Mark Boss
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
@adyaman.bsky.social
ML+3D Engineer @ Stability AI Ex. AMD Research Engineer, RT & Neural Rendering 2021 Graduate, Computer Graphics Group @ University of Tokyo. https://aaryaman.net
@dcremers.bsky.social
Professor of Computer Vision and AI at TU Munich, Director of the Munich Center for Machine Learning mcml.ai and of ELLIS Munich ellismunich.ai cvg.cit.tum.de
@davidpicard.bsky.social
Computer Vision/Machine Learning research Imagine/LIGM, École nationale des Ponts et Chaussées @ecoledesponts.bsky.social Music & overall happiness 🌳🪻 Born well below 350ppm 📍Paris 🔗 https://davidpicard.github.io/
@songyoupeng.bsky.social
Google DeepMind. PhD from ETH Zurich & MPI-IS. https://pengsongyou.github.io/
@vincentleroy.bsky.social
Started with DUSt3R, I will post recent advances related to the *St3R line of works. [Research scientist in Geometric deep learning, 3D vision and reconstruction @NaverLabsEurope]
@stabilityai.bsky.social
We are building the foundation to activate humanity's potential. Visit us @ stability.ai.
@andreasgeiger.bsky.social
Professor, University of Tübingen @unituebingen.bsky.social. Head of Department of Computer Science 🎓. Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social. ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu. CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
@miniemeyer.bsky.social
I am a Research Scientist at Google Zurich working on 3d vision (https://m-niemeyer.github.io/)
@dcoeurjo.bsky.social
Research Director at @cnrs.bsky.social and @LIRISLyon, GdR IG-RV, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
@amirvaxman-dgp.bsky.social
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
@ducha-aiki.bsky.social
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working. http://dmytro.ai
@adai.bsky.social
Associate Professor, 3DAI Lab @ TU Munich https://www.3dunderstanding.org/
@marcpollefeys.bsky.social
Prof ETH Zürich, Director Microsoft Spatial AI Lab, CV/ML/Robotics
@romainguy.dev
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
@elliottwu.bsky.social
Assistant Professor at the University of Cambridge @eng.cam.ac.uk, working on 3D computer vision and inverse graphics, previously postdoc at Stanford and PhD at Oxford @oxford-vgg.bsky.social https://elliottwu.com/
@sattlertorsten.bsky.social
Computer Vision research @ Prague https://tsattler.github.io/
@vuthric.bsky.social
Director @ Duck Shake Games ex Tech Art R&D @ Epic Games LEGO, Fortnite, Matrix Awakens, Unreal Engine 4 & 5 - Tech art and chill with us http://discord.gg/gRwaywC 🏠 London 🕸 https://Asher.GG
@vincentsitzmann.bsky.social
Professor at MIT CSAIL, leading the scene representation group (scenerepresentations.com). We are teaching AI to understand the world through perceiving and interacting with it.
@chrisbratt.bsky.social
One of the people who makes People Make Games. chris@peoplemakegames.com
@gamemakerstoolkit.com
🎥 YouTube: https://www.youtube.com/@GMTK 🍓 GMTK Game Jam: http://gmtk.itch.io 🧲 Mind Over Magnet: http://s.team/a/2685900/
@jonstephens85.bsky.social
Chief Evangelist @ EveryPoint | Radiance Fields | 3D Reconstruction | Tacos - and not in any specific order…
@demofox.bsky.social
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform. https://github.com/electronicarts/gigi 20+ year game dev, and graphics researcher. Currently at EA SEED. Tech blog: https://blog.demofox.org/
@jadgardner.bsky.social
PhD Student @ University of York, UK. I do research on inverse rendering, neural fields, human reconstruction and generative models.
@marcosalvi.bsky.social
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
@mmbronstein.bsky.social
DeepMind Professor of AI @Oxford Scientific Director @Aithyra Chief Scientist @VantAI ML Lead @ProjectCETI geometric deep learning, graph neural networks, generative models, molecular design, proteins, bio AI, 🐎 🎶
@grgkopanas.bsky.social
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
@albangauthier.bsky.social
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
@nmwsharp.bsky.social
3D geometry researcher: graphics, vision, 3D ML, etc | Senior Research Scientist @NVIDIA | polyscope.run and geometry-central.net | running, hockey, baking, & cheesy sci fi | opinions my own | he/him personal website: nmwsharp.com
@gadelha.bsky.social
Research Scientist at Adobe Research. ML/3D/Graphics. http://mgadelha.me
@keenancrane.bsky.social
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. https://www.cs.cmu.edu/~kmcrane/
@silviasellan.bsky.social
Incoming Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
@brunolevy01.bsky.social
Researcher in computational physics,, Scientific director of Program Inria Quadrant 2018-2022 director of Inria Nancy G-Est, ERC GOODSHAPE-VORPALINE, #riscv ambassador
@reedbeta.bsky.social
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
@morgan3d.bsky.social
Morgan McGuire - Gone Sailing! Now on the Salish Sea. Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
@elie-michel.bsky.social
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸. https://portfolio.exppad.com https://twitter.com/exppad
@selfshadow.com
@jendrikillner.bsky.social
Senior Rendering Programmer at Sony Santa Monica Studio 📷 http://instagram.com/jendrikillner/ 📑 https://www.jendrikillner.com
@wjakob.bsky.social
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
@bartwr.bsky.social
Engineering, Computer Graphics, Art, DSP, ML Culture, Techno, Industrial, and Electronic Music. Research Scientist at NVIDIA. Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt). Politically leftist. He/they. https://linktr.ee/bartwronsk