ItsBill
Technical Director @SkyboundGames, previously Tencent/@LightspeedLAstu, @aws, @turtlerock, etc. Loves code. Loves outdoors. Family man. Go @Padres⚾.
@dalidimovski.com
Artist, Car Designer, Video Games, Writing and Videos. I have an insatiable desire to create. I ❤️ #Detroit, sports, Uno & Mario Kart. EIC at SideQuesting.com E: [email protected] Signal: dalibor.01
@chrispewebb.bsky.social
Lead Technical Artist @ SMG Former Programmer/Graphics at 5Lives/Defiant
@jefforkin.bsky.social
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
@matthewtjack.bsky.social
Founder and CEO-on-sabbatical at Kythera AI in Edinburgh. Game AI specialist from way before AI was cool. All about bringing virtual worlds to life. (He/him)
@arcadeposting.bsky.social
Pictures of Arcade Related Content Worldwide! Please message if a posted picture would like to be taken down. Submissions via PM welcome! Banner via strawhatpyro.bsky.social
@flohofwoe.bsky.social
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]
@bobdeschutter.be
Professor at Northeastern University • award-winning indie game dev • PhD in game design, aging, motivation & learning • helps game devs to be mindful of older players
@carpovp.bsky.social
Dad of 7 |Screenshot Capture Artist | @EA Creator Network Partner | Wired Creator | QA @ KeyWord Studios
@xanderstudios.eu
Graphics Programmer Intern @ Ubisoft 18 years old | he/him | Montpellier, France 🇫🇷 Français/English/Norsk OK Game engines, computer graphics, real-time rendering, photography, art, urban planning, language learning… BSc Student Game Dev
@discocola.bsky.social
Cohost (w/ @bo-po.bsky.social) of @underplayedpod.bsky.social, the indie video game podcast. Also: Father | Digimon | Indie Games | Transformers | Mega Man | Tired
@kevbone.bsky.social
Twitch Streamer (Kevbone316), wrestling fan, crazy about Cleveland, Streamer Banter Research Correspondent, Ordained Minister, Slap Bet Commissioner
@kevinnohrhipel.bsky.social
📍 Berlin, Germany 💼 Game Producer & Project Manager 🤓 Gaming, Movie, TV-Show, Comic and Musical Theater enthusiast
@tynithe8poundrobot.bsky.social
they/them þei/þem it/its she/her Just a tiny robot on the Internet Likes Comics, Anime, Manga, MLP, Doctor Who, Vtubers, Tokusatsu, JRPGs, TTRPGs, Transformers, Star Trek, Star Wars, and all kinds of Geekery. PFP by @bearnadettehelios.bsky.social
@doctorod.bsky.social
Making and publishing video games for 25 + years 😅 Rediscovered TRPG a few years ago. Dad jokes. Running - I'm thinking about doing a marathon
@leozh.net
chief technologist for edu in the cloud, previously @DNC, traveler, espresso lover, amateur photographer and cyclist ... opinions posted here are my own, he/him
@drsiggma.bsky.social
Gamer, coleccionista, fan de los RPGs, streamer afiliado de Twitch 😁 Repost de arte 👀 Twitch.com/DrSiggma
@thibaudligneul.bsky.social
💻 CM / PR / everything comm-marketing @maxentfr.bsky.social Infrequent French posts 🎮 video games 📖 readings 📺 movies & shows
@davidleavitt.bsky.social
Award-Winning Multimedia Journalist. Bylines: CBS, AXS, Yahoo, Examiner, etc. I love #Games, #Lotr, #StarWars, and #StarTrek. Casual #MTG #TTRPG, & #Boardgames player. Work w/me: [email protected] https://linktr.ee/david_leavitt
@ruruxx.bsky.social
🌿ㅤ𓆏ㅤfrogeㅤ𓂅ㅤ 死ㅤ❍. ㅤㅤㅤㅤㅤㅤㅤㅤㅤ ㅤ ㅤ ً ㅤㅤㅤㅤㅤㅤ ً | trying to art | UK | DrakeNier Zelda Metroid TWD nerd |
@jobyek.bsky.social
🏢 Principal Env Artist @WildlightEnt 🎓 Env Art Mentor @skilltree_inc ⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto ✨ Dabbles in cooking/photography
@kennettdamian.bsky.social
Junior Community Manager @FireshineGames | Abertay Game Design & Production 2021 | Game Developer | Limit break mentee 2023 & 2024 |
@eemckay.bsky.social
Tech Artist @Dubious Design. Prev: Nightingale (Inflexion), Scavlab/Scavengers (Improbable), Planetside2 (Contract/freelance for Daybreak) My cat is a menace. Edinburgh
@padresnation.bsky.social
Padres page providing news, analysis, and insight on all things Padres
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@godotengine.org
Your free, open-source game engine 🎮🛠️ Develop your 2D & 3D games, cross-platform projects, or even XR ideas! 🔗 https://links.godotengine.org/
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@ericlengyel.bsky.social
• PhD, Computer Science • Creator of Slug Library, C4Engine • Math/gamedev author • #GeometricAlgebra researcher • Former Naughty Dog, Apple, Sierra
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@gjoel.bsky.social
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
@superluminal.eu
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@rat-face.bsky.social
Procedural/physical animation at Epic Games, previously founder at WeightShift & lead Euphoria dev at NaturalMotion. Wrote PicaSim (R/C flight simulator). I play the concertina, cello and bandoneon. Based in Oxford (UK).
@villeruusutie.bsky.social
Principal Animation Programmer at Remedy working with Motion Matching, optimizations and own tech. Climber, acrobat, Aikido and Karate practitioner. Ex Wushu, Wing Tsun, Tang Lang, etc...
@jrouwe.bsky.social
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
@jonnyblahblah.bsky.social
lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@jeremy.laumon.name
Rendering Glitches and Losing Devices @Guerrilla Blog: https://danglingpointers.com
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/