@asawicki.bsky.social
PMTS Software Development Engineer @ AMD. Previously @ Intel, Microsoft, gamedev, television... All opinions are my own and do not reflect that of my employer.
@molecularmusing.bsky.social
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
@xkcd.com
@rovarma.bsky.social
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
@nahr.bsky.social
I do product, design, and videogame direction stuff. I like combining inspiration from very different places to create something new.
@icastano.bsky.social
Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
@mariobrothblog.bsky.social
Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: https://www.patreon.com/suppermariobroth
@graphitemaster.bsky.social
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render. My opinions reflect an unholy reality
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@nicebyte.bsky.social
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@domipheus.bsky.social
Currently: ? Was: FSR 4 Lead at AMD, Codeplay doing GPU drivers, debuggers, compilers for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@alexene.dev
Principal Engineer @ Prime Video. I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games https://linktr.ee/alex_ene
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
@cyphersignal.bsky.social
Senior software developer working on your favourite games to make them run faster, look better, and sound greater. You’ll see me when you need me. Also at https://mastodon.gamedev.place/@cyphersignal
@cookieplmonster.bsky.social
Game developer, modder, reverse engineer, legacy code specialist. I port games for a living and patch them as a hobby. Also known as CookiePLMonster. https://cookieplmonster.github.io/
@digitalfoundry.bsky.social
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@knarkowicz.bsky.social
Technical Director - Graphics at Epic Games. I love games, graphics, lighting and low level stuff. https://knarkowicz.wordpress.com
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@dachsjaeger.bsky.social
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@adriansdigitalbasement.com
Hello everyone! I'm Adrian Black, a retro computer YouTuber who fixes stuff from Portland, Oregon. Main: youtube.com/@adriansdigitalbasement Second: youtube.com/@adriansdigitalbasement2 Extras: youtube.com/@adriansdigitalbasementextras
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app