Alex Ene 🦀
Principal Engineer @ Prime Video. I write rust every day 🦀. Fan of cats. Making https://dwarf.world in my spare time. Preciously engine guy at Ubisoft, EA, Killhouse games
https://linktr.ee/alex_ene
@rikukat.bsky.social
Plays video games. Makes video games. Helps others make video games. Developer of "Potions: A Curious Tale"
@froyok.fr
Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok #gamedev #art #unrealengine #substance
@wunk.bsky.social
Hey I'm Joey! I like to do art and lots of computer-things! Senior Graphics/Rendering Engineer at Riot Games 👊 https://twitter.com/wunkolo https://github.com/wunkolo 💍strovi
@mooncat.games
your friendly marketing and publishing companion in the games industry 🐾 mooncat.games
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@despair.bsky.social
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
@nikisquest.bsky.social
I'm developing a Rogue-Lite inspired by games like Peglin and Hades with a protagonist based on my wife. I am a software engineer and gamedev brings me peace. Hoping for early access or play testing in Q4 2025. Steam page coming soon.
@bottosson.bsky.social
Making a cosy city building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab. bottosson.github.io
@jms5517.bsky.social
Working on rendering for the Bevy game engine. Long form blog at https://jms55.github.io.
@chucklefishltd.bsky.social
We're an independent games developer & publisher! Now working on @witchbrook.com. 🔮✨ Previously developed Starbound & Wargroove!
@code-disaster.bsky.social
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night. https://code-disaster.com | https://github.com/code-disaster
@grumpygamer.com
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
@aishization.bsky.social
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
@jasper-bekkers.bsky.social
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
@katbailey.bsky.social
Creator of Axe of the Blood God. Past: IGN News Director, USgamer Editor-in-Chief. #coyi #skol
@isadora.codes
debugger queen ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio WISHLIST NEVERWAY ❤️ http://steam.neverway.co
@daryam.com
I make videogames and talk about them. Currently with Epic Games. Giant Elder Scrolls nerd. Opinions don't represent employers.
@mattboyle.bsky.social
Engineering Manager @cloudflare; serial course creator and blogger over on bytesizego.com
@vickiferguson.bsky.social
Principal Technical Director @ Respawn Formerly EA, Ubisoft
@thebeccabear.bsky.social
Indie video game dev, digital artist, gamer, professional nerd based in LA 🤓 For updates on my game, check out my blog (www.beccabear.com)
@phoenix.tapbots.com
An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory. Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix. https://tapbots.com/phoenix
@turbodoggames.bsky.social
Indie game dev team that is building ✨magical worlds✨ with heartwarming art. Steam Page 👉 https://store.steampowered.com/app/3501540/Spiritstead/ Be part of the Spiritstead community on Discord! 👉 https://discord.gg/7N98WgTewm
@zylinski.se
📘 Understanding the Odin Programming Language: https://odinbook.com/ 🐱 CAT & ONION: https://store.steampowered.com/app/2781210/ 🎬 YouTube: https://youtube.com/@karl_zylinski 💬 Discord: https://discord.gg/4FsHgtBmFK 📝 Blog: https://zylinski.se/
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@englishm.bsky.social
Human person who makes software for video. Also https://hachyderm.io/@englishm DM 4 Signal he/him or they/them
@moshyfawn.dev
Software engineer with quirks. Give me all the new shiny tech and I'll have all the fuel needed to create any project! SmartONE Solutions Inc, React Hook Form, @zed.dev
@ieni.dev
Infrastructure Engineer at @rustfoundation.org 🎙️ Podcast host https://ieni.dev/rustship 🦀 Maintainer @release-plz.dev 🐘 Mastodon @MarcoIeni@hachyderm.io 🌐 Website https://ieni.dev
@jesscodes.bsky.social
Hobbyist game dev currently working on Plant Tales 🌱 Sometimes I upload vids to YouTube
@jcgt-announce.bsky.social
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
@thorstenball.com
Author of interpreterbook.com and compilerbook.com. Working at Sourcegraph. Previously Zed. Programming where the rubber hits the road. Writing Register Spill at: registerspill.thorstenball.com
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@amora.ink
💜 Artist from Celeste, TowerFall, and other things! See my work at: https://amora.ink/ 🐱 Mum to a little human, a fluffy cat, a few venus flytraps, and a bunch of tamagotchis! 🇧🇷🇨🇦 Brazilian-Canadian 💕 She/her
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@jbikker.bsky.social
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
@willusher.io
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night Site: https://www.willusher.io/ @willgfx@mastodon.social
@zed.dev
A next-generation code editor that enables high-performance collaboration with AI and your team. zed.dev
@juhanamyllys.bsky.social
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮 Steam: http://bit.ly/3MiFAxh 📡
@fosoria.bsky.social
Designer. Developer. Currently working on Fosoria, a casual underground base builder/colony game. https://fosoria.com