Andreatux
Advanced Gameplay Programmer @ Rocksteady.
Prev: Mario+Rabbids, Ghost Recon @ Ubisoft
I'm made of music 🎵
@jefforkin.bsky.social
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
@izzalith.bsky.social
Art Producer @ccpgames Prev - Associate Art Manager @LondonStudioHQ | @RocksteadyGames @SuperMGames
@vavro.bsky.social
Video games AI Programmer Romero Games: ????? Ingame Studios: Crime Boss Rockay City Madfinger Games: Shadowgun Legends Creator of Autofarmer (https://www.autofarmer.cards) #indiegamedev
@khalexie.bsky.social
Narrative Realization Designer @ That's No Moon | Past: Night School Studio/Netflix, Jam City, Pixelberry, Big Huge Games, Bethesda | RPDR | AMC A-Lister | Best Bi🏳️🌈
@studioatelico.bsky.social
Webiste: https://atelico.studio/ We Build AI Engines. For Video Games. That Run On-Device.
@shanemassaad.bsky.social
🏴🇱🇧 Indie game dev based in Guildford UK currently doing C# things with Godot Prev Gameplay Programmer on Hellboy Web of Wyrd and King of Meat My spirit animal is the desert rain frog 🐸 I'm a fitness, chess and Mandarin enthusiast
@miguelalonsojr.bsky.social
Building generally intelligent agents - AI, ML, RL, Robotics @Unity3d
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust. https://tinyurl.com/fluidhtn
@kennethstanley.bsky.social
SVP of Open-Endedness at Lila Sciences. In the past: Maven CEO, Lead at OpenAI, head of basic/core research at Uber AI, professor at UCF. Stuff I helped invent: NEAT, CPPNs, HyperNEAT, novelty search, POET, Picbreeder. Book: Why Greatness Cannot Be Plann
@gdframework.bsky.social
https://gamedesignframework.net/ Game Designer with 20+ years of experience | 3Cs/UX/Accessibility/Gameplay Design | Worked on Sackboy: A Big Adventure, Far Cry 4 and Far Cry: Primal, Watch Dogs 2, and many other games
@jamieogle.bsky.social
Dad. https://jamieogle.itch.io/ Associate Data Designer @ Rockstar Games.
@encelo.github.io
An Amiga and demoscene lover, an Arch Linux and real-time graphics enthusiast, a game industry rendering programmer. Author of the nCine 2D game framework: https://ncine.github.io ⚙️ Ex ARM, Natural Motion, Frostbite, The Multiplayer Group.
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@pwnr.bsky.social
NLP researcher at Ubisoft, necromancer of dead data, banjo picker, vehicle dweller, resigned to DIY home construction.
@jasondeheras.bsky.social
Game Director on the Star Wars Jedi team at Respawn/EA. Was Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter. https://www.jasondeheras.com
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@quodsoler.com
Lead Gameplay Programmer for Lords of the Fallen at Hexworks • I will teach you Unreal Engine • Gameplay Ability System expert, opinions are my own
@lucaballore.bsky.social
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@tommy.aiandgames.com
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance GDC Game AI Summit advisor BAFTA Connect He-Him, PhD -- Weekly Newsletter: aiandgames.com YouTube: youtube.com/@aiandgames
@pikuma.com
An education platform created by Gustavo Pezzi to teach the fundamentals of #ComputerScience, #Programming, and #Mathematics.
@gabrielsassone.bsky.social
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
@ocornut.bsky.social
programmer of things and stuff. dear imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka Paris, France https://www.miracleworld.net
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@fabinou.bsky.social
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@redblobgames.com
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
@markwaligora.bsky.social
Gameplay designer at CD Projekt Red. Previously on Suicide Squad KTJL, Diablo IV, Overwatch, Project Titan.
@handle.invalid
Advanced Lighting Artist @rocksteadygames 🌱💡💀 Previously Gears 5, Gears of War 4, Star Citizen and Batman Arkham Knight. Opinions my own. https://www.artstation.com/noisecheck
@bunnyballball.bsky.social
Principal UI/UX Designer at Supermassive Games @supermassivegames.bsky.social Author: The Pocket Mentor for Video Game UX UI https://tinyurl.com/pocketmentoruxui https://www.artstation.com/bunnyballball #GameAccessibility / #GameA11y / #UIUX / #GameDev
@helenkaur.bsky.social
🎮 UI Art Director @ HundredStar Games | Prev. Rocksteady, Ubisoft | she/her | ✌️🏾🖊️🇸🇬 www.helenkaur.net www.artstation.com/helenkaur
@hayleyjoan.bsky.social
UI UX Director at Lucid Games. Previously at Rocksteady 🎮 Currently working on The Last Sentinel. Northerner, music maker, photographer and cocktail maker.
@jeremyagamata.bsky.social
cinematic animator @ HundredStar Games “I’m terrified beyond the capacity for rational thought.”
@dusk777.bsky.social
Father of Lilith | Designer @rocksteadygames | 13 year QA veteran | Opinions are my own |
@aaditdoshi.com
Senior Technical Designer @HundredStar games. Previously @RocksteadyGames @2k. personal projects/ things of interest. USC '17 . Opinions are my own. Accessibility++
@redthorne.bsky.social
Senior Producer at Rocksteady Studios - Formerly at Supermassive Games - Limit Break Mentor - All views are my own
@hannoh.bsky.social
Lead VFX artist at rocksteady games, Techno DJ - extragay He/Him Spec Ops: The Line, Dead Island 2, Arkham VR, SSKTJL
@aiprospekt.bsky.social
Sr Staff AI Programmer at Santa Monica Studio. GoW:Ragnarok, Hitman, New World, Suicide Squad.
@natapfel.bsky.social
Principal Technical VFX Artist @ Riot Games. Prev Rocksteady & Path of Exile. He/they 🌈⭐
@mtravag.bsky.social
Senior AI Engineer @CDPROJEKTRED.com Previously @ People Can Fly, Rocksteady.
@kiorki.bsky.social
Video Game Senior Producer Art/Tech/Video Games 🎨🎮💕 Mental Health Advocate | Women in Games Naps & Coffee ♥️ Support 🏳️🌈🏳️⚧️💞
@markskyzoid.bsky.social
Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
@delwalker.bsky.social
// Lead Character Artist - BAFTA Committee // Previously NaughtyDog / Respawn / Rocksteady / SEGA