, cycling, doggos, FPL and good vibes.
@directx.bsky.social
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@myopicrhino.bsky.social
Software engineering leader in gaming and graphics. Formerly Intel, AMD, Qualcomm. Co-founder of GameDev.net. Published author.