Baptiste
Group Product Manager @Substance3D @Adobe @insadelyon @HECParis alumni Video games, football and ski addict Opinions mine
@3bisset.bsky.social
I love talking all things 3D especially Substance! Creative 3D Evangelist & Community Advocate @ Adobe All opinions are my own 👋🏼💖✨💅🏻🇬🇧🕹️
@nikop17.bsky.social
"La nature fait les hommes semblables, Javier Pastore les rend différents" Confucius (520 av. J.-C.)
@vdeschaintre.bsky.social
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring, inverse rendering. I also like photography, and baking, but I try to keep it under control! https://valentin.deschaintre.fr
@sam.apparance.uk
A child of the procedural generation. Long-time tools coder off of the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free! he/him ▪ forever 42 ▪ surrey, uk
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
@tomnullpointer.bsky.social
UK Indie Game Dev - Just released "The Horror At Highrook" A clockwork-card narrative-board game https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/ Previously "Into The Pit", BigRobot, Phd in the digital sublime
@revision-party.bsky.social
The largest demoscene event. Live from the E Werk at Easter, at several streams and global Satellite events near you!
@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
@conspiracy.hu
Demogroup specializing in 64k intros. Makers of Chaos Theory, Offscreen Colonies and many more. 🇭🇺 https://conspiracy.hu/
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them) Mastodon: @lritter@mastodon.gamedev.place
@procgen.bsky.social
Procedural generation researcher. Currently making games. https://procedural-generation.tumblr.com #procgen #gamedev
@roytheunissen.com
Solo game developer working on my first independent game ODINSPRING I also post art projects, VFX and free tools/utilities/tutorials. 🌐 roytheunissen.com 👨💻 github.com/RoyTheunissen
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@agecaf.bsky.social
He/him, mathematician, gamedev, Mexican- Spanish, based in the UK. I've made a rhythm game called EternAlgoRhythm. I'm working on a multiplayer puzzle game called Spaceabon Twogether. https://store.steampowered.com/app/2678290/EternAlgoRhythm/
@anopara.bsky.social
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150
@intervain.bsky.social
🦋🌻Character Artist ... opinions are my own.🌻🦋 http://mdadela.carrd.co
@nikiemonteleone.bsky.social
Senior Creative 3D Evangelist and Community Advocate @Adobe Substance Previously Nickelodeon • DreamWorks • Laika • Opinions are my own • BLM
@polycount.bsky.social
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com Support Us! https://patreon.com/polycount
@cgvinny.bsky.social
Senior Technical Artist - Product Advocate at Adobe Substance 3D Hobbyist photographer (opinions are my own) https://linktr.ee/cgvinny
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@cristobalvila.bsky.social
Diseñador Gráfico e Infografista 3D · Graphic Designer & 3D Artisan · My website, trips and all social media links: https://linktr.ee/cristobalvila
@froyok.fr
"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok
@ronanmahonart.bsky.social
I'm a freelance artist making #GameArt https://artstation.com/ronanm https://linktr.ee/ronanmahonart Prev. RocksteadyStudios, Rebellion, FreeRadicalDesign
@troglodette.bsky.social
Flowers, birds, books, stargazing, beautiful gowns and funny etymologies. Sharing my journey as a 3D artist. https://www.artstation.com/troglodette
@vincentderozier.bsky.social
Lead Art at Gearbox Software Québec on an unannounced project
@unrealengine.bsky.social
Unreal Engine is the world’s most open and advanced real-time 3D tool. Learn more about how to get started with #UE5: http://unrealengine.com/unreal-engine-5
@canardpc.com
Le magazine officiel du jeu vidéo et de la mauvaise foi. Tous les mois en kiosques, et en ligne sur http://canardpc.com
@thedrixx.bsky.social
Full Material Artist at Frontier Developments. Love procedural art! Substance Designer enthusiast from Barcelona. Contact me at: daniel.olondriz@gmail.com
@michaeltanzillo.bsky.social
Head of 3D Technical Artists at Substance 3D | Adobe. Artist on animated films for 13 years. Co-founder Creator of The 3D Artist Newsletter and Community. Academy of Animated Art. Co-Author Lighting for Animation. https://linktr.ee/michaeltanzillo
@gametextures.bsky.social
The largest library of ready to use video game Substances, Materials, and Scans on the internet. Based in Seattle, we've been providing breathtaking art to our industry since 2012. https://gametextures.com/
@timsweeneyepic.bsky.social
@karganys.bsky.social
Ph.D. in Computer Science Research Engineer | @AdobeResearch Worked on some @Substance3D products. Views are mine.
@wesmcdermott.bsky.social
Principal Director, Creative 3D Evangelist & Community Advocate at Adobe - Love sharing tips and tutorials for 3D art and motion design. Instagram: @wesrmcdermott | Views are my own
@embarkstudios.bsky.social
Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. Makers of ARCRaidersGame and @reachthefinals.
@olau.eyosido.com
Developer/Tech. Artist at http://eyosido.com - http://linktr.ee/eyosido - fr/en Maker of the HairTG hair/fur tools. #gamedev #material #3d #art #science #archeology #paleoanthropology #Interactivefiction #retrocomputing
@bsky.app
official Bluesky account (check username👆) Bugs, feature requests, feedback: support@bsky.app