Aisha Brown
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@christinacoffin.bsky.social
Ex-AAA Rendering+Optimisation Programmer TechArtist, Designer. #indiedev #solodev #gamedev 🏳️⚧️🇸🇪 Shader Illusionist ✨ AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3 GDC Advisory Board Emeritus She/Her mastodon.gamedev.place/@ChristinaCoffin
@maggiek.bsky.social
Editorial Lead at CarbonPlan. Columnist at Star Tribune. Sometimes news at Science Friday. Nieman Fellow '15. Previously: Science journalist with FiveThirtyEight, NYT Magazine, BoingBoing, mental_floss, and etc. My views are not my employer's.
@bleakmill.com
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2. bleakmill.com
@jonikorpi.com
Finnish gamedev & webdev. Posting about design, programming, art, interaction, gameplay, typography, procedural generation, audio synthesis, multiplayer and more. https://jonikorpi.com https://vuoro.dev https://jonikorpi.com/@jonikorpi
@wingsfund.me
Investing in AMAZING indie games by women & other gender marginalised developers 🎮🔥✨ Pitch your game now ▶ https://www.wingsfund.me/pitch 😎
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@alexene.dev
Principal Engineer @ Prime Video. I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games https://linktr.ee/alex_ene
@bay12games.com
@estrogenandspite.bsky.social
Mid 30’s trans woman, she/her, author of tentacle smut and other things, chaos but not in the edgy way as in I lost my wallet again way. NO MINORS AT ALL
@eleanorwimbledon.bsky.social
Deputy Leader of Merton and local Labour cllr in my hometown Wimbledon. YIMBY and evidence-based policy enthusiast.
@shannonin3d.bsky.social
SIMD Sorceress 💼: Slang at NVIDIA: https://shader-slang.com Slang WG Chair, Khronos Past: Chrome, Android graphics at Google, 3D APIs at Transgaming Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack 👫: @meggsomatic.tv
@localthunk.com
Creator of Balatro ( @playbalatro.com ) Business and Media Inquiries: balatro@playstack.com Blog: localthunk.com Direct contact: localthunk.contact@gmail.com 🇨🇦
@josephpolitano.bsky.social
Writing a data-driven newsletter about economics @ apricitas.io Nuance? In this Economy Perpetually awaiting that “trade deal” with Japan |
@assoupi.com
Making a cozy platformer set in a desktop universe assoupi.com https://store.steampowered.com/app/1521360/MainFrames/
@hexenkraft.bsky.social
Video Games, Heavy Metal and Fantasy Music and Sound Design: Volok Games - @chimeracustomxg.bsky.social previously: 3D Realms | SlipgateIron | Dread XP Game Director of REDACTED
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@jmeseguerdepaz.bsky.social
LiquiGen lead at JangaFX. I try to keep both my velocity fields and my warps divergence-free. I also love real-time graphics.
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@unitzeroone.bsky.social
I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
@sschoener.bsky.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios https://blog.s-schoener.com
@ertdfgcvb.xyz
Design, code. • https://ertdfgcvb.xyz • https://play.ertdfgcvb.xyz • https://device1.ertdfgcvb.xyz • https://lcd.ertdfgcvb.xyz • https://ertdfgcvb.xyz/+/svg.svg • https://instagram.com/andreasgysin
@blanchemaurice.com
⚙ Systems Engineer @Microids Studio Paris 🎮 Working on Amerzone - The Explorer's Legacy Care deeply about simple & efficient code Porting everything everywhere Co-fondatrice des Audacieu.x.ses 🤍 My site: www.blanchemaurice.com
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@unormal.bsky.social
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@bobbydigitales.anderberg.co.uk
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
@minionsart.bsky.social
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱! http://twitch.tv/minionsart http://patreon.com/minionsart
@shaderjoe.bsky.social
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
@tdhooper.bsky.social
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
@distraction.engineer
Ancient #GameDev; distraction.engineer; C64, DIY nerd; AKA PoV or PoVRAZOR; He/Then; 🍁 Caretaker and co-creator of @ludumdare.com Zero tolerance for hate. Support trans rights! Empathy is punk. 🏳️⚧️💜🤘 Avatar: purple and gold pixel art chicken
@gikster.bsky.social
- 2nd Year Graphics Programmer @BUas - Blog/Portfolio: gikster.dev - Currently working on my personal Vulkan renderer - Massive Star Wars nerd - 19, he/him - From 🇷🇴
@garyseconomics.bsky.social
Inequality Economist, former trader and author of The Trading Game. Other Economists make predictions, but my ones are actually right.
@tuankuranes.bsky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
@meuns.bsky.social
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@dan5sch.bsky.social
Making pretty pictures with GPUs https://blog.danielschroeder.me/
@blunderjack.bsky.social
Wishlist my game! https://store.steampowered.com/app/3314190/Oh_No_UFO/ I make a game on Mondays and I work in fundraising at a non-profit the rest of the time. He/Him. 🐘 Masto: https://mastodon.ie/@abban 🎥 YouTube: https://www.youtube.com/@blunderjack
@thevivllainous.bsky.social
She/Her 🍉 Clownery is the best medicine Bluesky is where I post my nonsense✨