Chris Webb
Lead Technical Artist @ SMG
Former Programmer/Graphics at 5Lives/Defiant
@smgstudio.bsky.social
SPiNG & No Way Home coming to Steam in 2025 https://store.steampowered.com/developer/SMG Our games: Moving Out📦 | SP!NG on #applearcade | Death Squared | RISK: Global Domination | Thumb Drift | One More Line smgstudio.com
@artofsully.bsky.social
🇦🇺🇸🇪 Lowpoly 3D Artist / Game Dev / Guitarist 💼 Senior Tech Artist at Mojang ⚙️ Tools: Maya, PyxelEdit, Unity, C# 💣 BOMBSHELL BLITZ: https://store.steampowered.com/app/3445610/ linktr.ee/artofsully
@charliethegoldfish.bsky.social
I write code and make games. When I'm not holding my cat that is. UI engineer at Sledgehammer Games. Queer, trans masc, non-binary, AuDHD and more. They/Them Opinions are my own #GameDev
@deanferguson.bsky.social
Character artist, and co-founder of 5LivesStudios, creators of Cozy Caravan, Windbound, and Satellite Reign. He/Him.
@wrenegade.bsky.social
Creative Director of Unpacking📦, currently taking a break from game dev to enjoy other things life has to offer. I love arts & crafts, miniatures, and whatever my latest obsession is (At present: Redecorating + studying Japanese).
@jimjagger.bsky.social
VP of Animation at Rockstar Games Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean Views are my own
@meganorigame.bsky.social
31; • Married to Ves. | @veselekov.bsky.social • Co-Founder ORIGAME DIGITAL | @origamedigital.bsky.social - Chief Operating Officer - Lead Producer [ Melbourne, Au] #GameDev #IndieDev #BizDev https://www.umurangigeneration.com
@tcmicka.bsky.social
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://github.com/Cameron-Micka
@mattditton.bsky.social
I make games and take photos. I’m based in Melbourne and it’s a pleasure to meet you.
@vghpe.bsky.social
World Explorer 🌏 Senior Game Designer - @nightschoolers/ @Netflix || prv. Game Director - The Gardens Between || Apple Design Awardee
@prime31.bsky.social
@deanhall.bsky.social
i made a game called dayz and now apparently everything is worse. my tweets are law.
@captainbinky.bsky.social
Co-Founder and Plebeloper at The Indie Stone, working on Project Zomboid and attempting to annihilate dandelions from my back garden.
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro. gameanim.com
@danvogt.bsky.social
Designer | Consultant | Mentor - Creator of DATA WING and Skyward Journey. Formerly co-founded Halfbrick. Let's work together!? 😊✨ he/him 📍 Brisbane, Australia 🌐 danvogt.info
@iquilezles.bsky.social
Math & Art Videos. * https://youtube.com/Inigo_Quilez * https://iquilezles.org Created Shadertoy, Pixar's Wondermoss, Quill, and more.
@freyaholmer.bsky.social
@aras-p.bsky.social
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
@doolwind.com
I make games: http://games.doolwind.com Wishlist my latest game: https://store.steampowered.com/app/2397810/Jet_Attack/
@nothings.bsky.social
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb, @ Epic Games. I do not speak for Epic. he/him Larry, I'm on DuckTales. https://nothings.org
@robcupisz.bsky.social
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam https://twitter.com/robcupisz
@gwihlidal.bsky.social
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
@joncham.bsky.social
Developer @ Unity Technologies (http://unity3d.com), House Renovator, Speaker of Pittsburghese
@dannybwright.bsky.social
Associate Professor of English, University of Toronto. The novel, literature and philosophy, gender and sexuality. THE GROUNDS OF THE NOVEL https://www.sup.org/books/title/?id=37186 GREAT EXPECTATIONS https://wwnorton.com/books/9781324046721
@tomforsyth.bsky.social
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room. mastodon.gamedev.place/web/@TomF (twitter.com/tom_forsyth if you're nasty)
@baldurk.bsky.social
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
@sjb3d.bsky.social
Graphics/systems programmer. Previously at Unity, Media Molecule (Dreams), Sony ATG. Interested in tracing rays, distance fields, Vulkan, Rust/Zig and generally keeping GPUs running efficiently. Opinions my own.
@mjp123.bsky.social
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet. https://therealmjp.github.io/
@h3r2tic.bsky.social
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
@jeffvandyck.com
Composer - Sound Designer *Present*: Tempopo - Forts - Delverium - Squidge *Past*: Unpacking - Paint the Town Red - Hand of Fate - Alien Isolation - Total War - EA Sports - Need for Speed - Skitchin'