Bobby Anguelov
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
@normnazaroff.bsky.social
Boston-based principal gameplay engineer at probablyMonsters working on an unannounced title. Previously at Proletariat on Spellbreak, a stylized PvP battlemage game.
@anim8d.bsky.social
I'm that guy. From the thing. Animation Director, Co-founder @animdiversityfund, Indie Game Dev making @bestgooddog, other stuff, sometimes I lift things, sometimes I smoke meats. Hi. Also Sammie the Velociraptor lives here.
@fawzi.zone
Creative Director on BGE2 @Ubisoft Award winning game designer, author, public speaker, serial expat, 1 of @thehabibis.show opinions are my own. he/him. 日本語OK🙆♂️
@osamadorias.bsky.social
Independent Design Director. Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
@jasondeheras.bsky.social
Game Director on the Star Wars Jedi team at Respawn/EA. Was Design Director Jedi: Survivor/Lead Combat Designer Jedi: Fallen Order. Combat Design God of War 3/Ascension. 2x Evo Finals Street Fighter. https://www.jasondeheras.com
@jtoresson.bsky.social
Now: Scouting for Raw Fury Before: Lots of stuff. Pitch me that new game of yours -> https://form.asana.com/?k=SF4rPk6Y5L-NFSrVml5JOg&d=1123805143377851 (He/Him)
@chrisbratt.bsky.social
One of the people who makes People Make Games. chris@peoplemakegames.com
@kaittremblay.bsky.social
Writer & narrative designer in video games, horror writer, former book editor, genderfluid and queer. Writing + Games here: www.thatmonstergames.com Recently: Collaborative Worldbuilding for Video Games (CRC Press): https://bit.ly/CWVGGD
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics! tylerglaiel.com
@ekanaut.bsky.social
Director of Project Dosa, Thirsty Suitors, and Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs. https://outerloopgames.com/
@zhugeex.com
Director of Research & Insights at Niko Partners. I analyze the video games market in Asia & MENA. I tweet insights about gaming + more.
@freya.bsky.social
🎮 indie tech artist 🏗️ I made Shader Forge & Shapes 🌐 working on https://half-edge.xyz 🔥 shader sorceress 📏 math dork 🎥 rare YouTuber/streamer 📡 ex-founder of @NeatCorp my kids: 🥪 @toast.acegikmo.com 🥗 @salad.acegikmo.com 🐈⬛ @thor.acegikmo.com
@theallenchou.bsky.social
Principal Game Programmer at Naughty Dog from Taiwan. Math. Physics. Graphics. AI. Bunnies 🐰 Gamedev Blog: http://blog.allenchou.net Discord: http://discord.gg/MEGuEFU MudBun: https://longbunnylabs.com/mudbun/
@khalexie.bsky.social
Narrative Realization Designer @ That's No Moon | Past: Night School Studio/Netflix, Jam City, Pixelberry, Big Huge Games, Bethesda | RPDR | AMC A-Lister | Best Bi🏳️🌈
@ayanosaur.bsky.social
Senior Producer #TheWitcherIV @ #CDProjektRED | Streamer #BEIRDO | #Destiny2 Sherpa | Titan main | Getrektlabs & Twitch Affiliate | Cosplayer | Mentor | All opinions are my own! Socials: linktr.ee/ayanosaur Contact: ayanosaur.contact@gmail.com
@matthewtjack.bsky.social
Founder and CEO-on-sabbatical at Kythera AI in Edinburgh. Game AI specialist from way before AI was cool. All about bringing virtual worlds to life. (He/him)
@christopherwulf.com
💸 Biz Dev @fellowtraveller.games 👀 Senior Business & Event Manager @iii-initiative.bsky.social 📚 Festival Manager #LudoNarraCon 📈 BD Stuff @ Monster Prom He/Him - I love F1 🏎️
@michaelnicolella.bsky.social
Principal Engineer @ Epic Games. Worked on Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm. I’ve secretly always wanted to work with Tim Schafer.
@arvid.io
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon Twitter: twitter.com/arvidgerstmann LinkedIn: linkedin.com/in/arvidgerstmann Blog: arvid.io
@erincatto.bsky.social
I created Box2D. I enjoy all kinds of programming, but specialize in physics and animation. I work in Unreal for my day job (like everyone else). C/C++ and whatever Claude spits out for me. https://box2d.org/
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
@vurtun.bsky.social
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
@bartoszlipinski.bsky.social
Video Games Engine/Rendering Programmer. Coding things @11bit Studios.
@danlowlows.bsky.social
Principal Tech Animator @SonySantaMonica. Previously Motive (SW: Squadrons), Visceral (Star Wars), Ubi Montreal (Far Cry, WatchDogs), Bizarre Creations. He/Him.
@lordzargon.bsky.social
Rendering performance enthusiast Director at half4.xyz, Tech Art consulting & outsourcing Tech Artist at Azra Games Developer on Beehive Games Prev: Alta Reality, Maze Theory, Jagex, Totem Arts Unity, Unreal & others, shaders, VR, Maya, Python, C# et al
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.
@bangbangclick.bsky.social
Creative Director @ Raccoon Logic. Also Journey to the Savage Planet, Far Cry 4, Assassin's Creed 3, Army of TWO: 40th Day, Spore, Sims 2 etc. 🇦🇺in Canada.
@emanuelm.bsky.social
Principal Engine Programmer at Epic Games | These are my personal opinions | He/Him
@dgoldaraz.bsky.social
Senior Gameplay Programmer at @TequilaWorks , now working on #SongOfNunu, http://dgoldaraz.github.io
@caffeineviking.net
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
@lisyarus.bsky.social
He/him I teach computer graphics and make games Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
@siggigg.bsky.social
Lead AI Programmer, Unreal Engine at Epic Games Unreal Engine Game Developer - Gameplay, AI, VR. Past: Hyperion Realms, Wargaming, Klang Games, CCP Games.
@zpostfacto.bsky.social
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
@bburbank.bsky.social
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it. エンディングまで泣くんじゃない。 avatar by @michaelfirman.bsky.social
@johnromero.bsky.social
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
@pataloon.bsky.social
Maker of games. Made THRESHOLD. ✨ https://s.team/a/2580020 Worked on DISHONORED 2 & DOTO, BLADE, DEATHLOOP, HUNT: SHOWDOWN & CRYSIS 4. He/Him
@raysan5.bsky.social
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
@bertrandcarre.bsky.social
Game engine programmer, technical director pretending to know what I'm doing with smarter people around me 😀 Current work is with Unreal 5.5+, but also helping Mediatonic with Fall guys. https://bento.me/bertrandcarre