Erin Catto
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@playwildgate.com
A PvP crew-based shooter featuring out-of-this-world spaceship combat. Sign up now to playtest! 🚀 linktr.ee/playwildgate
@mas-bandwidth.bsky.social
Multiplayer expert. Founder of Network Next, Más Bandwidth and Space Game LLC. Check out my latest articles at https://mas-bandwidth.com
@stewartlynch8.bsky.social
10x Editor, FramePro, FastFind, VMem, Ex Lionhead. Low level core coder, tools, tech, perf. https://10xeditor.com
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@joewintergreen.com
video game dev. weird west, adios, influx redux, etc buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/ internet blog on the internet: https://www.joewintergreen.com/ friendly dev chat: http://discord.gg/TyexPhe he/him
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@cthulhim.bsky.social
GPU Engineer for the Skia 2D graphics library at Google, co-author of Essential Math for Games, host of The Vintage Gamer, former game developer, woodworker, musician, occasional gad about town. He/him.
@kennethb.bsky.social
Father, husband, physicist, technologist, humanist, naturalist, musician. CEO and co-founder of Algoryx. δS=0. Fellow of the Swedish Royal Academy of Engineering Sciences. Sec. VII
@momentsingraphics.bsky.social
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de
@melvmay.bsky.social
Staff (Senior) Software Engineer at Unity (2D Team). Torque 2D game engine. Anything on a bike. Oh, woodworking! Opinions are my own. X: https://x.com/melvmay UnityDiscussions: MelvMay.
@ghostcrawler.bsky.social
Greg Street, CEO of Fantastic Pixel Castle. We are fully funded and remote and making an MMO. Previously: League of Legends, World of Warcraft, Age of Empires. I only work on games with "of" in the middle.
@carlc27843.bsky.social
Free Agent. Former Technical Director at Blizzard Entertainment. Tweets are mine, all mine.
@m4xc.bsky.social
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics. https://m4xc.dev/
@ethangach.bsky.social
Senior reporter covering gaming and internet culture at Kotaku Subscribe to my Dark Web newsletter Dead Game: https://deadgame.substack.com/
@christerericson.bsky.social
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Day job: VP Central Tech @ Activision.
@mmalex.bsky.social
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
@crypticsea.bsky.social
Designer/Programmer of Bridge Builder, Pontifex, Gish, Golf?, A New Zero, Sub Rosa, Skate or Don't!, Stunt Derby
@mynintendonews.com
Latest Nintendo news from the team at My Nintendo News. Covering the most popular Nintendo news and rumours daily from mynintendonews.com
@mikkomononen.bsky.social
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen
@wickerwaka.com
Professional game developer. Unprofessional FPGA developer, hardware hacker and reverse engineer.
@wolfiregames.bsky.social
At Wolfire, we create innovative and experimental games, and share the lessons we learn to help make game development accessible to everyone.
@markwaligora.bsky.social
Gameplay designer at CD Projekt Red. Previously on Suicide Squad KTJL, Diablo IV, Overwatch, Project Titan.
@stevenstrogatz.com
Mathematician, writer, Cornell professor. All cards on the table, face up, all the time. www.stevenstrogatz.com
@simonoliver.com
Game Director @HandCircus.com . Wishlist Block Rancher! https://store.steampowered.com/app/2877940/Block_Rancher/ - Block Rancher, Rolando, Okabu, Seabeard. Prev Toy Invention Director @LEGO.
@sonyplaystation.bsky.social
A channel dedicated to sharing PlayStation related news, updates, discussions, ... Reposts the Highlights from PlayStation's Twitter since the official account is not actively posting on bluesky Private acc: @ultimatepresident.bsky.social I speak: 🇷🇸🇩🇪🇨🇭🇬🇧🇲🇫
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@visualstudio.com
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development. Get started: https://www.visualstudio.com
@alexhirsh.bsky.social
I created a TV show called Gravity Falls. Currently cooking up new mischief at Netflix
@svendenviking.bsky.social
Sr software engineer on the engine team for World of Warcraft. Bbq pit master, musician, gamer, math and physics nut. My opinions are my own
@datgame.bsky.social
Engine Net/MP code at @MediaMolecule TBA project. prev: Dreams, Intel Net, Avalanche engine, Mad Max, Just Cause 3+4, Rage 2, Contraband, Hunter CoTW, Hiber3d.
@profbriancox.bsky.social
Professor of Particle Physics at The University of Manchester and Royal Society Professor for Public Engagement in Science
@wolfgangfengel.bsky.social
Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge
@geforce-jacobf.bsky.social
GeForce Evangelist at NVIDIA. DLSS Devotee. Possibly related to Gordon. 😊 My posts are my own!
@timsweeneyepic.bsky.social
@aseprite.org
I'm a little sprite editor 😌 #aseprite #pixelart @davidcapello.com feeds me🥛🍪🎮 @igara.studio is my home 🏡
@donw.bsky.social
Head of Rendering @ Pacific Light & Hologram Past: ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, etc. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
@katieporteroc.bsky.social
Irvine mom & consumer protection attorney. Congresswoman for Orange County, CA.
@colinnorthway.bsky.social
Married to Sarah Independent game maker Vancouver B.C. http://NorthwayGames.com
@demsofirvine.bsky.social
We are your local Irvine club to connect with the Democratic Party and your elected officials! This is the official account of the Democrats of Greater Irvine: DemocratsOfGreaterIrvine.org